Basic question about ED is it MMO or Co-op single player.

I would say, in the strictest sense Elite is not an MMO (Massive Multiplayer Online), but is rather just an MO (Multiplayer Online).

Sure the BGS is there and all players in every mode connect to it, but that kind of “connectivity” is not what the Massive in MMO means. Elite’s peer to peer nature and limit to 32 players per instance simply prevents the game from ever being massively multiplayer, the network architecture just won’t allow it. Plus there are no in game tools to communicate and coordinate multiplayer encounters. Features like chat channels are not a thing in Elite (unless you are in the same instance), nor are wing missions or any real multiplayer content of any sort. Multicrew is there but it’s hard to get in a ship nowadays and nigh impossible to coordinate it with friends without the use of external tools. CQC exists but again there is no in game way to coordinate or plan sessions. Fighting the Thargoids all but requires teaming up but without using external tools to coordinate doing so is very difficult.

Elite is at it’s core a solo player experience with some multiplayer mechanics thrown into it. You can play multiplayer but the core game is NOT designed with multiplayer in mind. This might be a side effect of the fact the game was originally designed to have an offline mode, which of course never saw release, but I feel that it’s roots still mirror that design intent.
 
It's pretty much PvE WoW:

1. A massively multiplayer economy
2. Cooperation between players
3. Consensual PvP.

I think under any normal definition WoW is an MMO, even the PvE servers so by that precedent so is ED.
 
I saw earlier in this thread that people implied that ED is more of an MMO than games like Planetside 2. Personnally i dont give a crap about how many people EDs netcode can handle on paper.

I have spent months and months in CGs, i tried and i really mean i tried to make multicrew work.
Once we had a small BGS war between players that lasted 4 days. Max players in system was 50 at the same time. We had exactly the same problems like the CGs systems. I couldnt believe in my eyes. Everything was there. Crashes to desktop, instance drops, SC drop stucks, wing members not seeing by some of the others, people in wing fights were ghosts for some other people, dropping with nav lock sometimes dropped you in empty instance, rubber banding.

Again, i dont really care how many players EDs architecture can hold in theory, because i have seen for well over a year that it simply DOES NOT work in multiplayer mechanics.

Planetside is trully a magnificent MMO and comparing a mess like ED to it, shows the white-knightism of some people or their ignorance about gaming.
 
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It's pretty much PvE WoW:

1. A massively multiplayer economy
2. Cooperation between players
3. Consensual PvP.

I think under any normal definition WoW is an MMO, even the PvE servers so by that precedent so is ED.

No, even in PvE WoW you can (and regularly do) have more than 32 players together at any time. All you need do is walk around any of the major cities to see that, heck the auction houses typically have hundreds just hanging out together. Plus it’s very easy to coordinate and communicate with huge amounts of players directly in game with WoW, not so at all in Elite.

WoW is definitely a MMO, and I still contend that Elite is just an MO. They are on very, VERY different levels of multiplayer features and gameplay. Elite is as much of an MMO as Minecraft is, and Minecraft aint’ no MMO.
 
I saw earlier in this thread that people implied that ED is more of an MMO than games like Planetside 2. Personnally i dont give a crap about how many people EDs netcode can handle on paper.

I have spent months and months in CGs, i tried and i really mean i tried to make multicrew work.
Once we had a small BGS war between players that lasted 4 days. Max players in system was 50 at the same time. We had exactly the same problems like the CGs systems. I couldnt believe in my eyes. Everything was there. Crashes to desktop, instance drops, SC drop stucks, wing members not seeing by some of the others, people in wing fights were ghosts for some other people, dropping with nav lock sometimes dropped you in empty instance, rubber banding.

Again, i dont really care how many players EDs architecture can hold in theory, because i have seen for well over a year that it simply DOES NOT work in multiplayer mechanics.

Planetside is trully a magnificent MMO and comparing a mess like ED to it, shows the white-knightism of some people or their ignorance about gaming.
This is all very well, but it pales in comparison to feeding that shark.

That is epic.
 
Back when the acronym MMO was first coined, multiplayer games were limited to a maximum of 64 players. The average set limits for most MP games was 32. When games like M59, UO, and EQ came about, the term Massive meant that the traditional 64 player barrier would be exceeded, that would require the processing power of a separate server farm to handle all the data flowing to and from each individual node connected. I remember well the process of tuning the net code for EverQuest, it was a very frustrating time for those of us working on game mechanics and content. There's an unimaginable amount of data streaming in both directions as a player moves through or interacts with the world or other players.

The most simple way to think about it...

Massive = more than 64 players on the same server
Multiplayer = 2 or more players connected to the same game space
Online = requiring a live internet connection to interact with the game and other players.


The only real question here is whether or not ED fits the "Massive" part, and I believe it does. Since ED has a central server farm (even if all it is doing is managing P2P instancing) that is controlling what the player sees and is making it possible for players to be in the same space at the same time, it does fit the "Massive" part of the acronym.

You can just drop the mic after that.
 
I categorize Elite Dangerous as single payer co-op game. It's not a MMO (no matter how hard you want to call it that way) due to lack of MMO mechanics.

Definition - Wiki :
"A massively multiplayer online game (MMOG, or more commonly, MMO) is an online game which is capable of supporting large numbers of players, typically from hundreds to thousands, on the same server. MMOs can enable players to cooperate and compete with each other on a large scale, and sometimes to interact meaningfully with people around the world."

online game - fail

-solo, private group mode swich that i can summon any time to avoid enemy players.

capable of supporting large numbers of players, typically from hundreds to thousandson the same server - fail

enable players to cooperate on a large scale - fail

-only CG's,
-exploration expeditions is like running in group of people around the forest in World of warcraft - you can do it alone or in a group, it doesnt matter coz additional players arent needed to acomplish anything nor they add any content outside common social experience,
-BGS or Power Play is fun for a moment until you realize that you have to do the same thng (like you are chained to the same activity) week after week, and really you dont feel you achived anything nor you action mean something. In BGS you have diplomacy, wars, alliances, politics - looks great... until you have done it and see there is nothing there and whole BGS is basically pointless like Power Play. BGS have two problems - wars with other player faction (it dont feel like war) and sense of achivement coz only some exel info on the map and mission board changes and you really cant lose anthing. So BGS and PP fail due to simple fact overwhelming number of players just ignore it.

compete with each other on a large scale - fail

- so basically PP and BGS decsribed abve.


So what do you think guys - what animal ED is ... ?

... and please for (whatever you are scared of) sake dont say ED is MMO coz FD said so, its like "the Earth is flat" coz someone said so... [noob]


Your question (really query) about the gaming aspects of Elite is well-taken. I am not sure what the answer is myself. A caution, however, that *if* Frontier continues to build out Elite, any answer we give now may change in the future. This will be especially true if Frontier does want to make Elite into a full-fledged MMO.

Still, it is worth pointing out that your query is only about the gaming *aspects* of Elite. E:D is not a game per se. It is a virtual world in space, a cosmos, with simulation and gaming aspects. The gaming aspects involve us in the sim, and pay for it of course. :)

This impacts whether we think of it as a game at all, much less coop or MMO.
 
I have. I have played the BGS game for along time since the gane first came out. I am not talking about visible trade ships they are just for show. There is all sorts of stuff going on in the background. You should watch a stream about it. Things do change, just a lot slower.

AEDC exists to play the BGS, Max. We're pretty good at it.
 
Let's say there is a war in a system. The only way to influence it is by going to combat zones. So what happens if you never go to one. The BGS sorts it out regardless.

If nobody comes to the system, there will be no movement. Conflicts have a 28 day max, so eventually they will just stop. They may end any time before that as a draw, as well, after the minimum 3+1 day length.

Here's a sample of a system that barely moves at all, of two factions that enter, come out, and re-enter civil war, with barely any movement (where there is, someone did something). (Note, in this sample, when these factions don't change, neither do the others)

low-traffic-cw-factions_zpsho6qskix.png
 
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most certainly, but it will depend on the population size of the system. Couple of thousands, this should give a reasonable movement. In one of billions, a couple of tenths.


Thanks, that's about what I expected but more of an influence perhaps.
It's something I'm interested in but haven't really delved into much.

I'm collecting various PP weapons right now but am really curious about this part of the game.
 
Well, the rule book for MMOs was written by UO, EQ and a couple of others , and then massively popularized and added on to by WoW. So I suppose that any game that does not follow that rule book is not an MMO (maybe with the exception of EvE, but even there I see some of the WoW factor.)
Seems that I’ve been seeing a lot of “small group” content, “raid” content threads lately. So far the only thing I haven’t seen is “holy-trinity” threads and “raider needs phat lewet” threads.

Can’t rep Suvi Anwar (enough) cause for some reason my phone does not allow me too.

P.S.: Can’t help but notice that these kind of threads pop up a few weeks after X’mas. After the ED X’mas present has been opened and tried on for a while.
 
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