That's news to me too but I am in no way an expert in stuff regarding the BGS.
Let's say there is a war in a system. The only way to influence it is by going to combat zones. So what happens if you never go to one. The BGS sorts it out regardless.
That's news to me too but I am in no way an expert in stuff regarding the BGS.
Let's say there is a war in a system. The only way to influence it is by going to combat zones. So what happens if you never go to one. The BGS sorts it out regardless.
It's pretty much PvE WoW:
1. A massively multiplayer economy
2. Cooperation between players
3. Consensual PvP.
I think under any normal definition WoW is an MMO, even the PvE servers so by that precedent so is ED.
This is all very well, but it pales in comparison to feeding that shark.I saw earlier in this thread that people implied that ED is more of an MMO than games like Planetside 2. Personnally i dont give a crap about how many people EDs netcode can handle on paper.
I have spent months and months in CGs, i tried and i really mean i tried to make multicrew work.
Once we had a small BGS war between players that lasted 4 days. Max players in system was 50 at the same time. We had exactly the same problems like the CGs systems. I couldnt believe in my eyes. Everything was there. Crashes to desktop, instance drops, SC drop stucks, wing members not seeing by some of the others, people in wing fights were ghosts for some other people, dropping with nav lock sometimes dropped you in empty instance, rubber banding.
Again, i dont really care how many players EDs architecture can hold in theory, because i have seen for well over a year that it simply DOES NOT work in multiplayer mechanics.
Planetside is trully a magnificent MMO and comparing a mess like ED to it, shows the white-knightism of some people or their ignorance about gaming.
Back when the acronym MMO was first coined, multiplayer games were limited to a maximum of 64 players. The average set limits for most MP games was 32. When games like M59, UO, and EQ came about, the term Massive meant that the traditional 64 player barrier would be exceeded, that would require the processing power of a separate server farm to handle all the data flowing to and from each individual node connected. I remember well the process of tuning the net code for EverQuest, it was a very frustrating time for those of us working on game mechanics and content. There's an unimaginable amount of data streaming in both directions as a player moves through or interacts with the world or other players.
The most simple way to think about it...
Massive = more than 64 players on the same server
Multiplayer = 2 or more players connected to the same game space
Online = requiring a live internet connection to interact with the game and other players.
The only real question here is whether or not ED fits the "Massive" part, and I believe it does. Since ED has a central server farm (even if all it is doing is managing P2P instancing) that is controlling what the player sees and is making it possible for players to be in the same space at the same time, it does fit the "Massive" part of the acronym.
This is all very well, but it pales in comparison to feeding that shark.
That is epic.
One looking like it's being force fed baby milkSorry what shark? I didnt get it![]()
One looking like it's being force fed baby milk![]()
This is all very well, but it pales in comparison to feeding that shark.
That is epic.
I categorize Elite Dangerous as single payer co-op game. It's not a MMO (no matter how hard you want to call it that way) due to lack of MMO mechanics.
Definition - Wiki :
"A massively multiplayer online game (MMOG, or more commonly, MMO) is an online game which is capable of supporting large numbers of players, typically from hundreds to thousands, on the same server. MMOs can enable players to cooperate and compete with each other on a large scale, and sometimes to interact meaningfully with people around the world."
online game - fail
-solo, private group mode swich that i can summon any time to avoid enemy players.
capable of supporting large numbers of players, typically from hundreds to thousandson the same server - fail
enable players to cooperate on a large scale - fail
-only CG's,
-exploration expeditions is like running in group of people around the forest in World of warcraft - you can do it alone or in a group, it doesnt matter coz additional players arent needed to acomplish anything nor they add any content outside common social experience,
-BGS or Power Play is fun for a moment until you realize that you have to do the same thng (like you are chained to the same activity) week after week, and really you dont feel you achived anything nor you action mean something. In BGS you have diplomacy, wars, alliances, politics - looks great... until you have done it and see there is nothing there and whole BGS is basically pointless like Power Play. BGS have two problems - wars with other player faction (it dont feel like war) and sense of achivement coz only some exel info on the map and mission board changes and you really cant lose anthing. So BGS and PP fail due to simple fact overwhelming number of players just ignore it.
compete with each other on a large scale - fail
- so basically PP and BGS decsribed abve.
So what do you think guys - what animal ED is ... ?
... and please for (whatever you are scared of) sake dont say ED is MMO coz FD said so, its like "the Earth is flat" coz someone said so... [noob]
I have. I have played the BGS game for along time since the gane first came out. I am not talking about visible trade ships they are just for show. There is all sorts of stuff going on in the background. You should watch a stream about it. Things do change, just a lot slower.
Let's say there is a war in a system. The only way to influence it is by going to combat zones. So what happens if you never go to one. The BGS sorts it out regardless.
most certainly, but it will depend on the population size of the system. Couple of thousands, this should give a reasonable movement. In one of billions, a couple of tenths.
Thread: Epic fail.