I don't agree.
PvE piracy requires specific missions for specific cargo to be profitable, as commodity prices are too low in the current 'economy' to support more opportunistic theft that should be the mainstay of most pirates. Even where it does mostly work, it's still hobbled by the lack of entity persistence from instance to instance, unless very specific tools are used in very specific ways.
Ah, but that's not really a problem of the piracy mechanics themselves, more a wider issue with the economy in general. But there again, when pirating, i don't always go for the LTD ships, sometimes i like to take pot luck and just go after any trader. Sometimes its good, sometimes its bad. Its quite realistic in that manner. Not every haul will have "tasty cargo".
And if you are not making a profit even on a poor pirate run you are doing something badly wrong. I hope you are not comparing piracy payout with some of the more extreme methods of earning. I'm happy if i can get a few hundred k from a non-LTD haul. If i really want credits from piracy, then sure, ill go for LTDs and earn millions from one hit.
By the same token, if i want mega credits from passenger missions, ill stack some one way economy missions, otherwise ill take a sightseeing one for the fun.
PvE piracy is another exercise in mindless repetition, reinforced by poor and broken mechanics.
"identify system with correct attributes, jump there, identify T9s to interdict, look for LTDs".
Missions are laughably paid, each one generally surrounded by data or cargo delivery that pay several times more.
Any notion that crime as a playstyle is well developed - and talking PvE here - is effectively objectively wrong.
Don't see the problem with your first point. This is pretty much how piracy would be done. Find out where the big hauls are and go get them. Or just derp around interdicting anything and seeing what they have.
Missions... ah, yes, those where you have to grab something. I've never really thought of those as piracy missions. If i'm pirating i'm doing it for fun, not to work the BGS or get credits. Do they give good inf? Are you comparing payouts with some of the more insane paying missions, or are they in line with most missions?
Crime as playstyle for PvE... seems to work ok for me. I attack a trade ship in a system with law and i get wanted. If i hang around, the cops come in. And it can lead to problems docking. Seems ok.
...
There is more:
- NPCs do not play by our rules, Malfunctions do not happen on their hatches, so no cytoscrambler piracy
- NPCs with destroyed powerplant still bug out, without repairing it, and firing weapons and thrusters without power,
the ai control just lets them sit
- Jumping bugs yes, happens a lot lately as NPCs can spool the drive before they are locked by mass (seen at stations very often)
- NPCs are not persistant, there is no real harm to the economy
All this shouts out:
Piracy does not really work.
The missions have another big flaw:
They require ships with big cargo holds.
Doing piracy you require hatchbreakers
and interdictors if you want to drain the ship to
the last drop and sufficient hold.
The numbers of tonnage on those missions are so high,
you hardly find work in smaller vessels below the python.
IMO piracy missions should be really hard, but really rewarding
missions, like VIP kidnapping, stealing valuable cargo
and art, or spying on installations and security to prepare
a follow up raid.
Sure, i'd like to see better paying erm... pirate missions (i always thought of them differently, more like recovery operations than piracy... maybe its the wording on lawful facitons, not paid much attention to anarchy faction missions). The ones i've seen of those are usually like 6-8 tons. Maybe the anarchy missions have higher requirements? I'm just usually in very bad rep with that faction in my system since i'm always shooting their pirate ships.
And yeah, there are bugs (or at least i consider them bugs), but bugs not equal to intended game mechanics, which i think are ok. Although the reboot mechanism is very frustrating and wish FD would dial that down or introduce a mechanic to demand cargo or get them to submit. Even an Elite NPC once stripped of shields and damaged hull should get the message, submit or die.
I really don't understand where all this focus on credits comes from. Even those low paying missions generally are better than we had back in 1.0, and plain non-mission piracy can pay decently well. I've never lost money on a piracy run yet.