Best home system

Best is subjective in relation to your needs and current style of play. I'm usually at Jameson Memorial in Shinrarta Dezhra when in the bubble. I change out modules quite often and they have everything under one roof. It is also pretty well placed in regard to engineer visits.
 
Pretty much agree it's all subjective depending on what you're doing and how you play.

If you want PvP, choose a home system that's a frequently visited hotspot. You'll find a lot of targets and of course, be a target, too.

If you want PvE, it depends on what activity(ies) you want to engage in. If you're trading commodities... you'll likely be moving around a lot.

If you want a bit of both... known hostpots usually provide a multitude of activities, too.

When you're first starting out- it's a lot of trial and error. When you start learning where everything is, and how everything works, you'll then know how to research what you need and where to find it. When I first started, I just picked a random system and started flying- and never regretted it since. (Most people like to stick to "known" systems...) I try to avoid places where most people frequent only because Frontier likes to play whack-a-mole nerf with earnings at particularly known spots (lots of examples but Sothis/Ceos is one of them) because of the ED Lawn Association whining about someone else not manicuring their lawns like they do, etc.

Pro Tip... if you do find a good spot... don't advertise it. Unless you like being camped by "gankers" in Open, or actually want to have to scrape by at 100/cr per mission because someone else "had to walk 5 miles to school, in the snow, barefoot, both ways being chased by wolves"... ;)
 

sollisb

Banned
What's your playstyle? Do you want combat? Pve? PvP?

For example; I tend to live in the HazRez, so any system I would call home, right now it's CC ERI, I'd want a minimum of 2 HazRez's. That way when one is in darkness, the other is day. I'm 2 jumps from Jameson so have access to every module and ship. I'm 1 jump from an Intellerstellar Broker, for those 'oh poo' moments. I'm usually within 6 jumps of the Community Goals.

For me, all the above are either essential or great to have. Thursday I spent 10m+ just moving my entire fleet from one of my accounts to CC Eri just because it's so handy. Mind you, I'm currently milking the passenger misions around 1000ly away, so 'home system' is just somewhere to call home. I know some commanders who call where'ever they log off to be home.
 
Try Pemoeri. Imperial system in federation space, alliance Sol and shinrata are one jump away. Shipyard is a bit crap, but there are seven or eight factions, there. All the types of rez sites too.
 
Rule 1: Never poop where you eat.

With that in mind, I'd suggest paying as much attention to the systems close to your home-system as the home-system, itself.

It's nice having stuff like RES's or CNBs in your home-system so you can test out new ship-builds but a mistake can make you Wanted in your home-system and then, if you swap modules at your home-base, you can end up in a right mess.

Ideally, what you want from a home-system is just a station with a good supply of modules and, ideally, an IF (IMO).
Also, I think it can be useful if your home-station is at least 1,000Ls from the star cos that seems to minimise the likelihood of meeting casual gankers.

Once you think you've found a decent home-system, have a look at the nearby systems to see if they have things like CNBs, RESs and rings so you cen easily test new ships after you've built them - without the risk of getting into trouble in your home-system.


I recently spent quite a bit of time at Meredith City in LFT 926 and, if I wasn't already based in LHS 20, I'd seriously consider basing myself there.
It's a high-tech economy with a heap of modules available and it's only a short hop to SD to buy ships & modules too.
Also, it seems to be fairly quiet because there isn't much there and, presumably, most people are headed to SD in ships with >10Ly jump-range so they never need to pass through LFT 926.
 
Rule 1: Never poop where you eat.

With that in mind, I'd suggest paying as much attention to the systems close to your home-system as the home-system, itself.

It's nice having stuff like RES's or CNBs in your home-system so you can test out new ship-builds but a mistake can make you Wanted in your home-system and then, if you swap modules at your home-base, you can end up in a right mess.

Ideally, what you want from a home-system is just a station with a good supply of modules and, ideally, an IF (IMO).
Also, I think it can be useful if your home-station is at least 1,000Ls from the star cos that seems to minimise the likelihood of meeting casual gankers.

Once you think you've found a decent home-system, have a look at the nearby systems to see if they have things like CNBs, RESs and rings so you cen easily test new ships after you've built them - without the risk of getting into trouble in your home-system.


I recently spent quite a bit of time at Meredith City in LFT 926 and, if I wasn't already based in LHS 20, I'd seriously consider basing myself there.
It's a high-tech economy with a heap of modules available and it's only a short hop to SD to buy ships & modules too.
Also, it seems to be fairly quiet because there isn't much there and, presumably, most people are headed to SD in ships with >10Ly jump-range so they never need to pass through LFT 926.

Totally correct Stealthie, and I wish more players were smart enough to understand what you said. Not only don't you play in your own system but be careful where you play! When I move 'home' I check around the surrounding systems, and check the mission boards. If I start to notice a lot of well paid missions to a specific system, even if it has a multitude of great RESs I won't use them as I don't want to become hostile in a system I will hopefully be doing a lot of trade in.

I learned this lesson very early playing when I thought I found a great little system to call home and then proceeded to shoot every damn ship from a couple of minor factions (hey they were wanted) but didn't understand the consequences. Sure enough, soon I was hostile with both of them and they made life pretty unpleasant for me, every time I left the station one or two of them would be waiting. Yeah I know it was only NPCs but getting interdicted every damn time I left the station was just getting boring. What was worse was that there was little I could do about it, no missions for the two factions were available as I didn't have enough rep. In the end I just moved a couple of hundred lys away to a new home.
 
Totally correct Stealthie, and I wish more players were smart enough to understand what you said. Not only don't you play in your own system but be careful where you play! When I move 'home' I check around the surrounding systems, and check the mission boards. If I start to notice a lot of well paid missions to a specific system, even if it has a multitude of great RESs I won't use them as I don't want to become hostile in a system I will hopefully be doing a lot of trade in.

Yep, a worthwhile distinction to make.

At the most basic level, if you're testing out new ships by blasting pirates in your home-system (at RESs or the nav-beacon) then chances are that you're also making yourself hostile to a faction in your home-system by doing so.

Equally, it might seem attractive to go and do a bunch of massacre missions in a nearby system but if it turns out the factions you're shooting up are based at a station that has a heap of well-paid missions available then you'll be shooting yourself in the foot.

Bottom line is that it's probably wise to avoid rocking the boat in your home-system and have a look around the nearby systems to see which ones are good for trade and which ones are suitable for target-practice. [up]
Might sound like a bit of a faff but most inhabited systems are likely to have nearby places suitable for both activities.
 
I've 5000 hours in the game and I've never had a home system. I don't see any point to it nor advantage. During the game, you need to travel all over the galaxy to sort out engineers, do CGs, chase Thargoids, etc. I just camp wherever I need to be to do the activity in hand, then move on. Now that we can transport modules and ships anywhere we like, you don't need them in one place.
 
I've never had a home system. I don't see any point to it nor advantage.

jameson memorial is actually very convenient. other places' advantages may be less tangible like, eg, just 'feeling' at home, liking the views or roleplaying your own story.

i don't really have a home (other than the whole galaxy), but jameson's is just where most of my stuff is parked and where i set up any ship. let's say it's my office :D
 
I have several home systems with different economies. I worked to be allied with all factions. Drop into one and lo and behold. One faction is at war, 2 are in outbreak, 2 are in boom. Each faction in a different state giving totally differing types of missions and being allied, I get the top payouts. Yes it takes time and work to get to that position, but well worth it in the long run.
 
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I chose my home system (CD-52 187) partly because it's a mix of industry and agriculture, just like my own home, and partly because there's quite a lot of variety in that corner of the bubble - different economies, governments, factions, powers.

You don't need a home, it's not in any way essential and has no official presence in the game, so I'd recommend just picking any system that feels like it fits well with your gameplay and/or RP. A backwater not significant enough to have its own name, an industrial station, lots of countryside nearby, that's what I wanted for my Cmdr, it's what I grew up with (although with more spaceships).
 
Many items at Jameson's. Never visited my wing's home system, its on the to do list.
Hung around various systems and allied with many factions there whilst ranking up my superpower allegiances, always nice surprise to drop into a system where everyone is friendly and allied.
Had some system on the west side of the bubble for dropping off explorer data, but forgot where that was now.
I bookmarked a station that had my real name, must do some missions there sometime.
ideas for you...
Hutton Orbital is a nice spot to have, you can dock your large ship near the orbital and transfer cargo with sub-orbitals I think.
Colonia is a short hop from sol, if you like to commute.
Merope and around there are nice safe areas to stock up on materials in the non-human signals.
There is a pretty station 3ls out from the main star in sag A*.
Andromeda is cool for a short holiday
If you like POIs, the anacondas graveyard is a good spot, there might be a planetary station nearby.
There is a system in the cone sector where 11,000 cmdrs wished to make a home, if you like company
Rent is cheap at the rift settlements, but true loners would pitch camp at hawkins gap as it's less visited.
the galmap shows damaged stations, these are really cheap to renovate.
If you want friendly cmdrs flying around for a chat try the CG stations in open, always some jolly fun going on
The culture in the starting systems in open is unique, friendly ramming of newbies is encouraged, so I believe
How about a home system in a prison ship, free bus service back home if you get into trouble!
There are some great little spots shown on planets with a +++ mark, these are easy to get to and and drive around to find the entrance, you could be the first to occupy them!

As for me my home system is Raxxla, great place, come find me!
 
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Look (filter your galaxy map) for "Industrial/Agricultural" systems with populations near or around a billion, preferrably secured (low, med, or high) for the most PROFITABLE Home System.
Look for systems in War if you like combat, preferrably Anarchy (no cops or laws) to do your best at Combat training (remember that bounty hunting wont work in a complete anarchy due to everything being lawless... so u may look for a tourism state at war with med security)
THINK, about what your looking for in a home... the map filters can & will help you find your own HOME!!
 
LRY space for the discount

high tech outpost with
  • interstellar factor
  • black market
  • repair
  • restock
  • refuel
  • outfitting

CNB and HAZREZ

a nice view

independent

low traffic
 
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I’ve heard of LHS 20 and diaguandri as being good home systems. What makes these good home systems and what other systems are good home systems?

It's for the LYR discounts and that they are both hi-tech economies.
Hi-tech usually has good outfitting.
Also close proximity to RES.
 
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