Beta 1.1 comments for non beta players

Damned if they do, damned if they don't

  • "They nerfed my favorite ship, FD is so stupid!!"
    [*]"They killed all the trading, I will never make money ever again!!"
    [*]"They only added small <stuff>, where are the big changes??"
    [*]"Do this yesterday, or I will leave ED forever and never come back!!"
    [*]etc.
I actually like that last one. Why don't you go do that. Seriously, the amount of whining, attitude, entitlement and disrespect some of you throw out here is fascinating. Think about it, would you talk like that if you were over at FD in person? And to top it off, you seem to believe that it will actually help anyone (yourself mostly). That you have the masterplan of what and how ED should be. That the devs will make it their prime goal to make the game work they way you intended, ASAP. Unless there is an actual player survey on issues and changes you have zero way of knowing what the often mentioned "majority" actually thinks and (dis)approves of.

Worst of all, that negativity tends to spoil or even drown out the encouragement, respect and the measured feedback/critique Frontier should be getting - and thankfully have been getting from many people in this thread and elsewhere already. This is the Beta release of a very early update. And no matter how hard the devs try, with so many people judging they're damned if they do and damned if they don't with one issue/feature or the other. I am sure that if there is something that is either detrimental or beneficial to the game as a whole it will be addressed by Frontier... eventually. ;)
 
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Will you be changing your usename then, or are you still "Done with FD"? I'm surprised you managed to grind up to an A-Rated Mil-spec ASP in a game you dislike so much.

There's fun to be had here and there, but doesn't mean that the game isn't severely lacking in the variety department and being severely handicapped by some of the design decisions relating directly to the forced online play (loser-cruise and compartmentalized instancing being the worst design offenders). You don't have to look at things as entirely black or white. Some things, like this game, can be grey or a muddy brown.
 
Same here.

Can any of you backers please go into a RES, test this stuff and report back? Also, please report back on how combat bonds have changed.

Stop drooling over fancy shaders and start sharing some facts, guys ;)



People in the beta have been to RES and reported that nothing has changed.

I think the only changes they did to RES nodes was to prevent this: https://forums.frontier.co.uk/showthread.php?t=100979

No bounty hunt nerfs so far.
 
LOL, I can't believe what they did to the python! This is ridiculous, it behave like an Anaconda without their abilities of weapons and capacity.
I'd admit, this ship was slightly to agile, but these modifications are way too much. This ship cost us a fortune, which is imho actually not worth of. The enormous fuel consumption is, compared to other ships within that range of mass, acceptable because I got speed and agility for it. By now, this ship is in this setup dead for me.

The python isn't a ship in a frighter role - it seems to be multi purpose and should behave like this. Just remember it is not a T9 or Ana -it has just the half of its capabilites.

There is actually no content, a real poor and very flat mission design, nobrainer trading route mechanism and now this - complete overdrawn ship nerfs.
Well, I heard, there is no longer easily huge amounts of profit in grinding trading routes.

Well, there is something positive in everything, isn't it?! But where...
 
One think I notice was that graphics are incredible, I'm not sure what they did but textures are much better and shadows are incredible, if you have a very powerfull video card and can use supersampling x2.0 it is almoust photo realistic, im not jocking.
 
LOL, I can't believe what they did to the python! This is ridiculous, it behave like an Anaconda without their abilities of weapons and capacity.
I'd admit, this ship was slightly to agile, but these modifications are way too much. This ship cost us a fortune, which is imho actually not worth of. The enormous fuel consumption is, compared to other ships within that range of mass, acceptable because I got speed and agility for it. By now, this ship is in this setup dead for me.

The python isn't a ship in a frighter role - it seems to be multi purpose and should behave like this. Just remember it is not a T9 or Ana -it has just the half of its capabilites.

There is actually no content, a real poor and very flat mission design, nobrainer trading route mechanism and now this - complete overdrawn ship nerfs.
Well, I heard, there is no longer easily huge amounts of profit in grinding trading routes.

Well, there is something positive in everything, isn't it?! But where...

These are day-1 test changes so they're probably setting the python a bit too low on purpose, to gauge the effect of nerfing it. I presume they're going to find the middle ground for it eventually and they're just lowballing it for the moment. Problem is they've told the beta testers what they want to be tested this week, and the python isn't on that list, nor is it discounted or attainable at all in a reasonable time frame unless you sell a bunch of the 100cr T9's equipment. Given that it makes me think they don't want them to test the python at all, because that'd be less people grinding through the dreadful community goals literally nobody outside of FD gives two sugars about.
 
we need numbers
I can't play until this evening, and I can only vaguely remember what they were from last night - 2k/eagle, 4k/cobra, 6k/viper, 15k/asp - these are wild guesses though, if no-one else has done so by the time I get online, I'll post the accurate figures this evening.
 
I like this! I think its more appropriate. It will change the "drop cargo or die" routine as traders with a loadout can now come out fighting with no bounty.

I wonder does it still register a crime if you submit? Presumably the act of attempting interdiction is what gets the crime registered?

I don't think pirates will mind since they are already prepared to kill to get the cargo if its not dropped
 
Completely with that.

For now my perception is that most of the players are upset and getting tired, not with the game itself, but with the way FD is dealing with things. At least that's what I think everytime I enter the forums.

As for me, I simply can't understand the decisions FD is making, the lack of information from their part, the lack of feedback and technical support.

The game has huge potential, sure, but there is a lot to do. If the decisions and behaviour keep this line I do not spect much players to stay here. At least I won't.

Every multiplayer game forum I have been part has basically consisted of people moaning, the people who aren't moaning are actually happily playing. I came here to learn from other's experience, and have a minor pet winge. Obviously not on this thread, just curious to see what is coming.
 
So, you're telling me that players wanting to "pirate" are now subjected to an extra fine on top of their assault (and potentially murder) fines when dealing with uncooperative players?

What about the alt-f4 majority? Now, pirates must deal with their targets' incredibly easy access to escape (ending the process, or simply initially submitting and flying away). Do you get multiple fines for successive interdixtions against a single target? What about fines accrued without any chance to recoup them on the target being interdicted (due to their ending the process)? Should pirates be subjected to thousands of credits worth of extra fines while they are already unable to earn anything more chump change from stolen goods, assuming they're able to earn any, AT ALL?

Seems to me like a poorly thought-out change that's only going to further deter piracy, leaving only 2 or 3 ways to play the game.

Revert it. It doesn't make any effective change for the better - those whom want to grief will interdict and fire regardless of fines. Those whom want to play the game fairly, however disadvantaged they may be in doing so, are being beaten with the bat, instead.

Tragedy of it all is that no one on these forums seems to care, so long as their trade runs are undisrupted - "Screw the other guy, at least I got mine" seems to be the dominant ideology here.

Now it looks more like real life. Crime shouldn't pay off for the evil :D.
If you cannot earn enough money from your current profession you should consider to do a different one. But if money is not all to you, go ahead and cope with the facts.

Regards,
Miklos
 
I've not been able to test yet but have been following the threads. There's a lot of complaining about the impact of the shield cell changes (which are pretty drastic in terms of effect, power and heating and their feasibility on smaller ships), as well as about the Python.

It does all seem pretty drastic but there you go, we adapt or move on.

But really - this is what happens when you listen to a tiny minority complaining about the impact of things on their PvP. I for one didn't care one jot that shield cells made high level Anaconda combat long and hard or how 'unfair' it was people who chose to load shield cells could survive in combat.

But now because of that people who fly small fighters are going to have a lot less survivability. I don't particularly care but i've seen what happens when devs jump dance to the pvp tune in other games. It's just not possible to balance everything so it's 'fair' in PvP. Try that and you end up perpetually chasing your development tail.

To my mind there are way more important problems than shield cells and whether a few pvp types don't like them.

All in all - be careful what you wish for.
 
Sorry if it's already been answered -

Any news on the fleet mechanics, how easy it is to find wingmen etc? From what I have read in this thread, huge cudos to the devs. Great job.

I cant access the test myself.. holds hands up to being quite late to the game, but really looking forward to trying for myself in LIVE.

Enjoy the testing and fly safe
 
Sorry if it's already been answered -

Any news on the fleet mechanics, how easy it is to find wingmen etc? From what I have read in this thread, huge cudos to the devs. Great job.

I cant access the test myself.. holds hands up to being quite late to the game, but really looking forward to trying for myself in LIVE.

Enjoy the testing and fly safe

That's 1.2, (whenever that is).
 
Sorry if this has already been discussed in this thread (can't find the time to read all pages) but I have a question regarding the interdiction change (if you interdict a clean player, you become wanted). How does the Kill Warrant Scanner work? IE. Right now (unless I'm mistaken) we can't kill warrant scan someone while in SC. I guess they need to enable the kill warrant scanner while in SC.
I hope that made sense, I'm completely nackered after a long day's work!
 
I've not been able to test yet but have been following the threads. There's a lot of complaining about the impact of the shield cell changes (which are pretty drastic in terms of effect, power and heating and their feasibility on smaller ships), as well as about the Python.

It does all seem pretty drastic but there you go, we adapt or move on.

But really - this is what happens when you listen to a tiny minority complaining about the impact of things on their PvP. I for one didn't care one jot that shield cells made high level Anaconda combat long and hard or how 'unfair' it was people who chose to load shield cells could survive in combat.

But now because of that people who fly small fighters are going to have a lot less survivability. I don't particularly care but i've seen what happens when devs jump dance to the pvp tune in other games. It's just not possible to balance everything so it's 'fair' in PvP. Try that and you end up perpetually chasing your development tail.

To my mind there are way more important problems than shield cells and whether a few pvp types don't like them.

All in all - be careful what you wish for.

The chaff/shield cell balance isn't all about PvP dude, they are also to make things harder against the AI.

Lets be honest, fighting the AI was never a challenge... killing Elite Anacondas in a Viper is way too easy right now, you pretty much never die unless you make a huge mistake.

And a LOT of people complained about how easy the AI was, including myself.
 
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Sorry if this has already been discussed in this thread (can't find the time to read all pages) but I have a question regarding the interdiction change (if you interdict a clean player, you become wanted). How does the Kill Warrant Scanner work? IE. Right now (unless I'm mistaken) we can't kill warrant scan someone while in SC. I guess they need to enable the kill warrant scanner while in SC.
I hope that made sense, I'm completely nackered after a long day's work!

The scanner doesn't work in SC. It just means that now players can't do the equivalent of running people off the road and searching their car on the off-chance they might be doing something illegal. Which seems fine to me. Interdiction is a hostile act that inflicts damage. Now it carries consequences.

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The chaff/shield cell balance isn't all about PvP dude, they are also to make things harder against the AI.

Lets be honest, fighting the AI was never a challenge... killing Elite Anacondas in a Viper is way too easy right now, you pretty much never die unless you make a huge mistake.

And a LOT of people complained about how easy the AI was, including myself.

Actually in the endless thread about it it was all about PvP.

And the answer to poor AI is better AI.
 
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