Beta 1.1 comments for non beta players

T'was an impressive list of much needed tweaks and changes alright. Good to see, hope the rest are like it.

Making interdiction a crime came out of the blue a bit though, why did they decide to do that? How are we meant to random stop'n'scan people for non-local bounties or illegal goods? It's pretty easy for criminals to just never visit a place they're wanted in again, big galaxy and all.

Also the beta discussion forum is visible to me and I'm not a backer, is this intended?

Would you normally want to stop'n'scan a locally clean pilot on the off-chance of an out-of-system bounty? You'd still be committing a crime if you kill them for the bounty, and you'll take the hull damage from interdicting, whatever you find or don't find.
 
Does anyone have a clue on how long it will be before this is up for general download have friends that did not beta :-( and would love them to join the party :)

Sorry, not sure if I read the other posts correctly and am new player but are the players who were in the beta got this update today and the rest wait a couple weeks to get new update(s)?

See - https://forums.frontier.co.uk/showthread.php?t=108943&p=1694874&viewfull=1#post1694874
 
Would you normally want to stop'n'scan a locally clean pilot on the off-chance of an out-of-system bounty? You'd still be committing a crime if you kill them for the bounty, and you'll take the hull damage from interdicting, whatever you find or don't find.

NPCs, no, player commanders, yes. Everyone picks up bounties they never bother paying off in favour of just leaving. I'm karma for long-distance running champions, and if I get a target painted on my back for doing it, well dang, I'm gonna have to find a new career. Either that or raise my asking price for assassinations.
 

IceyJones

Banned
python heat damage increased?! W T F?!
its the only ship that takes damage from temps above 130% anyway.....
so the heat production of shield cells hit this ship twice!

this is crap
 
So wait... Bounty hunting is less lucrative than it was?

Probably, but only if you were doing it in resource extraction sites, which of course was the only somewhat lucrative way to do it. On a positive note, there might be reason to go into conflict zones now. It used to be that tearing down an Anaconda would give the same 3000 credits as the few shots it takes to kill an Eagle. They're supposedly going to scale the bonds based on the ship type. That should help. Unless of course it's going to be 3000 for the Anaconda now, and 300 for the Eagle. :)
 
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So, you're telling me that players wanting to "pirate" are now subjected to an extra fine on top of their assault (and potentially murder) fines when dealing with uncooperative players?

What about the alt-f4 majority? Now, pirates must deal with their targets' incredibly easy access to escape (ending the process, or simply initially submitting and flying away). Do you get multiple fines for successive interdixtions against a single target? What about fines accrued without any chance to recoup them on the target being interdicted (due to their ending the process)? Should pirates be subjected to thousands of credits worth of extra fines while they are already unable to earn anything more chump change from stolen goods, assuming they're able to earn any, AT ALL?

Seems to me like a poorly thought-out change that's only going to further deter piracy, leaving only 2 or 3 ways to play the game.

Revert it. It doesn't make any effective change for the better - those whom want to grief will interdict and fire regardless of fines. Those whom want to play the game fairly, however disadvantaged they may be in doing so, are being beaten with the bat, instead.

Tragedy of it all is that no one on these forums seems to care, so long as their trade runs are undisrupted - "Screw the other guy, at least I got mine" seems to be the dominant ideology here.
You dont HAVE to be a pirate either
 
Nice changes to outfitting menu i.e. now sortable and handing in missions now shows a straight forward rep progress bar instead of all the confusing data we had before.

Umm.... i've installed 1.1 over my 1.07 client. Did my old save still exist? :S

Game saves are stored on the servers not locally
 
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Probably, but only if you were doing it in resource extraction sites, which of course was the only somewhat lucrative way to do it. On a positive note, there might be reason to go into conflict zones now. It used to be that tearing down an Anaconda would give the same 3000 credits as the few shots it takes to kill an Eagle. They're supposedly going to scale the bonds based on the ship type. That should help. Unless of course it's going to be 3000 for the Anaconda now, and 300 for the Eagle. :)

As If making money bounty hunting wasn't difficult enough as it is... correct me If I'm wrong, but now instead of a long virtually unlimited stream of sidewinders that barely makes you 100k an hour... you get even less.

Tell me again how I have to trade to actually make a profit?
 
Nice changes to outfitting menu i.e. now sortable and handing in missions no shows a straight forward rep progress bar instead of all the confusing data we had before



Game saves are stored on the servers not locally
Thanks god.I've made another commander, when FD release 1.1 officially i hope i'll be able to switch to my old one.

Btw new planets are dope as ....!!! :)
 

Snakebite

Banned
From the Beta 1.1 Patch Notes:

- Interdiction can be a Crime

And Michael's explaination:





This should change a few player dynamics. :)

What if they have warrants at other jurisdictions ? you have to interdict them before you can use the KWS !

Perhaps enable bounty hunting licenses ?
 
Some very nice fixes and tweaks. FD clearly took note of the forum comments.
Thanks FD.


What if they have warrants at other jurisdictions ? you have to interdict them before you can use the KWS !
Perhaps enable bounty hunting licenses ?


I think that would be a good idea. I'd like to have to pay for a bounty hunting license in a certain jurisdiction.
It would be a pain though if you had to buy one per system.
 
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T'was an impressive list of much needed tweaks and changes alright. Good to see, hope the rest are like it.

Making interdiction a crime came out of the blue a bit though, why did they decide to do that? How are we meant to random stop'n'scan people for non-local bounties or illegal goods? It's pretty easy for criminals to just never visit a place they're wanted in again, big galaxy and all.

Also the beta discussion forum is visible to me and I'm not a backer, is this intended?

Kickstarter backers +Alpha +Beta players have access. If you aren't in any of those groups then maybe you shouldn't see Beta 1.1 forum. But if you can, good for you!
 
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