Patch Notes Update Beta 2.02 incoming

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If they are using Amazon AWS for the servers (no idea if that's true), the EU server is located in Ireland, by the way. :)
 
Yeah, I have the same problem, menu just freezes with "server 54.xxxxxx.xxxxxx.xxxx unconnected" and online red, then everything freezes and I then have to terminate the program through Task Manager. Driving me nuts cuz I literally just bought the Beta and I've only been able to play for maybe 15 minutes in a few of the tutorials in the last 2 days. But, I have faith that all will be resolved soon, hopefully tomorrow so I can blow some people up...
 
<removed>

You Sir have forgotten your manners.

You seem somewhat tetchy today. And what's it with the self-entitlement?

Also, you might want to tone down your bodily metaphors a little <snip>

I recommend you calm down a bit. Drink something cool or have a shower or something.

This is a BETA. You are not playing the game. You are testing it. You are intelligent enough to know that... aren't you?

As for "dropping the ball," it's merely a regression. A bug fix or a patch causing another, hidden bug to surface. Regressions happen even during live, release grade patches, Example: Sub Trillion Dollar Company with Billion Dollar Release and they still muck it up - Apple's 8.0.2 "fiasco".

So having the occasional BETA regression is no surprise. In fact, I was just remarking that Elite has less bugs in it (until 2.0.x) than many release grade games.

So get over yourself, chill out and come back when the regressions are fixed.

PS. What was that last smiley for? I fail to see the humour.
 
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ShadowGar

Banned
It all seems to come down to MTU
my network provider will fragment packets over 1450 bytes it will send packets of 1442 bytes and under reliably packets between 1442 bytes and 1450 bytes sometimes work and sometimes fail.
From my packet sniffer I can see some very big packets coming out of Elite (some nearly 1500 bytes) and indeed the log confirms that elite believes that the MTU is 1500 (interestingly even if you change the windows MTU to something lower!)
If i change my MTU to 1442 the game will hang on the main menu and generate a huge netlog.log file
I suspect that the people for who things are working do not traverse any networks with 'black holes' these are network connections that don't handle packets between 1440 bytes and 1500.
I suspect if Frontier changes it's maximum network buffer size to say 1024 bytes suddenly all will work OK
and before you ask yes I have put all this in a bug report but I doubt it will be read among the thousands of others
What people are not understanding is that you should not be at exactly 1500.

A default setting for MTU should be at 1472 "IF YOUR CONNECTION PERMITS IT". Because 20 bytes are reserved for the IP header and 8 bytes for the ICMP Echo Request header.

Setting it at 1500 is now setting you to 1528. People messing with their MTU size can cause a lot of problems down the line if they don't understand what MTU is for.

Your MTU is decided on by your connection. Not you. In order to hit the best MTU size, you have to test it properly to determine what your connection allows. If your MTU is too large for the connection, your computer will experience packet loss or dropping Internet connection.

So these people that had 1300 set and bumped it to 1500 without checking to see if that was a valid size will now have major packet loss and I bet someone will find that out soon now that they messed with the settings. There are articles all over about MTU testing or finding the optimum setting for MTU. If your arbitrarily setting MTU and not following outlined tests.... Have fun dropping packets.

If you want proof of above go to a command prompt and type in
Code:
ping www.google.com –f –l 1500

More than likely you will get this response
Code:
Packet needs to be fragmented but DF set

Now type in
Code:
ping www.google.com –f –l 1472

If you get a ping response.. there you have it. Your MTU should be 1472.
 
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Yeah, I have the same problem, menu just freezes with "server 54.xxxxxx.xxxxxx.xxxx unconnected" and online red, then everything freezes and I then have to terminate the program through Task Manager. Driving me nuts cuz I literally just bought the Beta and I've only been able to play for maybe 15 minutes in a few of the tutorials in the last 2 days. But, I have faith that all will be resolved soon, hopefully tomorrow so I can blow some people up...

Me too.
 

Vectorman

Banned

While I do find your comments fairly humerous you still need to realise that this is not a released game, the whole point of beta testing is to discover problems such as this.

If this was a final release and the game was as bad and buggy as this then yes, cry, moan, slander all you like; but this isnt a released game, this is a game still in its testing phase and as such, stuff like this will happen.

If you didnt want to put up with issues such as these then you shouldnt have signed up for beta testing and should have waited for the final game release and let the rest of us help test the game for you instead of having to read your rubbish on these forums!!!!
 
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Just a heads up everyone and I know its been posted elsewhere however for those getting the screen freeze unconnected to server error like me you may wish to check your c:users/xxxx/appdata/local/frontier _Developments folder as I just checked mine and in the logs folder there was a file over 1.5 gig in size as it tried continuously to log in even with the screen frozen.

And that was in just 3 minutes..so incase your suddenly wondering why your hard drive is getting filled up thats the reason and another issue the devs will need to rectify when they can..
I have since deleted it as it is ok to do so.

Peace
 
I just had a great solid 90 minutes, no crashes, no disconnects, hardly any delays coming in/out of SC or hyperspace ... in fact I can remember MAYBE 1 bit of a wait of 10 seconds or so.

The only real issue I ran into was several times when I went to buy something from Commodities that showed as in-stock, I would get "Unable to complete transaction" and I couldn't buy it.

Graphically, I've set Bloom to off but everything else is on or maxed, I'm playing 1920 x 1080, and the frame rates were quite smooth, usually over 100 out in space and 60+ in the stations. I have to say, with Bloom off you can really appreciate the enhancements they've made without being nearly blinded by glowing effects :D. The skybox in particular just looks excellent and I think overall the lighting is very much improved, especially on station exteriors.

I did not come across any other players, but I was definitely in Open Play. I'm in south Florida so not sure what impact that has on the networking bit.

Just wanted to let you guys know there is hope, and you'll enjoy it once they work out whatever network problems you are having.
 
I did not come across any other players, but I was definitely in Open Play. I'm in south Florida so not sure what impact that has on the networking bit.

Just wanted to let you guys know there is hope, and you'll enjoy it once they work out whatever network problems you are having.

I believe over there it's 4 AM or something... It's nice to see testers "burning the midnight oil."
 
Bad to worse

Now when i load the game im in beta 2.02 but none of the buttons on the first screen are responsive and for the first time ever for me the online button is red and in the bottom corner im getting a not conected message.

not at all sure why the menu buttons are non responsive though.
 
Now when i load the game im in beta 2.02 but none of the buttons on the first screen are responsive and for the first time ever for me the online button is red and in the bottom corner im getting a not conected message.

not at all sure why the menu buttons are non responsive though.


Same here. No idea why either.
 
I remain frozen out at the main menu, within a sec of it appearing nothing can be moved/ajusted or scrollled, Start remains red and the Server IP remains (unconnected to the right of it) :S

I really am worn out with trying different things for the last 2 nights, I am only adding this for information I am not griping as this is Beta and not game proper. It takes time to tweak things and having had (a 2 week groundhog day event a few months back) 2 nights is a stroll in comparison, lol

Respect to devs.
 

SlackR

Banned
Sweet... Finally finished downloading... As soon as beta 2 finished downloading, it was time to upgrade to Beta 2.1 then 2.2... Damn slow Saudi Internet! Lol
At 5 am this morning I was ready to go! Decided to get an hour in before work... Sold some tea to Freeport for a tidy profit and marvelled at the wonderful changes that have been implemented. Not dared try in the rift yet as I'm having serious hardware issues and have already done three system refreshes this past week!

My only regret is that the little dudes havent been put into the stations yet... I'd have loved to see people walking around and in the flight towers!
 
At this very early hour, i still couldn't get into Open mode (still says connection issues etc), but played ~15min in Solo mode and everything worked perfect (hyperjump, supercruise, traveling between stations etc, no bugs or crashes in that little time). I even love the graphics tone changes.

Hopefully they sort out server issues.
 
I remain frozen out at the main menu, within a sec of it appearing nothing can be moved/ajusted or scrollled, Start remains red and the Server IP remains (unconnected to the right of it) :S

Same problem for me. Earlier on last night although unable to get into open play I was at least able to play the tutorials but now nothing.

If there are connectivity problems then I can understand why as the server shows as unconnected but why is the main menu unresponsive? :S
 
Finaly played in solo mode without any trouble since i now used my nexus 4 as a wlan Hotspot.
There i got MTU of 1500 and all was working fine.
(Beside of that quitting had to be done with the Taskmanager.)

I think they will fix this MTU thing today in 2.03 and all should be fine.
At least to me, as i had no other trouble so far.
(Black Screen had me in 2.0 and i couldn't really play online in 2.01 either. But now it was fine.)
 
finally I was able to log in, go online and make a short trip to ibotis and back to ernanin.
I like most of the changes - only wobble head is kind of lost while beeing on a station.. and sometimes the graphics is close to freeze (4th gen i7, gtx 660, 8gb) .. and tons of crashes.. (very unqualified message) ... at least the crash reporting system seems to work better now.

nice work anyways. the graphics look even more amazing. I'm looking forward to explore all the changes :)
 
If there are connectivity problems then I can understand why as the server shows as unconnected but why is the main menu unresponsive? :S

I did the MTU testing, tho my system was already set to MTU 1500 but I went thru the motions of changing it to the old setting MTU 1492 to no avail so returned it to it's original setting for my system.

The balls back in the devs court as they say.... :rolleyes:
 
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