Patch Notes Update Beta 2.06 incoming

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I've found a sweet spot where there are loads of courier missions and they are pretty highly paid. I'm making 40,000 - 50,000 credits every run between 2 systems in a Viper to allow me to upgrade it to a lethal killing machine. I think the missions are still good but you might have to find the right systems!

Nice.

I'd found a trading sweet spot so was hammering that in my newly purchased Cobra to get that up to spec, was buying at C200 and selling at nearly C950 with a full maxed load every time. Return leg wasn't as good but in terms of credits/hour that was my best stint since Beta 2 dropped.
 
Played 40 minutes on solo 2.06 and no problems so far. First impression is that the game feels a little more smooth with less jumpyness when flying about.
Crossfire still not working properly though, so i'm still only running one of my R9 290's due to the stripey planets and flickering asteroid belts.
 
Nice.

I'd found a trading sweet spot so was hammering that in my newly purchased Cobra to get that up to spec, was buying at C200 and selling at nearly C950 with a full maxed load every time. Return leg wasn't as good but in terms of credits/hour that was my best stint since Beta 2 dropped.

I too have found a very sweet area offering hauling and courier missions between three or four stations, with a very profitable trade run one-way at least. In my Lakon 6, I've managed to make a million credits in an evening by stacking missions and seeing how many can wait until the next journey.

A suggestion to the devs: how about a way to sort missions on the missions tab in your ship according to time of expiration, value of payout, type of mission, and the destination system and destination station? Also, it would be useful to have a similar thing on the bulletin boards.
 
The change log for 2.06 can be seen below:

- Ensure correct flag set when there are repeated authority transfers
- When starting docked, start in your own island
- Prevent ambient NPCs spawning before player is ready
- Tighten key and seed generation flow
- Add thread locks to protect against threading issues on server
- Additional docking logging
- Increment network protocol version

I'm sure that's all very fine and really clever, but there's a problem you see .. I don't speak that language :S

can someone please be so kind and translate for me, I would really like to know what this patch is all about :(
 
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I'm sure that's all very fine and really clever, but there's a problem you see .. I don't speak that language :S

can someone please be so kind and translate for me, I would really like to know what this patch is all about :(

- Ensure correct flag set when there are repeated authority transfers

Sounds like a fix for a client / server game state synchronization issue.

- When starting docked, start in your own island

Instead of connecting to other players first and then spawning the player (you), spawn the player (you) first and then connect to other online players. Island = another name for network instance.

- Prevent ambient NPCs spawning before player is ready.

Similar to the other fix. Spawn the player and his ship before any NPC ships. Should avoid situations where the player spawns on top of NPC ships and explodes.

- Tighten key and seed generation flow

No idea. PG / network instance optimizations?!

- Add thread locks to protect against threading issues on server

Fix for some server crashes.

- Additional docking logging

More logging when the player is docking ;)

- Increment network protocol version

Make sure everyone is using 2.06.
 
Anyone else getting an 'unconnected' error in the main menu? My Start button is red and un-clickable. Usually it takes a couple of seconds for it to become active, not this time though. Fingers crossed restarting the client will sort it out.
 
I've seen a few posts like this. I'll make sure to double check with the devs next time we put a change log up, and explain it in non-technical terms.

Great, so from now on change logs are going to be meaningless for everyone? What is the difference between an item I don't understand and one that doesn't contain any interesting information? Because translating each item into "non-technical terms", besides making tedious work, will end up producing generic nonsense.

That said, I couldn't help but notice that the news items in the launcher for the last patches were all identical and non-informative. Past updates included well-written summaries there. Maybe it would be best to bring those back and leave the detailed change log a bit "raw" as it were.
 
I've seen a few posts like this. I'll make sure to double check with the devs next time we put a change log up, and explain it in non-technical terms.

Consider that writing even an additional sentence per change is a big task for you alone, and will eat a lot of dev time unless you are familiar enough with the content that you can explain the change without calling up a dev. As a start, I would only add an additional level of grouping (beneath the headings New Features, Crash fixes, Other fixes) used in the beta2 changes, so you have Graphics, Sound, AI, UI, Gameplay, Galaxy, Networking, Friends, Performance etc. If you just give that amount of extra context per change, a lot more people will be able to figure out "Networking: Ensure correct flag set when there are repeated authority transfers".
 
Great, so from now on change logs are going to be meaningless for everyone? What is the difference between an item I don't understand and one that doesn't contain any interesting information? Because translating each item into "non-technical terms", besides making tedious work, will end up producing generic nonsense.

This. We had a marketing person helping our team producing Linux distro release notes from package changelogs and their reworkings of kernel devs' language was hilarious but only useful for entropy. No offense, marketing people, just horses for courses and all that.
 
I got several stations (systems?) with blanck bulletin boards. No missions whatsoever. Not sure if its a feature or a bug, though.
 
Is it just me or is there something wrong with the servers right now?

I cannot even start the launcher. Just about 10 mins ago, I was kicked out from the server and ever since unable to log in.

-v
 
I think the graphics bug is in a different category, and not just because I'm getting tired of looking at it. :)

It's a marketing issue. The bug has been there for 2 weeks now, and if the fix isn't rolled in until Beta 3, that's a month where people will be posting YouTube videos and screenshots that make the game look... well, not exactly great.

Maybe FD doesn't have a traditional marketing department, and that might actually be a good thing. But if they did, I can't imagine the marketing department not pushing to fix this particular bug, before too many prospective buyers form a negative impression based on the visuals. Because people tend to do that. The visuals have been very impressive until this bug hit.

Absolutely agreed. What Captain Kremmen said about the development process is probably all true and valid - hard to say without an official word from the developers themselves - but there seems to be a severe underestimation about how much damage the graphics bug can do to the success of Elite: Dangerous.

Most of the other problems are only experienced by beta players right now and will most certainly be fixed before the official release. But screenshots pop up all over the place and can be seen by everyone OUTSIDE the beta. Future potential customers. With the bug existing for 2 weeks now, the amount of screenshots on the net displaying the bug increases and increases to a disproportionate amount compared to those showing the correct graphics.

What's worse: as I've seen on the forum and on Youtube videos myself, some beta participants aren't even aware of the issue and don't seem to notice for some reason. They don't even mention with one word that the graphics don't look like they are supposed to when posting screenshots and videos. When potential customers see that material they will most certainly be put off ED. Whether we want it or not, graphics are a very important factor these days.

Captain Kremmen said "selling the game on Youtube doesn't count". Well, I strongly disagree. You may close your eyes to the issue and pretend that it doesn't exist, but I assure you, the results are quite real and I'm getting worried. If you don't believe me google the crapstorm that Gearboxes "Aliens: Colonial Marines" experienced with its perception of graphics.
 
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Last night as well as playing solo I went open in the core systems - not many commanders around but everything seemed fine. Until I ended up with half a dozen npc's deciding I needed their undivided attention, but that's fun gameplay rather than anything to do with the patch.
 
Is it just me or is there something wrong with the servers right now?

I cannot even start the launcher. Just about 10 mins ago, I was kicked out from the server and ever since unable to log in.

-v

Same here.

When I hit "play" in launcher it opens page in Firefox for Elite store, that wont even open.
 
DK2 feedback ... Well it would appear something happened in 2.06 that is not in the release notes ... the menus are now readable in DK2, when yesterday they were not, see http://forums.frontier.co.uk/showthread.php?p=875917

However, I jumped straight to the target practice tutorial and I now have
1. Stutter with head movement, i.e. I look around at the meteors stutter as they move
2. If I look really close to the ship console (say navigation panel) it changes colour from orange to a grey/orange - I still am in limits of the tracking as I can still get positional effects, when I pull my head back it changes back to orange. This may have been there with 2.05?

Thanks

Dave
 
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