Did anyone find a landable planet with those "geysers" ? I tried a dozen of them... but no luck... did I miss something?
- Reduced FSD boost from jet cones to 25% (This will be subject to further balancing!)
Why should any station in its right mind allow fighting anywhere near it? 0.o
Stations should most definitely be places where pilots can be rest assured that as bringers of wealth, materials, and commerce, in return they will be protected by the station and station security!
Keep getting "client too old"-message this morning...
Ditto.Client too old
Dito.
I can login again, that's not to say with certainty that this issue is over. You better try yourself.
Did anyone find a landable planet with those "geysers" ? I tried a dozen of them... but no luck... did I miss something?
Same here.
Just an observation not really a bug, now that the emerging from witchspace into a new system has been aligned with the direction you are traveling, the next system in line will very often, if not almost always be behind the sun. It's not a big problem for explorers but people in a hurry somewhere and not scooping will find it inconvenient.
Can anyone confirm whether the 10% costs for Beta applies to the ship transfer fees?
EDIT: just tried it and the transfer was instantaneous. Is that a Beta feature, or a bug?
FURTHER EDIT: ship has not arrived, despite message. Presumably message is bugged.
Also in the map it shows ships in old locations. Someone please confirm this.
I must admit I had concerns over this when I read about it in the change log. If, as I understand, it's a change to make it that when you're jumping along a route, you always emerge at a star with the system you just jumped from behind you and the system you're jumping to in front of you, then it strikes me as a "fix" for something that really didn't need "fixing". Did anyone actually have a problem with the randomness of the orientation of the next target when emerging from witchspace? I know I didn't and indeed, when doing something like a Buckyball race, that randomness adds one of the few bits of piloting that's required in a multi-jump race course. Are we just dumbing down travel to a simple wait and then press jump again mechanic?
Keep getting "client too old"-message this morning...