Patch Notes Update Beta 3.01 change log

Status
Thread Closed: Not open for further replies.
Question: Is the POINT DEFENCE turret bug corrected too? Hudge thnks for the other fixes of course, just want to avoid to play the MINI GAME again where you have between 3 and 5 seconds to get into the game, and sell that patatoe thing :)

:D

THNX!!!!
 
Thanks for the hard work! I think I've got my universe sorted out for tonight then!


Hmmm hardcoded values in code... From where I come from that would've resulted in 5 sets of 3 Whiplashes.
We did get a pen to bite on though so not all that bad! :D :D ;)

I am but a mere VB.NET/SQL developer and I wouldn't dare hardcode a variable lol.
 
Thank you FD. keep up the good work :)

When can we expect a "fix" for the interdiction? Iam talking about Where the ships end up head to head 50 meters apart and crash into each other.

And for god sake. Up the exploring reward :) or at least look into it.
 
Last edited:
So no word on getting fines for nothing then? Well bug ger it I'm not paying them. I guess I will just end up with a nice fat bounty on my head for no reason :)
 

hchalkley

Senior Programmer
Frontier
Question: Is the POINT DEFENCE turret bug corrected too? Hudge thnks for the other fixes of course, just want to avoid to play the MINI GAME again where you have between 3 and 5 seconds to get into the game, and sell that patatoe thing :)

:D

THNX!!!!

Server-side fix: "Allow hardpoints to contain enough ammunition for the point defence turrets" - fixes this bug
 
Hopes this fixes the problem where I can't get close enough to Beagle 2 landing without getting kicked from the game server even in Solo play.

Great work =)
 
b
- fix hardcoded '9000' energy per unit mass which should be '90000', and is causing fuel to run our really quickly

5ee036737ba9c6785df5590efa3bf3af.jpeg

what, nine thousand?!
 
New addition to server side updates -

'Stopped fines being generated when a reward is given on completing a mission'

This will be implemented in the next few minutes.
 
Quick question I noticed Ctrl-Alt-G no longer removes HUD elements, is that permanent? It was really nice to have for making videos!

It's Shift-Alt-G now, for some reason, and some elements in the lower hud remain visible (own ship and target representation).
 
Does "Clamp Wear-and-Tear values to a sensible range" refer to the interdiction device? If it does, it sounds like this might reduce the costs associated with failing to escape an interdiction, and the resultant complaints from the aggrieved.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom