Engineers beta player with 1000s of hours, about to uninstall elite!

This game NEEDS a difficulty setting that also affects monies earned and how much influence a player has on the BGS. So 50% difficulty = 50% of the rewards and 50% of influencing the BGS. Surely that'll keep everyone happy?

how hard would that be to program? 50 % difficulty would mean NPCS have 50% less shields and 50% less DPS capability, surely it's just having a system to modify all the numbers? (I DO realise it'll be a big task, but it should be doable, right?)

Err no, it doesn't. No game like this has difficulty settings. It's Elite Dangerous. Maybe wait for a game called NotSoElite: Safe to come out?
 
Not sure what you are trying to say here, but if you are a trader and do not want to fight.... then high wake, if you are in a combat ship, you can fight, run or whatever you want, the "last update" has nothing to do with it.... The OP made the wrong choices and it cost him.... as for the systems going off line, it sounds like he may of cooked them , i.e. taking fire and boosting, charging the FSD etc.... and without knowing what class the modules are, this all plays in to why he died. But with out a video etc.... it's impossible to say.
The modules were Class A. My heat level went to 130% for 5 to 8 seconds and that's it. The NPC python attacked the systems and crippled them thru the shields...
 
I couldn't give a damn about other MMOs, all I know is surely what I suggest would keep most people happy and a LOT more than there are now, which can only be a good thing surely? Otherwise the game will only appeal to the hardcore and that crowd is a tiny minority.
Nope. Nope and Nope. Most people are happy with the game as is, even if there are issues we are all aware of and dislike. A difficulty setting will NEVER happen. So perhaps ED is simply not for you?

You are the minority btw, not everyone else
 
Not sure what you are trying to say here, but if you are a trader and do not want to fight.... then high wake, if you are in a combat ship, you can fight, run or whatever you want, the "last update" has nothing to do with it.... The OP made the wrong choices and it cost him.... as for the systems going off line, it sounds like he may of cooked them , i.e. taking fire and boosting, charging the FSD etc.... and without knowing what class the modules are, this all plays in to why he died. But with out a video etc.... it's impossible to say.
Excuse my ignorance. Been out of the game for many months until recently. What do you mean about "high wake"?

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Incredibly arrogant opinion there. <slow claps>
Nope. An opinion is not arrogant, it is what is is. An opinion. The only arrogance seen here is your moaning about there needing to be a difficulty setting because you dislike the game and keep whining about it.
Get over yourself? also, consider buying a dictionary so you can look up the meaning of words you don't seem to fully understand and therefore you can use them in the correct context. :)
 
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Nope. Nope and Nope. Most people are happy with the game as is, even if there are issues we are all aware of and dislike. A difficulty setting will NEVER happen. So perhaps ED is simply not for you?

You are the minority btw, not everyone else


LOL can you explain WHY exactly my suggestion won't make more people happy? are you capable of that? Yes as an individual I'm a minority, but it's a well, known FACT of the gaming world the hardcore players are the overall minority in the gaming population.

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Nope. An opinion is not arrogant, it is what is is. An opinion. The only arrogance seen here is your moaning about there needing to be a difficulty setting because you dislike the game and keep whining about it.
Get over yourself?

Show me where "I" am whining, learn to read...<slow claps again, even slower>
 
I like how the game keeps spawning Elite pirates on me to interdict me in almost every system just because my combat ranking is Elite

at the same time, mostly harmless Asp scouts with no shields think they can take on my fully armed Anaconda.

The disconnect between these two things is overwhelming.

Far as I can tell, it not a 1:1 or even close to it based on player combat rank.

I am merely Expert combat rank, yet 95% / huge majority of my non-mission assigned NPCs are Deadly or Elite.

The mission assigned ones I see the logic - take an Elite mission with higher pay, face higher level NPCs, fair enough. The non-mission specific NPCs, you're not getting Elite because you are Elite combat, us middle of the scale combat rankers get Elite combat NPCs all the time too.

*unless maybe in weird way FD doesn't care about combat rank and just any high rank. I have Trade Elite rank, but only Expert combat.
 
The game changes version to version are simply unacceptable. This game is no longer playable for me.

Tonight I got interdicted over a dozen times just trying to explore a populated fed system. I don't want to fight so I flee... Generally I flee whenever I can when I am exploring or trading. Tonight, another NPC python interdicted my A class python (no engineer modifications at all). And somehow, not only, kept up with me while I was trying to boost away. But did so while maintaining near continuous fire on me! My initial boost got me 1000 meters ahead in about 15 seconds (had to pop a shield booster) and I initiated my FSD but had to wait a factor of 17 to initiate. Which makes no sense to me if I am 1000 meters away! Boosting again but then he also appears to be boosting and in less than 10 seconds closed the gap to 200 meters even though I was repeatedly boosting. This python somehow had the speed of a viper! Next thing I noticed my thrusters are gone- and in a few seconds my frame shift drive is gone, both off line! Somehow he destroyed these systems with my shields still up!!! How is that possible in the elite universe? In a few more seconds my shields collapse and that's it... During all of this my power distribution is shields and engines, yet this other python not only closed the gap but it also maintained near continuous fire on me?! These game changes version to version, are so severe and game crippling that I no longer can tolerate it...

Are You submitted to PowerPlay or have some cargo in cargo hold, or mission?

If yes - sell cargo (yess, i know, the lack of in-game storage sucks) and leave powerplay, or deal with a part of the mission (npc may attack you)
If no - then strange, i no many NPC interdictions. A few sometimes, but game always allow to flee, so this is not a big deal.

However, NPC cannot scan you until they pull you from interdiction.

This works that way - if they want to pirate you, then they pulling you from SC and then they are scanning you. If you running and charging FSD then they are shooting. If you allow them a scan you and do not escaping then: If you have cargo empty then they write you 'blah, not worth' and they leave you. If you have something in cargo then they will ask you to drop... If you drop then they leave you, if not (you need to do it quickly), then they start shooting.

So it sounds like a part of gameplay. Sometimes they also pulling me, but i don't care what they want and why, just boost and jump.

In your case of a similar speed and MLF, you should just make a high wake, not low wake. In a case of high wake there is no mass lock.

Do not get me wrong, but if you playing 1000 hours and you still do not know how to flee from an NPC, or how to build a python to survive a bit longer, even for exploring (why in python?) so if you want to ragequit, then ragequit. There will be no 'lessie, come back'. Doors are here -> "alt+f4"
 
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Are You submitted to PowerPlay or have some cargo in cargo hold, or mission?

If yes - sell cargo (yess, i know, the lack of in-game storage sucks) and leave powerplay, or deal with a part of the mission (npc may attack you)
If no - then strange, i no many NPC interdictions. A few sometimes, but game always allow to flee, so this is not a big deal.

However, NPC cannot scan you until they pull you from interdiction.

This works that way - if they want to pirate you, then they pulling you from SC and then they are scanning you. If you running and charging FSD then they are shooting. If you allow them a scan you and do not escaping then: If you have cargo empty then they write you 'blah, not worth' and they leave you. If you have something in cargo then they will ask you to drop... If you drop then they leave you, if not (you need to do it quickly), then they start shooting.

So it sounds like a part of gameplay. Sometimes they also pulling me, but i don't care what they want and why, just boost and jump.

Never joined powerplay. My reputation was friendly in the system. Repeated attacks were coming from "chaos" gold gang or some such similar name. I did have cargo, a few rares and a metal less valuable than silver... exploring on my way to founders/shinrata...
 
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The modules were Class A. My heat level went to 130% for 5 to 8 seconds and that's it. The NPC python attacked the systems and crippled them thru the shields...

Maybe he had that special heat attack weapon, but you'd expect more than 130% for that sort of damage? Isn't there some other weapon special that can penetrate shields?

But engineer weapon mods were supposed to have been removed. I have had special attacks since but they never seem to do anything - so maybe the removal was actually to make them ineffective.

I would definitely raise a bug report. Do you have video?
 
Never joined powerplay. My reputation was friendly in the system. Repeated attacks were coming from "chaos" gold gang or some such similar name. I did have cargo, a few rares and a metal less valuable than silver...

Then everything worked fine. NPC just wanted your cargo. Part of gameplay. Elite is Dangerous ;)

And something about MLF, weapons and boost.

To run you need to have 4 pips in engine, then you got around ~340 boost (a rated, no modify). NPC was probably also a-rated pyton so he have 4 pips in engine, 2 in weapons and he also continuously boost so he also got 340 on boost.
If you had a less of 4 pips then you boosted a less frequent than NPC so he may get even closer.

Yes - on 2 pips in WEP he was able to make continous fire on You.

And MLF- your both MLF was the same, so he just masslocked You. In that case you need at least 3,5km distance to jump low-wake, or 4,5km if conda/vette/cutter are masslocking you.

Everything worked as intended and as it should work. You just need to 4 pips to shields (they are 2,5 times stronger than on 1,2,3), high-wake (jump to the other system, there is no mass-lock here) in that conditions ;) Take a lesson for next time and back to the game :)
 
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To make a Python awesome you need 4 things.


1. A base shield of around 500MJ
2. At least one size 6 SCB
3. Some heat sinks
4. 4-pips in your shields


If you have these things you can't be killed by any reasonable number of NPCs.. and you can deal with any heat tricks they play. I'm not that great a pilot but I do know the rules, here's me fighting 6 NPCs at once and killing my target, an elite Clipper and his elite mates.


http://plays.tv/video/5760906d711fbe8fcc/taking-on-7-high-level-ships-in-a-python
 
Not sure what you are trying to say here,

What I'm trying to say is that with engineered modules, the power range (difference between weakest and strongest ships) in terms of combat has been increased. An inevitable result is that ships on the lower side of the spectrum are left with a simple choice: upgrade or don't play. Like you said: if you're a trader, then high wake. Not that the OP was a trader, but in general, a weaker ship should have more than one gameplay mechanic at his disposal to tackle a situation.

Ships have always varied in strength in E : D (big ships vs. small ships, expensive ships vs. cheap ships), but with the new update, this difference has reached a point where there are no gameplay choices left for weak ships. When you say that the OP made the wrong choices, you mean that he did not make the single correct choice: high-waking ASAP. Having a single correct choice in this context makes for a very bland game.
 
To make a Python awesome you need 4 things.


1. A base shield of around 500MJ
2. At least one size 6 SCB
3. Some heat sinks
4. 4-pips in your shields


If you have these things you can't be killed by any reasonable number of NPCs.. and you can deal with any heat tricks they play. I'm not that great a pilot but I do know the rules, here's me fighting 6 NPCs at once and killing my target, an elite Clipper and his elite mates.


http://plays.tv/video/5760906d711fbe8fcc/taking-on-7-high-level-ships-in-a-python


My Python exceeds your description for shields my Shield cell was a size 5. Clearly this video is dated. If you had met the NPC ship I met, your video would have been over in 90 seconds...
 
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My Python exceeds your description for shields my Shield cell was a size 5. Clearly this video is dated. If you had met the NPC ship I met, your video would have been over in 90 seconds...

That video was made 2 days ago...

EDIT: There is a big difference between size 5 & 6 SCBs. With size 5 it wouldn't be possible to take on 6 elite NPCs at once (I was using 2x6A for this). However, it'd still be possible to keep your shields up against any single NPC (if you kept 4 in PIPs while under fire)
 
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Op adapt to new game or quit, the game is finally more challenging, as much as ai can be at the moment. They already toned down everything but the elite/deadly npcs.
And yes this patch was delayed and there are not many bugs as before patches, in fact the only major one is the permit bug.

So this time people are just whinging they have to learn something new, and firing flak at fdev instead of using their brains.
 
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