Engineers beta player with 1000s of hours, about to uninstall elite!

Hello. Average player here.

I quite like the changes :) and seem to have adapted very well too!

Micky, your probably not an average player. I don't play on steam but if you go take a look at the recent steam reviews. Like over the last week you will find a greater than 90% "not recommended" rating. Under "Recently updated" and over the last month the majority are now negative and most of those that were positive and are now negative have significant hours playing...
 
Many of us vet players have been pointing out for quite some time that the game was previously faceroll easy. ED lacked jeopardy and I think its largely why folks got bored of the game. I find myself interdicted almost exclusively by Elites at this point and I think thats a bit unrealistic - Frontier will likely do a balance pass on that but as I and many people in this thread are telling you, we are able to adapt. So why aren't you? I've offered you a decent solution, and there is a really helpful vid for you in this thread, but you seem entrenched in how you have been playing.

Frankly, and no offense meant, the problem is you. ;)

Yes I now know what to do differently, the secret sauce is being shared because a high wake is treated differently in the game from a low wake... Somehow your telling me your not mass locked... Even though it should not be treated differently. Activating the drive should actually be harder and take longer to charge with a mass lock to go a greater speed/distance in the science fiction of the elite dangerous universe... Where does frontier communicate this information that you expect everyone to know? Especially when it's really another bug! How must every player discover your secret escape method.
 
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Yes I now know what to do differently, the secret sauce is being shared because a high wake is treated differently in the game from a low wake... Somehow your telling me your not mass locked... Even though it should not be treated differently. Activating the drive should actually be harder and take longer to charge with a mass lock to go a greater speed/distance in the science fiction of the elite dangerous universe... Where does frontier communicate this information that you expect everyone to know? Especially when it's really another bug! How must every player discover your secret escape method.

Its common knowledge... For someone who has been playing the game for 1000 hours I'm really surprised you didn't know about it. Yes, I suppose it doesn't make that much sense but it stops an interdiction being a death sentence.
 
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Its common knowledge... For someone whose been playing the game for 1000 hours I'm really surprised you didn't know about it. Yes, I suppose it doesn't make that much sense but it stops an interdiction being a death sentence.
There is no such thing as common knowledge if it's not published by the creator of the work. Let me assure you there was an earlier version of this game that mass locked you for activating the FSD for either in system or cross system.
 
Its common knowledge... For someone whose been playing the game for 1000 hours I'm really surprised you didn't know about it. Yes, I suppose it doesn't make that much sense but it stops an interdiction being a death sentence.

You have to be careful here.. Until I got heavily involved in the forums and player groups I didn't know lots of things that I now know. Some players like to approach the game entirely alone and that is a legitimate play style. Such players often don't learn things that are "common knowledge". Having said that many of these things are in the manual and if you do want to go it alone you probably should read the manual religiously.
 
Yes I now know what to do differently, the secret sauce is being shared because a high wake is treated differently in the game from a low wake... Somehow your telling me your not mass locked... Even though it should not be treated differently. Activating the drive should actually be harder and take longer to charge with a mass lock to go a greater speed/distance in the science fiction of the elite dangerous universe... Where does frontier communicate this information that you expect everyone to know? Especially when it's really another bug! How must every player discover your secret escape method.

I feel for you I really do. This game could have been so much better if it focused on one thing or another, but it tried to do two things and ballsed them both up for two totally different play styles and people who play them.

Sadly, Elite has got harder. Thankfully there are methods (albeit limited in scope) that one can use to mitigate potential disaster. Sadly finding them is an embuggerance beyond an average human would find reasonable. These forums are a mess to navigate due to the community being broken up in to two different but shared parts via the "Seasons".

You may be asking what two things did they balls up from the first paragraph, and I will tell you plainly. They tried to appease two gods of customers instead of making a fantastic version at the altar of one. Namely, Solo and Open play. They made Solo play internet connection required, which is dumb. They made Open play very limited to team up with friends, shot your enemies in the face because of the peer to peer foundation and didn't provide any commodity storage for pilots outside of a second hull, but that comes with risks on the station updating timing.

It could have been a fantastic single player experience. It should have been a wonderful online MMO. We've barely got an enjoyable experience in either mode.
 
There is no such thing as common knowledge if it's not published by the creator of the work. Let me assure you there was an earlier version of this game that mass locked you for activating the FSD for either in system or cross system.

Well they have.. it's in the manual on page 74:

"Unlike super cruise, a hyperspace jump drive charge time is never affected by other vessels;the compression effect required for such dramatic compression overwhelms the mass effectof ships. A hyperspace jump always takes 15 seconds to charge."

http://hosting.zaonce.net/elite/website/assets/English-PlayersGuidev1.04-INTERACTIVE.pdf
 
I think many of you are missing the point. After seeing that the NPC Python had super skills and weapons, we can look back and see that the sensible thing would have been to high-wake out of there, but when you look to see who/what's attacking you, you make a judgement on which action to take. Considering that it was only a Python, OP should have been able to escape using his method. Personally, I never high-wake, and I always get away. Since 1.2/2.1 I have played 163 hours using mainly an Asp and Python, but more recently a Corvette.

I have come across some NPCs that seem to have something they shouldn't. I've been face to face with Elite Anacondas, where I've had to pop 4 shield cells, while continuously blasting them with my 2 class 4 multicannons from my fully hull reinforced Corvette. After my last shield cell, my shields went down and I got down to 30% hull before the Anaconda blew up. I'm not talking about a dog-fight. This is straight forward face to face. What sort of weapons can do that to a fully tanked and shielded Corvette and what sort of hull can an Anaconda have to resist continuous bombardment from two class 4 multi-cannons? The Corvette went from 100% to 30% hull in about 30 seconds, while the Anaconda hardly went down at all. This happened twice. Each time I had a repair bill of over 500K to collect a bounty of 400cr!
 
Voila! How many people who are moaning have ever bothered to read the manual?

I did read the manual, the first one. And that's it. You do realize how dumb this exception sounds? You can be mass locked by stations and outposts but not ships? Because of my experience and science background even if I did read it, I would mentally refuse to accept it as the nonsense it is :)
 
The game changes version to version are simply unacceptable. This game is no longer playable for me.

Tonight I got interdicted over a dozen times just trying to explore a populated fed system. I don't want to fight so I flee... Generally I flee whenever I can when I am exploring or trading. Tonight, another NPC python interdicted my A class python (no engineer modifications at all). And somehow, not only, kept up with me while I was trying to boost away. But did so while maintaining near continuous fire on me! My initial boost got me 1000 meters ahead in about 15 seconds (had to pop a shield booster) and I initiated my FSD but had to wait a factor of 17 to initiate. Which makes no sense to me if I am 1000 meters away! Boosting again but then he also appears to be boosting and in less than 10 seconds closed the gap to 200 meters even though I was repeatedly boosting. This python somehow had the speed of a viper! Next thing I noticed my thrusters are gone- and in a few seconds my frame shift drive is gone, both off line! Somehow he destroyed these systems with my shields still up!!! How is that possible in the elite universe? In a few more seconds my shields collapse and that's it... During all of this my power distribution is shields and engines, yet this other python not only closed the gap but it also maintained near continuous fire on me?! These game changes version to version, are so severe and game crippling that I no longer can tolerate it...

This really is inacceptable. If FDev is unable to program a skillful AI based on the regular game mechanics that we all have to deal with, then they simply should stop developing this game. It's frustrating that the AI can do magic while we can't. I almost got killed a couple of times by overpowered AI and I simply came to the point that before I loose my ship due to AI CHEATING, I Pree ALT + TAB and close the game. Simply close the game.
 
I was using D thruster on my smuggler Anaconda, to get mass and heat down, but dont know not playing 2.1 atm at all until things normalise.
 
Micky, your probably not an average player. I don't play on steam but if you go take a look at the recent steam reviews. Like over the last week you will find a greater than 90% "not recommended" rating. Under "Recently updated" and over the last month the majority are now negative and most of those that were positive and are now negative have significant hours playing...

Go on then, define an "average player" for me it's someone who has a job (I do, a full time one) and can only play for an hour or two in the evenings (oh wait that's me too).

In total I have about 400 hours in the game (which in itself is not insignificant) and choose not to read those reviews because 90% of them are made by people that simply do not understand Elite Dangerous, how it works or even the games that it has grown from.

For me, as an average player whom is just milling through the game at my own pace the difficulty level is exactly where I need it to be & far easier to play than Frontier Elite 2 or Frontier First Encounters ever was. I like that combat & how to do it / avoid it is a central mechanic to the game (I dont want to just play space trucker, even as a trader at the moment). I expect to be interdicted cargo or not & I expect to have my rear end handed to me if I mess up, why? because it is an Elite game, it just happens less often in ED than it ever did in the previous ones, even in 2.1.

When it does get handed to me (& it does happen because I'm just an average combat pilot trading in a T6 at the moment) I don't go putting up "This game is too hard for me so I'm leaving" threads, I accept that a great deal of what happened to me, happened because I hadn't adapted to the situation & gotten myself out of it. I then sit down, drink a coffee (or a beer if I lost a lot) & simply get on with the game I paid for knowing that I have learned my lesson & that I'm probably going to die many more times and each time knowing that I'm going to be just that little bit better at the game.

That is probably the last thing I will add to this thread as I absolutely despise "I'm bad at this game it's FD's fault so I'm leaving threads" They should be hidden in there own little subforum where they can be safely ignored, they serve no purpose other than to poison this community.

Oh & the mass lock thing, I'm pretty certain that that is in the manual...
 
Please name an MMO which has difficulty levels. Genuinely interested. I know WOW didnt.

There's no setting for difficulty, but you can choose different types of content in those MMOs which vary on difficulty and risk. Not so much in elite, where your highest rating will determine the difficulty of most stuff you do. There's no easy or hard missions, there's just missions. The rating required means nothing. If I were to accept a mission with hostile ships sent against me, rated as Peddler, I would face an interdiction of a big ship of elite rating. An actual peddler would not have to deal with this. Same mission, same content, completely different difficulty.
 
There's no setting for difficulty, but you can choose different types of content in those MMOs which vary on difficulty and risk. Not so much in elite, where your highest rating will determine the difficulty of most stuff you do. There's no easy or hard missions, there's just missions. The rating required means nothing. If I were to accept a mission with hostile ships sent against me, rated as Peddler, I would face an interdiction of a big ship of elite rating. An actual peddler would not have to deal with this. Same mission, same content, completely different difficulty.

So stick to systems with High security. The police appear lightning quick there..
 
I did read the manual, the first one. And that's it. You do realize how dumb this exception sounds? You can be mass locked by stations and outposts but not ships? Because of my experience and science background even if I did read it, I would mentally refuse to accept it as the nonsense it is :)

I will be the first to concede a lot of FD things just don't make sense and/or are contradictory. And sympathize with any level of player frustration at an overall good but let's say fairly rocky 2.1 release.

but you're just setting yourself up here for the classic body punch - did your "experience and science background" not include the inverse square law as applies to gravitational attraction?

not saying FD physics is real and like I said lots of things contradictory - but here, you're saying you can't see reason why whole planets and stations could mass lock a hyper jump but a ship can't. Maybe um... the stations and planets are massive enough to nullify / qualify for whatever amount of mass is needed for whatever inverse square approach FD is using?
 
Yes I now know what to do differently, the secret sauce is being shared because a high wake is treated differently in the game from a low wake... Somehow your telling me your not mass locked... Even though it should not be treated differently. Activating the drive should actually be harder and take longer to charge with a mass lock to go a greater speed/distance in the science fiction of the elite dangerous universe... Where does frontier communicate this information that you expect everyone to know? Especially when it's really another bug! How must every player discover your secret escape method.

It's not a bug it is deliberate to allow players a way out of combat if they don't want it.

As a scientist I can come up with several reasons why low wake is mass locked by vessels slightly larger than yours while high wake is only mass locked by much larger masses.

But let's remember it is just a game. High wake can't be mass locked for game play reasons.
 
Not sure what you are trying to say here, but if you are a trader and do not want to fight.... then high wake, if you are in a combat ship, you can fight, run or whatever you want, the "last update" has nothing to do with it.... The OP made the wrong choices and it cost him.... as for the systems going off line, it sounds like he may of cooked them , i.e. taking fire and boosting, charging the FSD etc.... and without knowing what class the modules are, this all plays in to why he died. But with out a video etc.... it's impossible to say.

^^ This. If I'm trying to outrun an opponent in my T7 and my FSD is spinning up, the extra heat caused by boosting will make the ship temperature go up. I often have to drop a heatsink to counter this and avoid module damage.
 
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