I started yet another new character. I just really enjoy the beginning phases of collecting and building up. I was getting bored with my high-level NG+8 character.
Anyway, when I landed on Kreet (the first planet you land on as part of the story), after killing the pirates as usual Vasco is telling me to jump to the Lodge. But I decided to stay on Kreet for a while, survey the planet to 100% and maybe run into something interesting.
I found a POI full of Spacers and spent quite some time there, whittling them down until the place was clear. I went around looting stuff and found a big cache of contraband.
Cool, I thought. I'll just pop by the Den on the way to the Lodge and sell this stuff. It'll be nice seed money for this play-thru.
Buuuut.... I forgot that at that stage of the story you are not allowed to jump anywhere but back to Jemison. So I was stuck. I could either dump the contraband, or jump anyway and take the consequences. I chose to jump
I wasn't entirely sure what would happen when I arrived with contraband -- maybe it would be something interesting. But all they did was fine me and take the stuff.
The survey data for Kreet was worth a good amount, though, and I had collected a lot of weapons to sell.
It was an amusing wrinkle.
So, how high would you climb looking for loot? (there was a nice weapon up there, it turned out)
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