Game Discussions Bethesda Softworks Starfield Space RPG

Built something small for a change that still has all I need. And yes, you can colorize M class ships now.
happy.jpg
 
I actually wonder if my mods still work after all the updates... I've not even checked :D
Hi,

I tried out Starfield in the summer after the land vehicle was added, and noticed that your mod Randomised or Levelled Vendor Credits is no longer working. It probably stopped working because the devs added the new gameplay option "Vendor credits". I initially set that to "Moderately increased", but they were still quite poor. When I recently started playing again, I changed that to "Greatly increased", and it looks like it should help quite much with selling loot, but I have not stress tested that yet. I also changed some other settings at the same time so that I now get +17% XP. But I'm sure that the new game option doesn't beat the "Rich vendors" version of your mod, in which the Trade Authority office in New Atlantis always had 187 000 Cr in cash after each cash reset. I my opinion, the Trade Authority should have a lot of money because of the size of their trading network, and their business model.
 

rootsrat

Volunteer Moderator
Hi,

I tried out Starfield in the summer after the land vehicle was added, and noticed that your mod Randomised or Levelled Vendor Credits is no longer working. It probably stopped working because the devs added the new gameplay option "Vendor credits". I initially set that to "Moderately increased", but they were still quite poor. When I recently started playing again, I changed that to "Greatly increased", and it looks like it should help quite much with selling loot, but I have not stress tested that yet. I also changed some other settings at the same time so that I now get +17% XP. But I'm sure that the new game option doesn't beat the "Rich vendors" version of your mod, in which the Trade Authority office in New Atlantis always had 187 000 Cr in cash after each cash reset. I my opinion, the Trade Authority should have a lot of money because of the size of their trading network, and their business model.
Thanks for mentioning this. I doubt I will find the time to fix the mod in any foreseeable future unfortunately due to other projects and commitments :(
 
Just recently I found out that the sneak attack bonus is still bugged, when I use the gameplay option with which food and drink produce negative and positive status effects. I thought that a sneak attack bonus of 6.7x is intended, until I got Concealment skill rank 2. After that, the bonus was 3.8x. Then I realized there is a bug that messes the bonus multiplier, and loaded a save from before getting the forementioned skill. Bethesda already tried to fix this in the summer, in my understanding, but they have at least partially failed in that. So now I can kill most enemies with one shot, which is very practical, but makes this game easier than intended.
Sneak attack bonus 6,7x - Stealth rank 4, Concealment rank 1 - 2024-11-05_1.jpg


In Reddit there is for example this discussion about this bug: BUG: Sustenance options still leading to incorrect sneak attack damage after the June update

I played the Shattered Space storyline a bit, but turned back at the point where my spaceman was required to be inducted into the House Va'ruun community and take their religion. He already has a religion (Raised universal trait), and he will never take the space snake beliefs seriously. I also a bit dislike the atmosphere of the new hand-crafted environment and the fantasy elements in it.
Va'ruun'kai 2024-10-27_1 4K, 95-percent.jpg
 
Starfield mods continue ticking more and more boxes of things that I would actually like to see in ED. Now there's a mod for functional airlocks. It has become possible to EVA in space with that. Currently that has no other use than to give you an unobstructed view at space or bask at your ship, but who know where this might lead in the coming years ? The groundwork is now there. Now it's up to others to pick that up and build gameplay around it.
 
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