Game Discussions Bethesda Softworks Starfield Space RPG

Built something small for a change that still has all I need. And yes, you can colorize M class ships now.
happy.jpg
 
I actually wonder if my mods still work after all the updates... I've not even checked :D
Hi,

I tried out Starfield in the summer after the land vehicle was added, and noticed that your mod Randomised or Levelled Vendor Credits is no longer working. It probably stopped working because the devs added the new gameplay option "Vendor credits". I initially set that to "Moderately increased", but they were still quite poor. When I recently started playing again, I changed that to "Greatly increased", and it looks like it should help quite much with selling loot, but I have not stress tested that yet. I also changed some other settings at the same time so that I now get +17% XP. But I'm sure that the new game option doesn't beat the "Rich vendors" version of your mod, in which the Trade Authority office in New Atlantis always had 187 000 Cr in cash after each cash reset. I my opinion, the Trade Authority should have a lot of money because of the size of their trading network, and their business model.
 

rootsrat

Volunteer Moderator
Hi,

I tried out Starfield in the summer after the land vehicle was added, and noticed that your mod Randomised or Levelled Vendor Credits is no longer working. It probably stopped working because the devs added the new gameplay option "Vendor credits". I initially set that to "Moderately increased", but they were still quite poor. When I recently started playing again, I changed that to "Greatly increased", and it looks like it should help quite much with selling loot, but I have not stress tested that yet. I also changed some other settings at the same time so that I now get +17% XP. But I'm sure that the new game option doesn't beat the "Rich vendors" version of your mod, in which the Trade Authority office in New Atlantis always had 187 000 Cr in cash after each cash reset. I my opinion, the Trade Authority should have a lot of money because of the size of their trading network, and their business model.
Thanks for mentioning this. I doubt I will find the time to fix the mod in any foreseeable future unfortunately due to other projects and commitments :(
 
Just recently I found out that the sneak attack bonus is still bugged, when I use the gameplay option with which food and drink produce negative and positive status effects. I thought that a sneak attack bonus of 6.7x is intended, until I got Concealment skill rank 2. After that, the bonus was 3.8x. Then I realized there is a bug that messes the bonus multiplier, and loaded a save from before getting the forementioned skill. Bethesda already tried to fix this in the summer, in my understanding, but they have at least partially failed in that. So now I can kill most enemies with one shot, which is very practical, but makes this game easier than intended.
Sneak attack bonus 6,7x - Stealth rank 4, Concealment rank 1 - 2024-11-05_1.jpg


In Reddit there is for example this discussion about this bug: BUG: Sustenance options still leading to incorrect sneak attack damage after the June update

I played the Shattered Space storyline a bit, but turned back at the point where my spaceman was required to be inducted into the House Va'ruun community and take their religion. He already has a religion (Raised universal trait), and he will never take the space snake beliefs seriously. I also a bit dislike the atmosphere of the new hand-crafted environment and the fantasy elements in it.
Va'ruun'kai 2024-10-27_1 4K, 95-percent.jpg
 
Starfield mods continue ticking more and more boxes of things that I would actually like to see in ED. Now there's a mod for functional airlocks. It has become possible to EVA in space with that. Currently that has no other use than to give you an unobstructed view at space or bask at your ship, but who know where this might lead in the coming years ? The groundwork is now there. Now it's up to others to pick that up and build gameplay around it.
 
Well ... its on sale again for 40% off and I'm itching to buy it. I have a couple of questions before I leap.
I've never used mods very much with past games. Is SF good to play vanilla ?

X4 is the only game I used any mods ... only 3 or 4 iirc.
I've never owned a Bethesda game and the closest game I played that had FPS as its primary mode of play was ME:A and Spacebourne2. (and Odyssey but I'm fairly new to ED:O)
I don't have big expectations with SF (like some ppl did). My main focus is ship building, flying around a new set of star systems and wander aimlessly living on my space Yacht exploring new things.
... and I sure as hell won't be posting anything over at the Steam forum about the game ... those are rabid hate filled ppl over there.
 
I did up to NG 10 with the vanilla game but console player . Mods make it look a bit better sort out a few issues that arent game breaking . So I wouldn't worry about the mods. This was my first game that had mods and I basically finished it before the game came out .
 
Well ... its on sale again for 40% off and I'm itching to buy it. I have a couple of questions before I leap.
I've never used mods very much with past games. Is SF good to play vanilla ?
I play with only one mod, which corrects a minor visual issue that bothered me - the spaceship HUD running at 30fps while the rest of the game was at 60fps.

I really enjoy the game and I’m still faintly puzzled by the hate it generates, but, you know, people 🤷‍♂️
 
I play with only one mod, which corrects a minor visual issue that bothered me - the spaceship HUD running at 30fps while the rest of the game was at 60fps.

I really enjoy the game and I’m still faintly puzzled by the hate it generates, but, you know, people 🤷‍♂️
I have a few hundred hours it's ok but definitely wasn't what I was expecting.
The story seems disjointed and no matter the story path you take it doesn't affect the story ? The end is just the same.
Even the DlC left me thinking is that it ? I've NG10 but to be fair after NG 6 you've run through most of the options.
And NG in my experience just showed how limited the game play was.
Along with the limited POI. Yeah I've got my money's worth. I only log on to see what creations are around now after completing Shattered space.
Prehaps my expectations were too high but I just expected a rich and diverse galaxy with a storyline that I could get on board . My main companion is Andreja and even with shattered space there was no acknowledgement of who I became ??
 
Sadly my savegame is bricked, I would have to start fresh again. I'm shelving the game agin until the next expansion and probably until I have a new PC. I'm keeping the mods updated though, definitely not done with it yet.
 
Well ... its on sale again for 40% off and I'm itching to buy it. I have a couple of questions before I leap.
I've never used mods very much with past games. Is SF good to play vanilla ?

X4 is the only game I used any mods ... only 3 or 4 iirc.
I've never owned a Bethesda game and the closest game I played that had FPS as its primary mode of play was ME:A and Spacebourne2. (and Odyssey but I'm fairly new to ED:O)
I don't have big expectations with SF (like some ppl did). My main focus is ship building, flying around a new set of star systems and wander aimlessly living on my space Yacht exploring new things.
... and I sure as hell won't be posting anything over at the Steam forum about the game ... those are rabid hate filled ppl over there.
The game doesn't need mods, however, the strength of Bethesda games is that the moddability helps improve any aspects that you feel would improve your enjoyment.
I always start vanilla and, as I familiarise with the game, I look for QoL mods.
Nothing that revolutionises the game, normally I look for UI improvements and things that make some aspects less clunky.
The choice is all yours, there's nothing that you must add, if you don't want to.
And if you get the game without expectations, you might find it fun for what it is.
 
So far, I've made it through the Old Neighborhood mission and returned to the Lodge with The Artifact. I've gone no further, so far, which will obviously change ... .

Can you jump out of the Main Mission and sand box it ?
If so, at what stage ?
(i.e., The Empty Nest, Old Neighbor, ?? )
What's the best way to make money sufficient to build a small ship ?
If its possible, that would be good.

GL HF
 
You can start sandboxing after delivering the artifact. But you will be stuck with Sarah. It's more comfortable to finish that first mission where you're locked into having her as companion. As for money, the best way is also the most tedious way. Run ground POI, board ships, loot every enemy and sell that. You will be overencumbered a lot, and you will visit a lot of different merchants, since their default money is so low. Both of these values can be tweaked in the game options however. That said, you can get a few ships entirely for free, and one of them is actually fairly decent.
 
So far, I've made it through the Old Neighborhood mission and returned to the Lodge with The Artifact. I've gone no further, so far, which will obviously change ... .

Can you jump out of the Main Mission and sand box it ?
If so, at what stage ?
(i.e., The Empty Nest, Old Neighbor, ?? )
What's the best way to make money sufficient to build a small ship ?
If its possible, that would be good.

GL HF
What Numa says. Vanilla keys drops and inventories to your level. You're unlikely to see the better gear until some levels in. So return from sales is not great. I'd say most returns are probably quest rewards unless you maybe make automated mining and fab empire - which also takes more levelling up. Vendor money is the worst hindrance to riches. Some traders take the data from exploration or bio samples and give good payouts (until they run out of funds). Obviously you can do the 24h waiting to have vendor restock if that's your cuppa. Or get a mod for that. Quests don't care for trader funds. Also taking over ships and selling them - I think the starport vendors have larger fund pools. But "used" ships get a huge percentage cut in worth to payout. You make like 30 cents on a dollar only. I always end up with excess items when redesigning ships. Might be a way to dupe items. The world is your oyster but the thing is I guess that players rather would see one big chunk to sink their teeth in than so many shards across many stars.
Starfield is a decent experience when you play along the quests. The Vanguard one is pretty good and yields you the sexiest companion on top.
 
There is a couple special planets that are host to unique ressources. I forgot the name but one has critters that drop unique pelts. these pelts return a lot of money but they are like lvl 30 places. the critters come for you when you shoot them but are fairly docile undisturbed. I bet you can cheese it somehow. Same is true for plants and organics. Consult one of the tables of ressources to find out online but you might consider that spoilers.
Also some places spawn lots of critters easy to shoot which you can use to farm XP. It tells you from scanning if fauna or flora is abundant. You want desert plains with abundant spawns so no foliage disturbs your murder spree...

The crafting is like super disappointing. Especially the chemist line. Every friggen recipe that is somewhat useful requires a ressource that you need to buy from vendor. Forget about stimulant empire. The corpos have the new worlds already by the balls with licenced products on all key materials.
 
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The crafting is like super disappointing. Especially the chemist line. Every friggen recipe that is somewhat useful requires a ressource that you need to buy from vendor. Forget about stimulant empire. The corpos have the new worlds already by the balls with licenced products on all key materials.
During this fall I got interested in chems and so I did research on them and got the ability to craft high-end chems, like for example the Black Hole Heart and the Giant Heart. But so far I have not used them because I have easily survived without them. Maybe if I were to play at hard or very hard difficulty, I would probably find them useful.
 
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