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The later end when I figure out enough of the story to be satisfied, or when the tedium of the gameplay exceeds my desire to experience the story.

I reached a similar point in this game (Elite) shortly before the great Oddity release. After looking at the crap I'd have to do again to engage aliens, and the horribly buggy release of the FPS, I said 'no more' and decided to wait for upgrades to Horizons. I then found out that bug fixes and upgrades were done with respect to Horizons.

And that was the end of that.
 
Here’s the full video this person is reacting to, for those who don’t want to sit through an extra half hour of commentary…

Source: https://m.youtube.com/watch?v=LMVQ30c7TcA&t=0s
And that's - and he mentions this as well - is why indies often come up with the better game today. There is a lot of trash and it falls on you to separate it out since - like he also mentions - the professional critics have just become toothless tigers.
 
My current character is a germ-a-phobe cowboy. Glen Campbell had a song about him, I think.
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He flies a heavily modified Razorleaf and enjoys the screams of fear when he appears in battle. Run! It's the Mantis! Run!! :p
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Starting over is just fun for me, so I keep doing it, lol
 

rootsrat

Volunteer Moderator
Just noticed last night that I'm much further back than I thought I was. Earlier this week, while swapping out/upgrading storage, I accidentally wiped the OS drive on my main system. Since I backup regularly (though still not as often as I should) the only thing of any significance that I expected to lose were my BG3 saves (which were, so close to the end that I wouldn't miss much of the playthrough), but it turns out I also lost the last ~100 hours of my Starfield save. Instead of having to go back maybe 10 hours or so to the last save that I'm confident wasn't bugged beyond repair, I'm missing almost half of my playthrough because Steam didn't save/restore them as I was expecting it to.

As much as I enjoyed the game, despite it's warts, I have zero desire to play through all of that again. Same goes for BG3. The effort/tedium vs. reward trade-offs aren't worth it to me.
OOF! That's harhs man. I don't think I'd come back either. Guess just wait for Beth to release some DLC's and for some bigger mods that will enhance the game enough to spark your interest?

Just the inventory management would probably discourage me from starting again, while the rest of the advancement systems felt more like barriers than progress. I don't think the changes I'll see from taking a different path, or from mopping up the few side quests I didn't do, will be enough to make up for having to deal with the rest of it a second time.

This mod may be of help. It effectively changes The Lodge room storage (with an option to move it to the basement) into a storage accessible from anywhere with a hotkey. I'd quite often travel to the Lodge and store my stuff there anyway, so for me it just saves me a few fast travel clicks really and I don't abuse in a way that'd kill "mah immershun", which overall made the game a lot more enjoyable.

Looking at these pic I realise I still haven't figured out the colouring tools.
Double click any module in ship editor to highlight the entire ship, then hit the Change Colour button and have at it :)
 
And that's - and he mentions this as well - is why indies often come up with the better game today. There is a lot of trash and it falls on you to separate it out since - like he also mentions - the professional critics have just become toothless tigers.
It's also the managers fault, the moment someone ask for 4 weeks to write a few lines of code or anything simple to do, the response should be then i can't use you, go to HR and complete your departure from the company. When I heard this and he explained the discussion he had I wonder, why even discuss it? what should be discussed is the programmers workload, was this the straw that broke the camels back or why does he need 4 weeks for a job that will take 5 min?
 
It's also the managers fault, the moment someone ask for 4 weeks to write a few lines of code or anything simple to do, the response should be then i can't use you, go to HR and complete your departure from the company. When I heard this and he explained the discussion he had I wonder, why even discuss it? what should be discussed is the programmers workload, was this the straw that broke the camels back or why does he need 4 weeks for a job that will take 5 min?
That is a personal episode from his subjective view. Whether that can be generalised I can't say. I can observe, however how triple A and the market tends to stick to known and proven formulas and apply them again and again. "Call of Duty XXVII", Renegade Hero 66, Gumshoe 2011 Remastered. They do everything but develop new games - just rerun the old ones. The risk takers have become exceedingly rare. It's not just games, it's entertainment in general: Music has become increasingly simplistic, movies rerun countless iterations of old comic stories. Once they run dry, people have long had their fill with it. Cut movies to pieces, increase the cadence of cuts, add flashbang, wow.
 
it's entertainment in general: Music has become increasingly simplistic, movies rerun countless iterations of old comic stories. Once they run dry, people have long had their fill with it.
There is no creativity in the entertainment industry these days, sometimes we get a gem but it's far and between, when did we last see a good movie where the goal was to tell a good story and not lecture people, same in the game industry, I mean SF is full of high horse lecture just take your companions Jesus it's like having a school teacher with you, they all have the same moral codex. then the Gem CP2077 where the story telling is much much better and about telling a good story.
 
mainstream*


I'd say :)
True, mainstream, but that's where the money is unfortunately. CDPR is a company you really look at and respect, what they did 3 years ago was not good but they redeem themselves 100% what we got now is really good and the new DLC is getting a lot of praise. I just started a new game and it's like playing a new game with 2.0
 
I wouldn't call CP2077 a gem in story telling since it's the very basic example adventure from the original rulebook. But narratively the twist with two souls in one body - THAT was a good twist. Not the first time ever used but there is always a right time and this was exactly one.
 

rootsrat

Volunteer Moderator
True, mainstream, but that's where the money is unfortunately.
Sadly so. Probably also part of the reason why initaitive's like FDEV's Foundry, which aim to bring the indie stuff to broader audience, often fail or just don't really spread their wings :(

But indie stuff can be amazing and very creative, and I'm not only talking about gaming either.
 
I wouldn't call CP2077 a gem in story telling since it's the very basic example adventure from the original rulebook. But narratively the twist with two souls in one body - THAT was a good twist. Not the first time ever used but there is always a right time and this was exactly one.
no not in story telling but as a game it's a gem or at least today it's one of the best Action RPG's you can play. However the story is not bad, good enough to keep you interested, and the side quests are pretty good like the AI Taxi story was an interesting twist, in SF the stories are not above average.
 
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