Game Discussions Bethesda Softworks Starfield Space RPG

I find the fast travel mechanic... confusing. In the 15-or-so hours I've got in the game thus far, I haven't really had to fly anywhere.
This may sound glib, but have you tried not using the fast travel mechanic? Or do you mean the interplanetary flight not being like Elite’s?

I don’t use them in Bethesda games (or other open-world games either) because a good part of the game for me is discovering all the things on the way to my destination. In Starfield I’ve had a number of fun encounters in space and on planets that I’d otherwise would have missed if I’d just used the skip-game option.

Mind you, I’m also one of those who walks through my starship every time when embarking or disembarking 😁
 
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Mind you, I’m also one of those who walks through my starship every time when embarking or disembarking 😁
Same, and I'm getting very good at optimizing internal layout to get where I need to be as direct as I can, even in 240m long, 150M wide and 12 decks tall M class beasts with the entrance on the bottom and the bridge on top.
 
When I played it was dependant on my mood or even my ship ( dragonfire had issues at certain places) where you would glitch through the floor m or if you change ship you get a both on the landing pad . The fast travel is good when your ship lands miles away from the poi and I can't be bothered to walk back . I don't use the srv much
 
This may sound glib, but have you tried not using the fast travel mechanic? Or do you mean the interplanetary flight not being like Elite’s?

I don’t use them in Bethesda games (or other open-world games either) because a good part of the game for me is discovering all the things on the way to my destination. In Starfield I’ve had a number of fun encounters in space and on planets that I’d otherwise would have missed if I’d just used the skip-game option.

Mind you, I’m also one of those who walks through my starship every time when embarking or disembarking 😁
The thrust of the comment was that it's an odd design choice to make something that is otherwise seemingly central to the game (consider all the other gameplay mechanisms attached to it) almost completely optional. I could, of course, not use fast travel. Nevertheless, having flown the ships somewhat, I can see why the developers made this choice - it's like playing Freelancer, a game from 2003.
 
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The thrust of the comment was that it's an odd design choice to make something that is otherwise seemingly central to the game (consider all the other gameplay mechanisms attached to it) almost completely optional. I could, of course, not use fast travel. Nevertheless, having flown the ships somewhat, I can see why the developers made this choice - it's like playing Freelancer, a game from 2003.
Each to their own of course, but ship combat really engaged for me once I’d unlocked the first level of pilot skills which enabled 6 DOF movement, and then the ability to target specific ship parts.

Shooting the engines off an enemy and then boarding their now zero gravity ship for a floating shootout? It’s never got old for me.
 
Any info about the storyline? The link isn't working for me and official Bethesda page for the May update doesn't seem to mention anything like that.
I think there might have been a misread there - when I read the info the only mention of story content that I could see was regarding fixes to the Shattered Space DLC.
 
I think there might have been a misread there - when I read the info the only mention of story content that I could see was regarding fixes to the Shattered Space DLC.

No, they announced a new storyline „Watchtower“ as part of Creations:

Speaking of, also launching later this month is another exciting Creation from the prolific Kinggath Creations, the team behind “McClarence Outfitters” (Starfield) and "East Empire Expansion” (Skyrim). “Watchtower” introduces a new storyline, new ship attachments and capabilities (like the ability to call in orbital strikes), gear and more.

Official Watchtower Description:
A new faction has emerged from the shadows to protect humanity from potential threats with excessive power – and they’ve identified you as their latest target. Join forces with a fellow adventurer hunted by Watchtower, befriend their contacts and work together to pilfer Watchtower’s technology and turn it against them.


 
No, they announced a new storyline „Watchtower“ as part of Creations:

Speaking of, also launching later this month is another exciting Creation from the prolific Kinggath Creations, the team behind “McClarence Outfitters” (Starfield) and "East Empire Expansion” (Skyrim). “Watchtower” introduces a new storyline, new ship attachments and capabilities (like the ability to call in orbital strikes), gear and more.

Official Watchtower Description:
A new faction has emerged from the shadows to protect humanity from potential threats with excessive power – and they’ve identified you as their latest target. Join forces with a fellow adventurer hunted by Watchtower, befriend their contacts and work together to pilfer Watchtower’s technology and turn it against them.


My apologies for being wrong…though I think that info wasn’t in the original tweet or patch notes 😁

I do like the sound of orbital strikes, I wonder if they’ll be limited to the new quest or be more of a general ability?
 
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