Game Discussions Bethesda Softworks Starfield Space RPG

Finally got to look at the HUD more in depth. This is a VERY clean and organized inventory HUD given all the junk the PC is currently carrying. AND it also accounts for item weight as well. So inventory management is going to make for an interesting challenge on 9G? 10G? 0.1G? etc. planets.

At 1:08:59 the HUD's clean design is broken into 5 subcategory points on that circle. Which makes for quick, intuitive access to each pictured subcategory in the Data Menu. Each point, when selected, re-directs you to that specific submenu category with the simple click of a mouse click or console button. Spartan design eliminates all unnecessary deep dives through infinitely detailed submenu pop ups:
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And selecting the weapons sub menu cleanly brings up a TON of information:
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So thankfully, my dread of having to use FO3/FO4/F76 Pip Boy watches to organize my data inventories is over. :ROFLMAO: I'm RELIEVED to see this sort of Spartanesque simplicity in the HUD design. It's definitely going to make swapping/searching for weapons/gear and items in your inventory -- while on the fly like in a firefight---a lot easier!

Now imagine going into ground combat like that Spacer pirate gang at 1:07 on a 9G planet.

Source: http://www.youtube.com/watch?v=qGtYn7DCIYo


It seems the PC had 2 crew members aboard their ship but was adventuring alone at the time of this encounter. But fortunately, the PC's jetpack tactics in the existing combat scenario was advantageous. It gave them an air superiority that would be nonexistent on a heavier than earth G planet. Given the numerical superiority, they'd have to use cover consistently to conserve whatever oxygen they had instead. So they could best monitor their stamina and CO2 levels.

Imagine winning that firefight on a heavy 1G+ planet. But the simple act of picking up the lightest item (like that food item) overloaded your PC's inventory. So you literally can't move (like in Fallout). Which means you can't take that sweet looking Equinox weapon or any of the other heavier loot.

Which would then mean the PC would need to contact their crewmates back on the ship or wherever they are on the planet. Now imagine being injured after that firefight and not having any crew members or Vasco on said planet. Inventory management is going to be a game changer IMO.

So it seems combat tactics and strategies are going to dynamically change as you approach each planet for that first time.
 
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Really enjoyed that, it was a nice relatively in-depth look at what to expect.

TBH I can see my first few weeks of game play just exploring abandoned places and not following the plot; the fact that you can take over a pirate's ship and add it to your fleet is fantastic. REALLY want to search through some abandoned hulks.

Thought it was amusing when some of the NPCs tried to escape the situation by firing their jet packs and breaking their necks on the ceiling! Hopefully it's just a bug? Didn't seem a very wise thing to do.

Quite interesting to see that they'd managed to create some insane looking ships - like the mech-type ship - it looked ridiculous yet at the same time kind of cool.

Well, I need to watch that again - a few more times - just to get to grips with the massiveness of this game.
 
Oh and this at 1:48:40? This is freaking AWESOME! They mentioned something like this in the video.
Here we have what appears to be the PC on some much needed R&R.
Chilling with/without NPC companions? While soaking up some much needed gamma rays. On whatever beach hotspot is the tourist trap in a solar sector :love:
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Really enjoyed that, it was a nice relatively in-depth look at what to expect.

TBH I can see my first few weeks of game play just exploring abandoned places and not following the plot;
Yep. That's the way I also roll :cool:

the fact that you can take over a pirate's ship and add it to your fleet is fantastic. REALLY want to search through some abandoned hulks.
I think one of the ships looked as big as an Anaconda/Python. Have to go back and take a look at those shipyard builds again. But the fact the ships can be MULTI LEVEL is definitely suggests you could build a near capital sized ship of Anacoda+ size. But perhaps not as big as the one we saw at that leviathan sized star base beside the jump gate.

Thought it was amusing when some of the NPCs tried to escape the situation by firing their jet packs and breaking their necks on the ceiling! Hopefully it's just a bug? Didn't seem a very wise thing to do.

Hopefully, that is definitely a feature and not a bug. Aside from being great entertainment, it's a great way to clear a room of hostile NPCs. So great tatic--until the NPC AI gets it in its digital neurons to do the same to you the PC...:ROFLMAO:

Well, I need to watch that again - a few more times - just to get to grips with the massiveness of this game.
Same here. Not gonna lie. Toddrick has succeeded in once again getting me triggered for another of his joints.o_O:love::cool::p:D:giggle::geek:(y)

I just hope I'm not going to end up some $1200 out of pocket buying more overhyped collectibles. Like my bank account suffered from getting that moldy helmet collector's box, several cases of that foul Nuka Dark Rum, Canvas bag duffle kerfluffle, and all that overpriced store merch). Plus several copies of the game (gifts for friends). Only to be stuck with a globally non playable dud that was the failed launch of F76.
 
Oh there you are, my dear boy! :love: :love: Oh how my narcissistic ID missed you! I'm so sorry for my juvenile super ego's behavior back in those TES IV Oblivion days.. Especially for snapping and murdering you in the most horrific way that it did. But it's OK. I'm all grown up now. My super ego is no longer intimidated by the fixiated super Stan you naturally are. You see, absence has truly let the heart grow fonder. So do feel free to stop by for tea and crumpets the next time I drop into town! :giggle:

Oh My Daahling Boy! :love:
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You don't look an eon older! :love::love::love:
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...Aaand still jumping over the moon with the diversity in space suits. Can't wait to see what SC, ED, NMS, Star Trek, Star Wars futuristic designs the modding community will be coming up with in the future!

General utility Constellation suit. Based on stats, seems to be well rounded space/ground utility suit
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Explorer Suit. Definitely geared for planet side exploration based on airborne/rad stats. And the D rign equipment gear tooling
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Merc Suit. Seems all purpose utility but definitely specialized to combat scenarios on planetary side
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Navigator suit. This one is a bit puzzling. High corrosive AND airborne pathogen stats. So could be space based on corrosivity
but the airborne strongly suggest planetary side purposes. Basically, what's the difference between this and the Constellation
suit (which seems superior in stats/general purpose)?
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so, I just watched Starfield Direct. RIP Elite. RIP Star Citizen. If the game is even only remotely stable and with tolerable amount of bugs at release, I don't need any other space game anymore. And that's even before mods. That showcase was mindboggling and well worth the time watching
I just watched it and for me personally I totally agree.
Starfield delivers everything I would've loved to see in ED, especially the ship building and/or interiors and outpost building.
A thousand planets is nothing compared to the numbers in ED but I rather have less planets with a lot to do then millions of planets with, well frankly put, nothing on it.
The different planets in Starfield just looked amazing imo, talk about cool vista's!!

I was really gutted when Frontier decided to stop development for console altogether and I stopped playing permanently from that moment.
After September 6th I won't miss ED one bit anymore.
ED could've been so much more but either Frontier's will to listen to the player or capability just isn't there.

Bye Elite Dangerous, hello Starfield!!
 
I'm surprised they did a full space combat and flight feature in. Must've looked at NMS and its popularity.
Seems like a good mix for a game to me - depending on the pacing of the interesting places. They are now much further apart than in any other Bethesda world.
I especially was intriged by the 'hand power' at the end - biotics was what made me love Mass Effect.
 
Children confirmed. Looks like PC ability to do adoption might still be a go afterall :giggle:
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Edit: Oh wow. Just realized that wasn't some sort of scientific survey that female NPC was performing. Those are actually graves! :oops:

Humanoid aliens confirmed? According to lore, the House of Va'Ruun are described as violent religous zealous. Having the Great Serpent trait appears to be the only way the PC will be able to peacefully communicate with them. Dev indicates this NPC faction lives outside the human civilization bubble. Also a human NPC the player encounters outside the bubble acted surprised that the PC was human like them. It's possible this human NPC (and others like them) have only encountered the likes of the Va'ruun faction in deep space.So it's possible the Va'ruun are really humanoid aliens.

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Besides being potential aliens, the Va'rrun seem adept at using lazer weapons. Regardless, they're perhaps the most violent and unpredictable of all factions, despite their secondary role as a religious minority game faction. PC shown ambushing one of this faction's zealots below at 1:16:00. This faction is interesting because, like the Spacers, it's unlikely you'll be able to join them. Besides this, the game's main quest Mass Effect like portal seems related to a religious serpentine cult. Next to the Rijin corpo faction, the House Va'ruun also fits this serpent-worshipping religion associated with the alien fragments.

This NPC faction also seems to have the best looking armor in the game as well.
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True, but I'm also hoping that "stationary" could also mean when travelling at "constant speed in space flight". i.e. lock your ship in some form of super cruise mode when flying around inside a star system. Lock in the coordinates of a planet/POI in space/planetary POI/space station once you enter said star system.

A few things here;

a) that's the functional equivalent of a loading screen, just make an animation that can be seen through the ships windows that make it look like you are moving and throw in a random factor for pirate attacks etc.

b) That's exactly what FDEV does with stations, and FC's when you can walk around in them. The stations and FC's follow a fixed orbit around a central body, planet or star makes no difference, but that's your "constant speed in space flight", only what you see outside the outpost windows it's what's actually in the system.

Not saying these are bad things, they aren't, it's just a way of doing it. In fact FDEV could have done it with FC's, instead of walking around for 15 minutes until a few seconds before jump then a minute of jump they could have locked everyone in the FC for 15 minutes and played a travel animation to make it look like they were traveling 500ly through witch space, these are merely technical decisions on how to do things and how they want things to look and appear.
 
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Good point. As to point b) it seems that the SF PC ship appears to be stationary or orbiting that planet at 1:10:12 then?

PC getting out the pilot seat before walking to the navigation room
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PC approaches an NPC who appears to be a navigator in order to access star map & plot ship's next course. So seems being on orbit is ok for ship walkabouts.
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Best inadvertent SAR for an NP is stumbling across one who's alive like below. Then patching them up in hopes they'll join
your crew and add their skill sets. They did a great job porting this very underutilized dungeon mechanic from Skyrim
Into SF. For those Skyrim players who didn't care to dungeon crawl, they really missed out on meeting some of the
best NPC followers in the game. The only place you could run into them was in the dungeons!

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OK now Lance. You promised your Super Ego would play nice. Tell it to back your PC slowly away from that psychotic ledge. Knowing Todd, he probably forgot to set the Adoring Fan's plot armor to setessential <baseid> 1...
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These guys has me at disabling enemy ships, docking with them, killing everyone aboard, and then stealing their ship to add to my own collective.

MEIN GOTT.

Yeah easily done in a single player game, not so easily in a multiplayer game where it could badly interfere with another players gameplay, of course you could limit to NPC ships and that would be fine.
 

Ozric

Volunteer Moderator
That's actually an advantages.
The only good part of online games is Mass PvP, everything else is highly overrated. Specially Raids and Dungeons - you do it once, twice - you seen and experienced everything. Coming back is just wasting time
I disagree entirely, as someone who's played MMOs for 20 years :)

Also in Elite we've currently got a Buckyball race on, which is a time trial set over a week running the same course over and over again to improve your time. Bit like Single Player driving games, one you've done a track twice you've seen and experienced everything? ;)

But my point wasn't whether it was an advantage or disadvantage, just to emphasise that they're entirely different games.
 
Yeah, but it's Bethesda and so you'll only have lile 3 months of cravings.
I feel like, someone actually listened to my years of dream weaving and fantasizing about my ideal space game that I never thought would ever really happen and I would always have to settle.

That's all I could think of while watching the videos. Even if it's like 25% of what's shown I think I'm going to be really happy. I was expecting Fallout 3 with space backgrounds.

This feels like a Paradigm Shift is coming.
 
I feel like, someone actually listened to my years of dream weaving and fantasizing about my ideal space game that I never thought would ever really happen and I would always have to settle.

That's all I could think of while watching the videos. Even if it's like 25% of what's shown I think I'm going to be really happy. I was expecting Fallout 3 with space backgrounds.

This feels like a Paradigm Shift is coming.
It gave a szrong NMS vibe to me from the world building - at higher amount of handcrafting. I wonder how the grpund exüloration and zravel is gonna work out and whether the density is right. That I'm a bit sceptical but it looks like everything I ever wished was Mass Effect.
Sgip boarding, come on!
 
It gave a szrong NMS vibe to me from the world building - at higher amount of handcrafting. I wonder how the grpund exüloration and zravel is gonna work out and whether the density is right. That I'm a bit sceptical but it looks like everything I ever wished was Mass Effect.
Sgip boarding, come on!
The part I enjoyed the most was how the modules change the look and configuration of the ship and how you can attach them and reinvent the ship yourself.

I like building my own ship in Space Engineers but love the design and artistry in Elites set ships but this seems like a unique way to incorporate some of both elements.
 
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