Game Discussions Bethesda Softworks Starfield Space RPG

I run on a 1070Ti On low it's fluent and still looking good
My bad - my post should have said "on a 4070"!

I was running a 1070 on my old laptop; however, I think the main problem was the i5; game was smooth on super-low settings /until/ combat started, at which point the CPU went into overdrive to figure out the AI etc.. Anyway, it just didn't make the grade - too much stuttering during combat or decision-making via CPU. I was meant to upgrade last year but this forced my hand.

TBH it was a development machine and had been thrashed, pretty much solidly for the 6 years I've had it. So it did pretty well, really!
 
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My bad - my post should have said "on a 4070"!

I was running a 1070 on my old laptop; however, I think the main problem was the i5; game was smooth on super-low settings /until/ combat started, at which point the CPU went into overdrive to figure out the AI etc.. Anyway, it just didn't make the grade - too much stuttering. I was meant to upgrade last year but this forced my hand.

TBH it was a development machine and had been thrashed, pretty much solidly for the 6 years I've had it. So it did pretty well, really!
Yeah, my processor is conveniently above minimum requirements.
 
Made my first outpost and couldn't find a spot to rack in Iron so I need another outpost. It's filled the bins and now I don't know where to put it. All my cargoes are overflowing. I need a massive storage base but I need to figure what mats I need. Is there a way to dismantle outposts again in case I find a better spot?
 
Can I also assume that life support and "beds" are not necessary? I made a cube hab building, attached an airlock and found myself unable to edit the interior. I could place some beds out in the open. I just hire two NPCs for the base and hope they don't suffocate...
 
I think you build the furniture outside and carry it in.🤷
Being a Bethesda game lockpicking and persuasion are top of the skills to acquire though ship piloting is also up there due to the class system, (You are going to want a C class ship/modules). Everything else is padding.
 
Been playing Starfield nonstop since early release. 109 hours later I'm at the end of the main storyline. There's so much to do, I'm amazed.

I've been completely avoiding spoilers, so as not to ruin the once-in-a-lifetime experience of playing a Bethesda RPG as a newbie. It's been wonderful.

I remember vividly my first playthroughs of Fallout 3, Fallout New Vegas, Fallout 4, and Skyrim. Now I have Starfield too. Life is good.

My next playthrough I'll already know how things work (mostly). Soon it'll be time to start modding the game. I look forward to years of enjoyment from this one.

:)
 
Been playing Starfield nonstop since early release. 109 hours later I'm at the end of the main storyline. There's so much to do, I'm amazed.

I've been completely avoiding spoilers, so as not to ruin the once-in-a-lifetime experience of playing a Bethesda RPG as a newbie. It's been wonderful.

I remember vividly my first playthroughs of Fallout 3, Fallout New Vegas, Fallout 4, and Skyrim. Now I have Starfield too. Life is good.

My next playthrough I'll already know how things work (mostly). Soon it'll be time to start modding the game. I look forward to years of enjoyment from this one.

:)
You'll be very surprised when you do get to the actually ending of the main story, I'm curious about your thoughts about it.
 
I think you build the furniture outside and carry it in.🤷
Being a Bethesda game lockpicking and persuasion are top of the skills to acquire though ship piloting is also up there due to the class system, (You are going to want a C class ship/modules). Everything else is padding.
I ignored all thief stuff this playthrough, but went with persuasion. I read that building is initiated via scanner. Easy to forget that. Crew management is via ship. It's messy.
Most skills are ad hoc decusions, pilgrim bg chosen pretty much the character idea of culinAry explorer.
I havent done much on the culinary side. It doesnt seem like doing any spectacular. It's more a side thing. I remember quite good recipes in Fallout.

For storage I came up with solution. Instead of crates I can use bedroom safe and besement crates for now. In Constellation basement I put all the ressources and aid, in bedroom equipment.
Next I'm gonma strip down except ammo and build up with essential.
 
I ignored all thief stuff this playthrough, but went with persuasion. I read that building is initiated via scanner. Easy to forget that. Crew management is via ship. It's messy.
Most skills are ad hoc decusions, pilgrim bg chosen pretty much the character idea of culinAry explorer.
I havent done much on the culinary side. It doesnt seem like doing any spectacular. It's more a side thing. I remember quite good recipes in Fallout.

For storage I came up with solution. Instead of crates I can use bedroom safe and besement crates for now. In Constellation basement I put all the ressources and aid, in bedroom equipment.
Next I'm gonma strip down except ammo and build up with essential.

Alternatively, you can add cargo modules to your ship and keep those resources on hand. If you add a workshop to your ship, you can research/craft while out exploring. Other ship modules add display/storage options as well.

You can also build storage containers at outposts to store resources. Just throw them into the appropriate solid, liquid or gas container. If you build a transfer module you can transfer goods between your outpost and your ship. As I've learnt just now, you need to connect each storage container to the transfer module for it to work.
 
Made my first outpost and couldn't find a spot to rack in Iron so I need another outpost. It's filled the bins and now I don't know where to put it. All my cargoes are overflowing. I need a massive storage base but I need to figure what mats I need. Is there a way to dismantle outposts again in case I find a better spot?
Yes. In build mode, just hold down "R", and then confirm you want to delete the structure. To delete the outpost beacon itself, you have to be in a "normal" mode and hold down "R."

As for "massive storage," you can build an interplanetary outpost link and get 600kg of general storage, which is much cheaper than building the specialty storage containers... although you're limited to 3 unless you increase your outpost management skill. You do need to acquire beryllium and zero-wire (copper and silver) to do so. Then again, anything but solid materials requires something else, so... 🤷‍♀️
 
Oi, you people keep teasing and tempting me! I fired up Space Engineers in the hope to distract myself, but it's just an empty sandbox, and I'm much more in the mood for a living, breathing world. X4 is a bit more "alive", but in a robotic "people on the treadmills of life" sort of way. I'm in the mood to immerse myself in a world that fools me into thinking everyone (NPCs) has a story and a purpose and a history, etc. It sounds like Starfield is this game.

Quick question that I'm sure has been answered but I'm too lazy to look it up - is Starfield more GPU dependent or CPU dependent?
 
Alternatively, you can add cargo modules to your ship and keep those resources on hand. If you add a workshop to your ship, you can research/craft while out exploring. Other ship modules add display/storage options as well.

You can also build storage containers at outposts to store resources. Just throw them into the appropriate solid, liquid or gas container. If you build a transfer module you can transfer goods between your outpost and your ship. As I've learnt just now, you need to connect each storage container to the transfer module for it to work.
Oh, I did that already. It's all at the limit of manouverability and fullness already. The crux are manufactured mats, gear and aid items. Gear I hoard because I can't gauge what is good or not. Mats I hoard so I don't need extensive farming later. And aid because I'm lazy. The manufactured mats add a lot of mass each. And the other due to volume. Again, most is hoarded without much plan for eventual "later use". It came handy for a limited mod crafting spree where I simply had most stuff on hand. Now I run around with structural beams until I can rid myself of them. Also sold a lot of common fabricated stuff already.
 
Oh, I did that already. It's all at the limit of manouverability and fullness already. The crux are manufactured mats, gear and aid items. Gear I hoard because I can't gauge what is good or not. Mats I hoard so I don't need extensive farming later. And aid because I'm lazy. The manufactured mats add a lot of mass each. And the other due to volume. Again, most is hoarded without much plan for eventual "later use". It came handy for a limited mod crafting spree where I simply had most stuff on hand. Now I run around with structural beams until I can rid myself of them. Also sold a lot of common fabricated stuff already.

Like all Bethesda games, encumbrance is just a way of life for me. I do like how your encumbrance affects your stamina/O2 in varying amounts based on the gravity of the planet you’re on.
 
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