Saw that interview alright, and as far as I'm concerned:
F* yeah! No gimping modding or gameplay just so MP can work.
These one also look promising. If that means a return to a Daggerfall-style landmass, then bring it on. TES games have felt cramped and toy-scaled since Morrowind, with Oblivion the biggest offender due to the ease of traversal. Morrowind/Skyrim mountains did help in maintaining some illusion of scale at least. But if we go back to full sized land that one will never fully explore, and with lore-friendly fast travel that elapses in-game time, then yay!
Starfield is a singleplayer, no multiplayer aspects.
F* yeah! No gimping modding or gameplay just so MP can work.
- A focus on procedural generation during level design confirmed for Starfield and TES:VI
- This is a tool for developers to create massive landmass and does not mean the land will be randomly generated in real time like No Man's Sky, meaning your game will look the exact same as everyone else. This is simply an engine tool to create larger worlds, so expect Starfield (planets?) to be much larger than Fallout 76's map (clarification: speculative), which is already four times bigger than Skyrim.
- [...] cities will be expansive and large compared to past games, etc.
These one also look promising. If that means a return to a Daggerfall-style landmass, then bring it on. TES games have felt cramped and toy-scaled since Morrowind, with Oblivion the biggest offender due to the ease of traversal. Morrowind/Skyrim mountains did help in maintaining some illusion of scale at least. But if we go back to full sized land that one will never fully explore, and with lore-friendly fast travel that elapses in-game time, then yay!