Better player faction integration between outside and inside the game

So after reading everyone's point of view I ask this question.
With 400 billion systems in game and many of npc factions to interact with how dose haveing fleets/guilds tags or more in depth mechanics effect or gate the solo experience?
I ask this not to start a fire I am just curious on why people think that way. If they are not forced to join one and it is not a content gate then why not.
 
Last edited:
So after reading everyone's point of view I ask this question.
With 400 billion systems in game and many of npc factions to interact with how dose haveing fleets/guilds tags or more in depth mechanics effect or gate the solo experience?
I ask this not to start a fire I am just curious on why people think that way. If they are not forced to join one and it is not a content gate then why not.

ppl have said that many times even in the threads u started but u come back and always ask that again and again....
 
Well... no.
That is not the spirit of Elite.
The spirit is: pledge to a faction.
End of story. No control of players over in game assets.

And really, just bwing able to pledge would be enough.

https://forums.frontier.co.uk/showthread.php/308769-Would-you-like-to-pledge-to-factions

Roaming the Elite Dangerous galaxy I made some very alarming discoveries of control of player over in game assets. Admittedly being imperfect and full of questions I decided to trust you with this information so you can proceed to repair the spirit of Elite as appropriate.

First let me post a picture of the description of Wolf 406 that is louder than a thousand words. There is no denial. A group of natural entities who have no legal personality in the UK and definitely not being Frontier Development (the best description would be a player group) freely formulated the description, history and background of an in game system, their own player group and lore and managed to control one of the substantial in game assets to an extent that this description and history is permanently attached to the system and one of it's native factions.

With the help of many commanders I tried to modify, circumvent, try to find a write access to it, but we had to realize: it was the player group called AEDC who have full and permanent control over the in game asset Wolf 406 in terms of it's description, history. One could think they have stopped here, but this is not the case. With control there comes the hunger for more control.

Controlling the past the name and the lore of the minor faction was not enough. With coordinated actions they gained control of the stations of Hamilton Gateway, Rothfuss Landing and Zillig City in the system. One could think it was by fate, but there is substantial evidence that it was carefully planned and carried out by the player group, not the BGS or random players. Then came other systems. Today the player group acquired the past of their home system, the lore of the system and the MF, at least 20 additional systems and 40 stations though the MF they control and by their coordination of their group manpower and their existing assets.

But wait... there's more. They also control other in game assets as in game company logo as an AEDC decal that can be displayed in AEDC player faction's natural person members' ships.

And there's even more... I have alarming news from the Colonia that player groups that contributed to the establishment of the Colonia get the privileges to colonize the systems, establishing new assets and control them.

Now you know. Step up before it's too late, you have the spirit.

View attachment 118757
(Attachment does not work but it's the description of the Wolf 406 in the Starmap, so you can check it yourself.)
 
Last edited:
So after reading everyone's point of view I ask this question.
With 400 billion systems in game and many of npc factions to interact with how dose haveing fleets/guilds tags or more in depth mechanics effect or gate the solo experience?
I ask this not to start a fire I am just curious on why people think that way. If they are not forced to join one and it is not a content gate then why not.

See my rather detailed response above - or here:

I'll admit to being in the "mixed feelings" crowd here.

Having played quite a few other MMO games, I know all to well what "guild/clan/tribe/faction/alliance/whatever spam" is - those endless recruitment drives, often done to ensure one moves up the inner ranks of their organization. Plain old yuck. It makes me glad not to have these sort of systems or a global chat channel here in Elite, nor a mailbox to get filled with blind invitations for the same reasons.

However, we DO have Factions in the game - both purely NPC factions, as well as factions created by submission by players. These simply Exist. And while a full-blown Player Group can agree to work towards the common goal of a matching player-devised Faction, they are not considered, in game, to be "Of That Faction". So while The Winged Hussars may have an NPC-based in-game representation, and a supporting Player Group behind them, with any number of members, that player group does not really "belong" to that faction, no matter how much they support it.

In some ways, this isn't such a bad thing - If WH #228 becomes disenfranchised with the group, they're free to go without having to do anything in particular. Other Player Group members may not take kindly to #228 opting out, but the NPC's of the faction are generally not going to care one way or another, and #228 is free to go about with whatever.

Likewise, if I happen to find myself in favor of the WH, and want to aid them, I can do so, without having to go though any initiation, waiting on a leader to approve my membership, making enemies I never wanted, or any other impact on my day-to-day.

It's the sort of loose affiliation that makes faction association in game both easy and comfortable for the largest number of people. I don't want dragged into someone else's war/drama because the leader of my group broke up with their significant other, who then broke away and formed their own group and now the two attack each other on sight.. bleh. I left that kind of drama behind in High School. Yuck. And I've seen it happen in more than one game, so I certainly don't miss it here.

But, I am not unsympathetic either - a well organized, planned, thought out player-designed organization has its own rewards as well - comrades-in-arms when trouble comes calling, a reputation among other players, and can contribute greatly to the overall state of the game (look at The Fuel Rats for example). And I don't see pledging to a faction to really be all that different than what Power Play has to offer by joining a particular Power. In fact, the Power Play system could be scaled down, so to say, to allow for this very sort of thing - or revamped in such a way that this is how one engages Power Play entirely - by first pledging to a minor Faction that supports the Power for whom one wishes to Play.

For instance, if I decide I want to support Zach Hudson, I would first find a Faction that supports him - let's say LHS 221 Vision Systems, a Corporate organization based in LHS 221.
I devote some time to raising my Reputation and Influence with LHS 221 Vision Systems by taking on their menial tasks, putting in my time, until my status is updated to indicate my adoption as an LHS 221 Vision Systems member. Now I am given actual real and important missions, reserved for full-fledged faction members, and in the same manner of Rank Progression or Permits (only working), I am given a "Pledge Zach Hudon" mission - perhaps that "mission" is: "Go to the Livery and Equip an 'I ❤ Zach Hudson' Power Play decal to your ship", and when done, my status display is now updated to reflect my pledge to Zach Hudson, and by this I gain access to all the Zach Hudson Power Play options.

To simplify:
As a Nobody, I start working for a faction. In time, I win "Allied" status, and am given a "Join This Faction" mission, that brands me a member of said faction.
As a member of Said Faction, I receive different missions from That Faction - not available to the general public, who have not proven themselves.
After a number of successful Faction missions, I'm given a "Pledge Our Power" mission, and my status as a Member of Said Faction is replaced by a Power Play status instead.
Though no longer listed as a member of Said Faction, but as a member of That Faction's Power, I still receive That Faction Member missions, but I also receive Faction Member missions from other allied Factions, once I've achieved Allied status as well, without having to join that faction, and do not get "Join this Faction" missions, as I am now of A Higher Order - a member of the Power those factions support.

This would give depth and meaning to Factions and Powers that we simply do not have at this point, and really should not be all that difficult to implement, as the basics of these systems already exist.

And this should satisfy both the Clanny/Factiony folks, as well as their opposition, as both end up getting at least half of what they've wanted - those supporting a given faction be it purely NPC, or Player Submitted, can now properly see themselves (in-game) as members of that Faction. Those who fear player abuse of this can relax, as these would remain in the control of NPC's. And Player Group leaders can continue to lead their player groups without putting additional burdens on the servers - they still haven't recovered from 2.3 after all, and I'm not fully convinced they ever got over 2.2.

Today's Word: Compromise (n) : An arrangement no one loves, but everyone can agree to live with.
 
Roaming the Elite Dangerous galaxy I made some very alarming discoveries of control of player over in game assets. Admittedly being imperfect and full of questions I decided to trust you with this information so you can proceed to repair the spirit of Elite as appropriate.

First let me post a picture of the description of Wolf 406 that is louder than a thousand words. There is no denial. A group of natural entities who have no legal personality in the UK and definitely not being Frontier Development (the best description would be a player group) freely formulated the description, history and background of an in game system, their own player group and lore and managed to control one of the substantial in game assets to an extent that this description and history is permanently attached to the system and one of it's native factions.

With the help of many commanders I tried to modify, circumvent, try to find a write access to it, but we had to realize: it was the player group called AEDC who have full and permanent control over the in game asset Wolf 406 in terms of it's description, history. One could think they have stopped here, but this is not the case. With control there comes the hunger for more control.

Controlling the past the name and the lore of the minor faction was not enough. With coordinated actions they gained control of the stations of Hamilton Gateway, Rothfuss Landing and Zillig City in the system. One could think it was by fate, but there is substantial evidence that it was carefully planned and carried out by the player group, not the BGS or random players. Then came other systems. Today the player group acquired the past of their home system, the lore of the system and the MF, at least 20 additional systems and 40 stations though the MF they control and by their coordination of their group manpower and their existing assets.

But wait... there's more. They also control other in game assets as in game company logo as an AEDC decal that can be displayed in AEDC player faction's natural person members' ships.

And there's even more... I have alarming news from the Colonia that player groups that contributed to the establishment of the Colonia get the privileges to colonize the systems, establishing new assets and control them.

Now you know. Step up before it's too late, you have the spirit.

View attachment 118757
(Attachment does not work but it's the description of the Wolf 406 in the Starmap, so you can check it yourself.)

that isnt player control ....the control remain on npc...just the name of that faction is from players...
 

Robert Maynard

Volunteer Moderator
So after reading everyone's point of view I ask this question.
With 400 billion systems in game and many of npc factions to interact with how dose haveing fleets/guilds tags or more in depth mechanics effect or gate the solo experience?
I ask this not to start a fire I am just curious on why people think that way. If they are not forced to join one and it is not a content gate then why not.

Could you please define the full scope of "more in depth mechanics" in this context, thanks. :)
 
Last edited:
that isnt player control ....the control remain on npc...just the name of that faction is from players...

I see. Can you provide me pointers to the NPC that enables me to flash a cool AEDC logo on my ship? I also would like to apply for apprenticeship for the NPC mastermind who managed to organize conquering 26 systems, it's whereabouts would be highly appreciated as well. I also seek way to build reputation for the colonia NPCs just fr a system placeholder for the future. I also would like to make some minor adjustments to the Wolf 406 descriptions but I could not find the proper NPC, but I feel the search is over now. Your kind contribution is highly appreciated.
 
I see. Can you provide me pointers to the NPC that enables me to flash a cool AEDC logo on my ship? I also would like to apply for apprenticeship for the NPC mastermind who managed to organize conquering 26 systems, it's whereabouts would be highly appreciated as well. I also seek way to build reputation for the colonia NPCs just fr a system placeholder for the future. I also would like to make some minor adjustments to the Wolf 406 descriptions but I could not find the proper NPC, but I feel the search is over now. Your kind contribution is highly appreciated.

............
 
I also would like to apply for apprenticeship for the NPC mastermind who managed to organize conquering 26 systems, it's whereabouts would be highly appreciated as well.

We never speak to the top representatives of a faction, although I find most of the allied-level mission givers tend to be pretty much second in command so they probably have some kind of influence with the overall movements of the faction. Maybe one day, once the BGS gets a bit more fleshed out and NPCs (and their respective skill sets, personalities, motivations and loyalties) become more relevant, we might meet the head honchos of the minor factions.

Mind you, the head of the faction is too busy likely coordinating their subordinates so that they in turn can manage the running of a vast population that likely runs into the millions, if not the billions, while also trying to keep tabs on the activity of dozens of mercenary pilots. Mercenary pilots that sometimes like to claim ownership of the faction that employs them.
 

Deleted member 38366

D
As someone managing a Group controlling 28 Systems and being present in 32...

Yes, some in-game tools provided and a better "the reason we're here is to support this Faction - Game please recognize that" Integration would be greatly appreciated.

Things I really miss :
- ability to pledge to a Faction w/ IFF
- ability to better control how "our" Faction invests its resources (Expansion vs. Investment vs. Improvement of Planetary Base/Outpost/Station- or even System Quality/Population instead) instead of the purely Influence-based blunt tools
- Faction Management tools (overview of Information in one place instead of having to open 32 System Maps, plus Faction-wide Data such as Crime, Traffic and Daily recorded Inputs given of any type)
- Group Management (Group-wide chat, optionally replacing the pure individual Person-to-other-Person 1v1 Chat, augmented by an optional Group-wide Voice chat channel and i.e. specific Icons for all Faction Members in the Galaxy)
- some actual benefits, outside of being Allied. An actual "Home advantage", even if it's just a minor thing.
-> Authority greeting you or offering to escort if you enter System w/ low Ship health... Anything that tells you "You're home, this is your place. This area appreciates your dedication and effort" will work. Something. Anything.

Yup... definitely could use stuff like that.
Every day doing a daily collection of Data - including checking additional specific Systems-of-Interest - gets more tedious with every single System added.
And I've gotten quite efficient at checking 35+ Systems within a fairly short time after the daily Influence Update...

To me, it feels like Factions still run and are supposed to be managed by a V1.0 Meta - all while time has moved on and Player Groups have grown to considerable sizes.
Yet, the limited Group Tools provided in-game (if any) hardly progressed with that development at all. Almost everything imaginable relies to 100% on external Tools, since it would be point-blank unworkable using only in-game functions.
 
Last edited by a moderator:
So after reading everyone's point of view I ask this question.
With 400 billion systems in game and many of npc factions to interact with how dose haveing fleets/guilds tags or more in depth mechanics effect or gate the solo experience?
I ask this not to start a fire I am just curious on why people think that way. If they are not forced to join one and it is not a content gate then why not.
1)
Nineteen thousand. Not four hundred billion. Factions need an NPC population.

2)
Are you really suggesting "Solo or PG" as the option to being in your system?

3)
I keep saying this and you keep not getting it:
The "proper faction tools" that are on your shopping list are neither sufficient nor desired by Player Groups that do not adhere to your vision of what a player group IS and what it's FOR.
 
Last edited:
.
First let me post a picture of the description of Wolf 406 that is louder than a thousand words.

I kind of miss the point here.

That is a description.
Not a station that we control. Or a group / club where we control the entry.
The assets "we control" are under control of Wolf 406 Transport Co. An entity whose lore we try to form, again and again. So much is true, but that doesnt make us any different from what a single player can achieve.

And all of this has been created out of game. And all of this has been created by the magic hands of the Dungeon Masters.

We are deeply thankful for that. And we have experienced the limits of this approach. We had 2 community goals and a series of 5 under our name.

We'd prefer to have in game content. The current way is not the way to go. It doesnt scale. It is random in the end, because miscommunications and errors of other people can end up to choose your content. It will always be corrected someday, but you'll have to live and play with it for months.
Plus.... you always have to beg, and be nice.

So... no. There are no player controlled assets or content. There is lore. That has been greenlighted by FD, every single line.
 
Last edited:
To me, it feels like Factions still run and are supposed to be managed by a V1.0 Meta - all while time has moved on and Player Groups have grown to considerable sizes.
Yet, the limited Group Tools provided in-game (if any) hardly progressed with that development at all. Almost everything imaginable relies to 100% on external Tools, since it would be point-blank unworkable using only in-game functions.
This, I think, is a strong argument for updates to the galaxy map interface. Major ones. We already get snippets of information about expansions into other systems from the local news, but IMO a dedicated interface that allows you to look at all the systems a given faction is in would be a massive QoL boost.
 
As someone managing a Group controlling 28 Systems and being present in 32...

Yes, some in-game tools provided and a better "the reason we're here is to support this Faction - Game please recognize that" Integration would be greatly appreciated.

Things I really miss :
- ability to pledge to a Faction w/ IFF
- ability to better control how "our" Faction invests its resources (Expansion vs. Investment vs. Improvement of Planetary Base/Outpost/Station- or even System Quality/Population instead) instead of the purely Influence-based blunt tools
- Faction Management tools (overview of Information in one place instead of having to open 32 System Maps, plus Faction-wide Data such as Crime, Traffic and Daily recorded Inputs given of any type)
- Group Management (Group-wide chat, optionally replacing the pure individual Person-to-other-Person 1v1 Chat, augmented by an optional Group-wide Voice chat channel and i.e. specific Icons for all Faction Members in the Galaxy)
- some actual benefits, outside of being Allied. An actual "Home advantage", even if it's just a minor thing.
-> Authority greeting you or offering to escort if you enter System w/ low Ship health... Anything that tells you "You're home, this is your place. This area appreciates your dedication and effort" will work. Something. Anything.

Yup... definitely could use stuff like that.
Every day doing a daily collection of Data - including checking additional specific Systems-of-Interest - gets more tedious with every single System added.
And I've gotten quite efficient at checking 35+ Systems within a fairly short time after the daily Influence Update...

To me, it feels like Factions still run and are supposed to be managed by a V1.0 Meta - all while time has moved on and Player Groups have grown to considerable sizes.
Yet, the limited Group Tools provided in-game (if any) hardly progressed with that development at all. Almost everything imaginable relies to 100% on external Tools, since it would be point-blank unworkable using only in-game functions.

I see the point and some good things to add in your post. And I see the need for automation for managing 30+ systems and maybe a couple of cndidates for expansion.
But automation can't be done here if FD isn't giving an API that can read the data from their servers and I think also we won't get them just because they are afraid
that an API can kill their DB performance and affect overall game experience by badly designed requests to their Databases.

Regards,
Miklos
 
For what it's worth - I'm fully supportive of being able to pledge allegiance to in-game Minor Factions.
But until that is implemented I am going to assume the Following:
Ship Name Prefixes:
INV ShipName = Imperial Naval Vessel
FNS ShipName = Federation Naval Ship (I haven't actually seen this in the wild yet let me know if I'm wrong)
ADF ShipName = Alliance Defence Force.

Then on the Ship ID:
AID = The Allies (Alliance German)
PLA = Pilotos Libre Alianza (Alliance Spanish)
AEDC = Alliance Elite Diplomatic Corps
AOS = Alliance Office of Statistics.
DAWN = New D.A.W.N. (Alliance French)
[NULL] = [NULL] (independent Alliance)
SCL = Sap Core Legion (Alliance XBox)
TCF = Terran Colonial Forces (Alliance)
AA or ADLES (on a Fed rank locked ship) = Adle's Armada
AA or ANGEL (on a Empire rank locked ship) = Aislings Angels.
EDF = "I am Earth Defense Fleet"
TWH = The Winged Hussars (Polish)
TWT or WT = The White Templars
AI = Achenar Immortals
AI = Angeli Imperium
CI = Communism Interstellar
ICU = Interstellar Communist Union
CNTRL = CoNTRaiL
MoM = Mercs of Mikuun
UGC = United German Commanders
SEPP = Social Eliu People's Party (that's wrong sorry)
SDC = Smiling Dog Crew (or someone black hatting)
CODE = The Code
CANONN = CANONN
61 FE = 61 for Equality
DF or FROG = Diamond Frogs
DE or ECHO = Dark Echo
DA or DARK = Dank Armada
IPC = Independent Pilots Consortium
BBfA = Blood Brothers from Alrai
GOH = Guardians of Harmony
TIIQ = The Imperial Inquisition
9th XX = 9th Legion
13 XX= The 13th Legion
PC = Paladins Consortium
IHC = Official of Imperial High Command (you'd kinda want to be a name that can be googled)
MAGA = KOS
TOC = Time of Chaos
ROA = Reign of Annihilation (wait isn't he TOC?)
EGP = Elite Gaming Pilots (Russian)
GL or GHOST = Ghost Legion
EXO = EXO
109 or 109 PI ?? = Freelancers 109 Piscium
EIC = East India Company
BO or OMEGA = Black Omega
PBSF = Pixel Bandits Security Force
MÖBIUS = Wait - why am I seeing this in open?
EDC = Elite Dangerous Community (Facebook - though this is so much total random city that I would be very surprised if they ever thought to wear a tag)
LOSP = League of Solo Pilots uh "Hi dude, were you mode cycling and lost track?"






Uh that's all I can remember without consulting INARA.
And these are only what I ASSUME the Player Groups will be using. If any Groups have an "official" policy let's get a thread stickied.

But my point is - we should be making use of the tools we have been given to identify ourselves.
Even if we want better tools.
 
Last edited:

Deleted member 38366

D
For what it's worth - I'm fully supportive of being able to pledge allegiance to in-game Minor Factions.
But until that is implemented I am going to assume the Following:
Ship Name Prefixes:
INV ShipName = Imperial Naval Vessel
FNS ShipName = Federation Naval Ship (I haven't actually seen this in the wild yet let me know if I'm wrong)
ADF ShipName = Alliance Defence Force.

Then on the Ship ID:

Yup, true dat... Best use I could come up with for the SHIP IDs. It's all Optional though, which is good. I could imagine some Groups may want to permanently or occasionally stay "incognito" for various reasons.

ELITE-ShipID_61FE.jpg

ELITE-ShipID_61FE-2.jpg

ELITE-ShipID_61FE-3.jpg
 
Last edited by a moderator:
For what it's worth - I'm fully supportive of being able to pledge allegiance to in-game Minor Factions.
But until that is implemented I am going to assume the Following:
Ship Name Prefixes:
INV ShipName = Imperial Naval Vessel
FNS ShipName = Federation Naval Ship (I haven't actually seen this in the wild yet let me know if I'm wrong)
ADF ShipName = Alliance Defence Force.

Then on the Ship ID:
AID = The Allies (Alliance German)
PLA = Pilotos Libre Alianza (Alliance Spanish)
AEDC = Alliance Elite Diplomatic Corps
AOS = Alliance Office of Statistics.
DAWN = New D.A.W.N. (Alliance French)
[NULL] = [NULL] (independent Alliance)
TCF = Terran Colonial Forces (Alliance Xbox)
AA (on a Fed rank locked ship) = Adle's Armada
AA (on a Empire rank locked ship) = Aislings Angels.
EDF = Viktore's Fans
TWH = The White Hussars (Polish)
TWT = The White Templars
AI = Achenar Immortals
AI = Angeli Imperium
CI = Communism Interstellar
ICU = Interstellar Communist Union
CNTRL = CoNTRaiL
MoM = Mercs if Mikuun
SEPP = Social Eliu People's Party (that's wrong sorry)
SDC = Smiling Dog Crew (or someone black hatting)
CODE = The Code
CANNON = CANNON
61= = 61 for Equality
DF or FROG = Diamond Frogs
DE = Dark Echo
DA = Dark Armada

Uh that's all I can remember without consulting INARA.

But my point is - we should be making use of the tools we have been given to identify ourselves.
Even if we want better tools.

EDF=Earth Defense Fleet
One of the first 10 player minor factions introduced into Elite Dangerous.
I just want to correct the record.
[video=youtube_share;EG_h8fe1_xg]https://youtu.be/EG_h8fe1_xg[/video]
 
Last edited:
As someone managing a Group controlling 28 Systems and being present in 32...

Yes, some in-game tools provided and a better "the reason we're here is to support this Faction - Game please recognize that" Integration would be greatly appreciated.

Things I really miss :
- ability to pledge to a Faction w/ IFF
- ability to better control how "our" Faction invests its resources (Expansion vs. Investment vs. Improvement of Planetary Base/Outpost/Station- or even System Quality/Population instead) instead of the purely Influence-based blunt tools
- Faction Management tools (overview of Information in one place instead of having to open 32 System Maps, plus Faction-wide Data such as Crime, Traffic and Daily recorded Inputs given of any type)
- Group Management (Group-wide chat, optionally replacing the pure individual Person-to-other-Person 1v1 Chat, augmented by an optional Group-wide Voice chat channel and i.e. specific Icons for all Faction Members in the Galaxy)
- some actual benefits, outside of being Allied. An actual "Home advantage", even if it's just a minor thing.
-> Authority greeting you or offering to escort if you enter System w/ low Ship health... Anything that tells you "You're home, this is your place. This area appreciates your dedication and effort" will work. Something. Anything.

Yup... definitely could use stuff like that.
Every day doing a daily collection of Data - including checking additional specific Systems-of-Interest - gets more tedious with every single System added.
And I've gotten quite efficient at checking 35+ Systems within a fairly short time after the daily Influence Update...

To me, it feels like Factions still run and are supposed to be managed by a V1.0 Meta - all while time has moved on and Player Groups have grown to considerable sizes.
Yet, the limited Group Tools provided in-game (if any) hardly progressed with that development at all. Almost everything imaginable relies to 100% on external Tools, since it would be point-blank unworkable using only in-game functions.

Very eloquently put! Most player groups in the game are a benefit to the game. I believe the logistic of expansion (working out what the hell is happening in systems in which you have a presence), and mechanics of expansion (from where to where) are designed for smaller presences thatt your group - good effort getting to 32 by the way. I stopped the BGS with my friends a long time ago at controlling 6 and presence in 12 (hey cool down timers were longer). With 5-7 players the logistics to work out what was happening (there was a fair amount of pp inflience bombing around our area at the time), took a couple of hours every day. Not fun. Even with the advent of the "faction summary" in local news, I imagine 32 is a lot. I think I would be downloading eddb into a database and working out the minimum number of systems I had to visit to read the faction summary for at your size!

I understand the desire for recognition that this is home turf, to reward the effort pt in by players to achieve control of the systems, and control to actually give some control, I think it needs to be carefully handled to avoid putting too much content behind player controlled gates. A lot of hat you suggest seems benign, I would pick out "excorting low health ships" as an example of a step to far between the balance of groups and independent pilots. I suspect it was off the top of your head example.

Simon
 
Back
Top Bottom