@FDev: My G5 C8 OC Power Plant is pumping out 43% power, while in this new Update 2 only 40% max is attainable. Your move Fdev.
I think there's still a fair difference in what's achievable with power distributors (old = 48.1 across the board, new = 45.3), i'm pretty sure this isn't even the best roll out there. I've heard of 52 across the board.
Not all player ships are outfitted for combat....
Actually it is so easy now to get a maxxed out module
But why? Why is there always this push to make things more complicated than they have to be?
Can somebody say to Braben to remove the material requirements during the besta testing? It is just a waist of time to look for the materials in beta server...
Previously, the result of engineering looks like a prototype component that is unique.
can we make engineered components not restored when you have a insurance claim?
Seems very odd that we have a mechanic called engineers that make unauthorized modifications to your ship and then these seemingly unauthorized mods get restored by the pilots fed as if they were factory options.
Either that, or can we just get rid of engineers as they have been portrayed in the game so far and just make them representatives of the various ship manufacturers that give you a kind of progression with manufacturers to get their juicy exclusive options.
Something that just makes a tiny bit of sense instead of creating lore that completely conflicts with the desired gameplay and then telling everyone to ignore the conflict.
- Reinforced:
Damage Reduction: 12%->15% (back to where it is in live), also fix a numerical error that resulted it odd results from crafting lvl 1-4 recipes