So I've read your response and I appreciate you explaining your view. I'll respond in kind but rp here already put it in simpler terms...
To expand my response though Darkfyre99; and to pre-amble it... I am a bubble dweller but I am also a one ship, one fit player who heavily works the background sim. I don't hot-swap modules constantly and I fly a support focused Python equipped for exploration and mission running. You can check out the fit here if you are interested. This change means that I can drop my ADS in favor of a fuel transfer limpet so that during those times I decide to leave the bubble I can fully support others while still being able to engage in exploration content.
I will say I do agree with the motivation behind your desire to have meaningful fitting choices. However I have a different perspective on exploration and fitting. I personally see the ultra-light-weight super high jump range focus to be a problem with exploration and not as a good thing. Sure traveling fast across the galaxy can be nice but these high range ships should be niche, not the exploration meta.
In my opinion these light weight tissue paper exploration builds being the meta is a huge problem when it comes to exploration and the only reason players have been able to get away with using this mindset 100% of the time while exploring is because outside of pilot error there is literally zero danger while exploring. This makes exploration gameplay meh and relegates it entirely to sight seeing, especially for extremely experienced high skill pilots with extremely low error rates.
The FSS becoming a module part of all ships makes sense on so many levels; starting at the fact that logically no space craft this far into the timeline of the Elite galaxy would realistically be traveling without the ability to identify bodies and signals in a system as an innate and built in part of the ship. Moreover only 6 of our currently 36 available ships in game have a class 1 internal. Every single other hull in game when fitting a discovery scanner is putting a tiny module in a compartment that is at least twice the size of the module placed in it. This is unrealistic space management on a ship that is illogical and very frustrating for myself and a lot of people in my circle who have been forced to underclass their internals for years to accomplish exploration in larger ships.
As more and more content is able to be engaged with outside the bubble I suspect you will become more appreciative of this change as engaging with that new exploration content is likely going to require or encourage the use of new or existing modules.
Thanks for the thoughtful response.
I didn't expect people to agree with me (I'm well aware my play style falls outside the mainstream), I just wanted to express my disappointment at rather than having new outfitting choices added to the potential exploration toolkit, we've had yet another one removed. I'll survive this disappointment, like I have the others. This is still the best dang space ship game out there, bar none.