Patch Notes Update Beyond - Chapter Four - Beta (Week 2)

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A lie is a lie and truth is the truth. Calling what it is can never be an insult. The devs are no holy beings, mind you. But if it wasn't a lie then it's just another prove that they don't do any in-house testing. But what else are change logs good for if no one can rely on them? Just for make us cheering up?

Mind you, here's one of the greatest white knights talking to you, not just your average whiner...

Assuming malicious behaviour rather than a mistake is not a good thing, especially from someone as heavily armed as a knight.
 
Constantly challenging my patience is perforation my armor, unfortunately. Not that this was the first time. I'm already a while around here...

Yeah devs, listen to the man, he is serious and demands answers!!

Switched the Discovery Scanner to a built in module, that is fitted to all ships. This frees up a slot for players to use. Refunded credits too

Awesome [up]
 
Question: why are there separate binds for entering and exiting FSS mode instead of a single enter/exit bind? It's really annoying having to waste two keys just to enter and exit FSS. It would be like if you had separate buttons for turning off flight assist and turning it on.
 
Question: why are there separate binds for entering and exiting FSS mode instead of a single enter/exit bind? It's really annoying having to waste two keys just to enter and exit FSS. It would be like if you had separate buttons for turning off flight assist and turning it on.

Good point, I was wondering about that myself the other day as to why there isn't a toggle function for the thing.
 
Question: why are there separate binds for entering and exiting FSS mode instead of a single enter/exit bind? It's really annoying having to waste two keys just to enter and exit FSS. It would be like if you had separate buttons for turning off flight assist and turning it on.

I've always been using UI Back on my HOTAS for closing Galaxy Map and System Map rather than using the same bind that opens them, so using UI Back for closing FSS hasn't really bothered me, but because you can open and close Galaxy Map or System Map using the same keybind, it would be consistent that you could also do the same in FSS.
 
Switched the Discovery Scanner to a built in module, that is fitted to all ships. This frees up a slot for players to use. Refunded credits too
[heart] Love you! [heart]


Thank you very much for making the discovery scanner integral!
This single change alone makes exploring in small ships a lot more viable.
All i am waiting for now is a lightweight modification to the SRV hangar...
This.
I lose 3ly because of SRV bay and Hauler loses ~5ly. Lightweight SRV is the final thing remaining to "complete" this exploration update.
 
I've always been using UI Back on my HOTAS for closing Galaxy Map and System Map rather than using the same bind that opens them, so using UI Back for closing FSS hasn't really bothered me, but because you can open and close Galaxy Map or System Map using the same keybind, it would be consistent that you could also do the same in FSS.

You can't, I tried it.
 
Question: why are there separate binds for entering and exiting FSS mode instead of a single enter/exit bind? It's really annoying having to waste two keys just to enter and exit FSS. It would be like if you had separate buttons for turning off flight assist and turning it on.

Yep, it´s there since beta 1 and was mentioned then already. Hopefully the developers will sort this out and make it just one command to enter or leave, because that would leave the option to bind the other key to something more usefull like leaving the DSS, even with a HOTAS with ample knobs and switches the current controls demand too many bindings.
 
Wow, lots of good stuff. I'm intrigued by the balance pass to the HYS cannons, they got hit hard by the nerf bat before. I'll be paying the sarge a visit tonight!

Yep, it´s there since beta 1 and was mentioned then already. Hopefully the developers will sort this out and make it just one command to enter or leave, because that would leave the option to bind the other key to something more usefull like leaving the DSS, even with a HOTAS with ample knobs and switches the current controls demand too many bindings.

Yep it's already a lot for my Thrustmaster TWCS, I'm looking at my broken x55 wondering if maybe I want to risk buying an x56.
 
Overall, a nice set of fixes, thanks @Fdev! Still a lot outstanding, and I'm sure a lot of new ones to be found, but the game is really shaping up!

Gave it a very brief run but looking forward to get more into it and especially try out the mining.

Keep up the great work, team!

[*]Ensure the system scan intermediate zoom background is limited to the overlay grid region (should make intermediate zoom levels more comfortable on VR)
Excellent! Except, like a -lot- of other in-game elements (and not all restricted to VR), it moves/rotates when you move your head. It's a lot better than it was, though.

[*]Probes should fire based on the targeting reticule instead of the direction you are looking
Good to see this fixed, but shame it was fixed in this way. Would have liked the targeting reticule to move with the head movement instead, and keep the fire-where-looking mechanic. Maybe a future option?

[*]Switched the Discovery Scanner to a built in module, that is fitted to all ships. This frees up a slot for players to use. Refunded credits too
Waii....what?! Wow, unexpected this is! Thanks for the extra slot, this will be very nice indeed. Personally would have preferred to see a "Scanner Rack" module into which multiple scanners could be installed, but this is pretty nifty nevertheless.


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Yeah. Makes sense too as it is now vital for most parts of the game. The only downside is that Nav beacons will become pointless again.

Yeah, good point. Figured it was actually a pretty good way to encourage more players to NavBeacons. You know what, thinking about it more, FDev didn't react to Explorer's feedback or wishes who have been requesting something like this for ages, they caved in to the pew-pew and Cr/Hr crowds screaming about needing an additional module in their overpowered combat craft and min-maxxed cargo haulers.
 
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Hits a lot of the issues I had... I love this line "Balanced the dirt/scratches on the cockpit glass"...

Why is that even a thing? Can't I get the service department to wash my windscreen and buff out the scratches every now and again?! Let alone the fact that a BRAND NEW SHIP already has a scuffed and scratched cockpit?
 
No, I get it. So now we need 1 module for exploration (the surface scanner) but at least 8 for mining! So outfitting a ship for discovery is less of a thing now (apart from the weight). I can see how that could be taken as a belittling of that career path. But hey, everyone loves free stuff right! /s

Personally, and this is pure speculation, I think FD may have ballsed up slightly by making the FSS functionality (along with all the analysis mode stuff) fundamentally built-in to the game. Then, when it was reported as a bug that you could use the FSS without fitting an ADS someone suddenly went ... "oh! crap!! we didn't think of that". The fix? Claim that the ADS is now a built-in. Like I said earlier - genius!

I get why people dont like it.... however i am just trying to look big picture . To me exploring should be a huge career.... scanning the planets in a system i would say is just 1 part of exploring. A proper explorer i think should be interested in looking at what is on the surface, using some of the mining gear to find interesting things and take samples and photographic gear to take extra detailed scans.

of course that gear is not in the game yet and (AFAIK) there is no point having mining gear as you cant take samples (other than the normal materials) however trying to be glass half full and look to the future, one day i hope this stuff gets added.
 
You can't, I tried it.

Did you mean that you tried to set closing FSS to UI Back but couldn't? Or that you tried to set Open FSS and Close FSS to the same binding? Yeah, you can't bind them on the same key, and what I meant is that because you can open and close System Map and Galaxy Map with the same binding, Frontier should be consistent and allow the same with FSS.

Also, it would be better that I could open System Map and Galaxy Map from FSS, now I have to exit FSS first.
 
Am i the only one who would love collector limpets to be redesigned? I find it even more frustrating to use now than before.
Besides that! Great beta 2 patch! I really like it!
 
AFAIK they haven't altered the collectors, why do you find them worse now?

Question: why are there separate binds for entering and exiting FSS mode instead of a single enter/exit bind? It's really annoying having to waste two keys just to enter and exit FSS. It would be like if you had separate buttons for turning off flight assist and turning it on.

Agreed [up]
 
  • Fissures - setting the correct 'Seismic charge' into fissures will split the asteroid apart, allowing the deep core materials to be mined

Greetings.
I like your train of thought, Frontier. And I would like to ask a few questions about
Seismic charzhe.

  • time to detonation - what does it depend on?
  • Detonation - why from the moment of detonation of the charge to the total explosion
such a "big" break? It looks unnatural

  • In the left menu there is a functional for early detonation - why there is no "hot key" (for external cameras) or functionality when selecting a charge in the target, visually selecting it on the asteroid.
For example, holding the Seismic start key is more than 5 seconds long.​
___

Thanks for attention. Good luck
 
QUESTION

The discovery module that now comes built into all ships, is this the module used to scan systems for planets and USS, or is it the thing that fires the surface probes? I'm hoping it's the former (makes more sense).

ps - I'm a console gamer, thus my ignorance on all things beta.
 
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It's the former.

Thanks. Does this new scanner interact with Nav beacons remotely, giving us a full system map of populated systems without the need to "do all the fancy stuff" (in other words, just a honk), and does this also include USS, or are those not tied to Nav beacons?

I'm assuming if it does not support "remote download", we can still visit the Nav beacon and scan it directly. I'm all for the new exploration tools, but I shouldn't need them in populated systems. Even my small hometown has a Tourist Information Center :D
 
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