Overall, a nice set of fixes, thanks @Fdev! Still a lot outstanding, and I'm sure a lot of new ones to be found, but the game is really shaping up!
Gave it a very brief run but looking forward to get more into it and especially try out the mining.
Keep up the great work, team!
[*]Ensure the system scan intermediate zoom background is limited to the overlay grid region (should make intermediate zoom levels more comfortable on VR)
Excellent! Except, like a -lot- of other in-game elements (and not all restricted to VR), it moves/rotates when you move your head. It's a lot better than it was, though.
[*]Probes should fire based on the targeting reticule instead of the direction you are looking
Good to see this fixed, but shame it was fixed in this way. Would have liked the targeting reticule to move with the head movement instead, and keep the fire-where-looking mechanic. Maybe a future option?
[*]Switched the Discovery Scanner to a built in module, that is fitted to all ships. This frees up a slot for players to use. Refunded credits too
Waii....what?! Wow, unexpected this is! Thanks for the extra slot, this will be very nice indeed. Personally would have preferred to see a "Scanner Rack" module into which multiple scanners could be installed, but this is pretty nifty nevertheless.
EDIT:
Yeah. Makes sense too as it is now vital for most parts of the game. The only downside is that Nav beacons will become pointless again.
Yeah, good point. Figured it was actually a pretty good way to encourage more players to NavBeacons. You know what, thinking about it more, FDev didn't react to Explorer's feedback or wishes who have been requesting something like this for ages, they caved in to the pew-pew and Cr/Hr crowds screaming about needing an additional module in their overpowered combat craft and min-maxxed cargo haulers.