Tweaked Guardian material drop rate, in an effort to make it more balanced across the different rarities
Can you clarify, does this mean it should be easier to get some of the rarer materials? Or did you make some stuff drop less?
Tweaked Guardian material drop rate, in an effort to make it more balanced across the different rarities
Because there's already too few exploration tools in the game, to the point where you can fit everything you need in a Hauler, and still have a slot left over for an optional extra. With this change, there are now even fewer reasons to sacrifice jump range for more optional modules slots, meaning that "do everything" exploration ships won't have to sacrifice jump range for utility. This in turn means fewer interesting decisions that need to be made during outfitting, and that means fewer interesting decisions will need to be made out in the black as well.
For example, the basic exploration Hauler can't equip both Shields (making landing on planets much safer) and an SRV (can only be used after landing on planets) without sacrificing necessary exploration equipment. Now there's no need to choose.
For another example, my exploration/passenger ship Emerald Dawn (an Asp X) cannot equip two from this list of three modules, due to the limitations in optional slots: AMFU, repair limpets, or a cargo hold. This limits my choices to an AFMU (giving me greater freedom to "hot jump"), or a cargo hold. I also can't equip repair limpets, for that I'd need a cargo hold as well, which would require sacrificing some basic exploration equipment.
As far as I'm concerned, it's the limitations that we have to overcome that makes better gameplay. Fewer limitations results in less interesting gameplay, especially in the part of the game that doesn't have the luxury of instantaneous outfitting changes.
A very happy day indeed! Long live the DBX!
Plus they only give back what you paid for it, no interest or nothing. Great for new players, but us loyal customers are getting shafted again.
it's 15:10 as I type this.
Are we there yet?
Because there's already too few exploration tools in the game, to the point where you can fit everything you need in a Hauler, and still have a slot left over for an optional extra. With this change, there are now even fewer reasons to sacrifice jump range for more optional modules slots, meaning that "do everything" exploration ships won't have to sacrifice jump range for utility. This in turn means fewer interesting decisions that need to be made during outfitting, and that means fewer interesting decisions will need to be made out in the black as well.
For example, the basic exploration Hauler can't equip both Shields (making landing on planets much safer) and an SRV (can only be used after landing on planets) without sacrificing necessary exploration equipment. Now there's no need to choose.
For another example, my exploration/passenger ship Emerald Dawn (an Asp X) cannot equip two from this list of three modules, due to the limitations in optional slots: AMFU, repair limpets, or a cargo hold. This limits my choices to an AFMU (giving me greater freedom to "hot jump"), or a cargo hold. I also can't equip repair limpets, for that I'd need a cargo hold as well, which would require sacrificing some basic exploration equipment.
As far as I'm concerned, it's the limitations that we have to overcome that makes better gameplay. Fewer limitations results in less interesting gameplay, especially in the part of the game that doesn't have the luxury of instantaneous outfitting changes.
Sorry. I totally disagree with you.
The more flexibility we have, the better.
Switched the Discovery Scanner to a built in module, that is fitted to all ships. This frees up a slot for players to use.
Commanders, the downtime of the beta server has been extended while we update it with the Beyond - Chapter Four Mining and Squadrons changes. As soon as the server is available, we'll let you know!
Those that are complaining about the ADS, i have a simple solution- leave a slot empty in your build and carry on making your 'interesting' decisions. Then the rest of us will just get on with our lives.
Most of my DSS's are so old and worn, the one on my AspX is being held together with rubber bands and duct tape, I'm glad I get something in return at all, so stop whining.
Give me an extra slot and I'll be very tempted to add a passenger cabin, because I think all ships should be able to take on passengers (I've yet to own a car that couldn't fit 3 other people in it).
By how much?Commanders, the downtime of the beta server has been extended while we update it with the Beyond - Chapter Four Mining and Squadrons changes. As soon as the server is available, we'll let you know!
Commanders, the downtime of the beta server has been extended while we update it with the Beyond - Chapter Four Mining and Squadrons changes. As soon as the server is available, we'll let you know!
Very nice!
But, limpet controller racks when!?
Switched the Discovery Scanner to a built in module, that is fitted to all ships. This frees up a slot for players to use.