I want to set about the new beta before the 9-5ers get home! Bragging rights at stake here!
Whereas we don't own a 4 seater car! as they sit empty most of the time!
If you think so... Good luck trying planetary scan missions without the use of a nav beacon then.
I have been tempted to swap out the rear passenger module for a cargo hold, but it's a bit more work IRL than ED's outfitting screen [haha]
Because there's already too few exploration tools in the game, to the point where you can fit everything you need in a Hauler, and still have a slot left over for an optional extra. With this change, there are now even fewer reasons to sacrifice jump range for more optional modules slots, meaning that "do everything" exploration ships won't have to sacrifice jump range for utility. This in turn means fewer interesting decisions that need to be made during outfitting, and that means fewer interesting decisions will need to be made out in the black as well.
For example, the basic exploration Hauler can't equip both Shields (making landing on planets much safer) and an SRV (can only be used after landing on planets) without sacrificing necessary exploration equipment. Now there's no need to choose.
For another example, my exploration/passenger ship Emerald Dawn (an Asp X) cannot equip two from this list of three modules, due to the limitations in optional slots: AMFU, repair limpets, or a cargo hold. This limits my choices to an AFMU (giving me greater freedom to "hot jump"), or a cargo hold. I also can't equip repair limpets, for that I'd need a cargo hold as well, which would require sacrificing some basic exploration equipment.
As far as I'm concerned, it's the limitations that we have to overcome that makes better gameplay. Fewer limitations results in less interesting gameplay, especially in the part of the game that doesn't have the luxury of instantaneous outfitting changes.
Sorry. I totally disagree with you.
The more flexibility we have, the better.
Pretty sure that Sleut, like the post he was quoting, was being sarcastic.
Stellar Forge
- Fixed some Class V gas giants being overly bright pink
- Switched the Discovery Scanner to a built in module, that is fitted to all ships. This frees up a slot for players to use. Refunded credits too
...and Im stuck in my office... *grumble*
Exploration
[*]Switched the Discovery Scanner to a built in module, that is fitted to all ships. This frees up a slot for players to use. Refunded credits too