BGS changes: Learnings/Issues/comments

Hmm.



Guess we'll see now if resolving Conflict Zones actually has an impact now, compared to bond transactions.


Question on this - if you have a large Inf gap at the start of the shooting, do you still need to engage with the CZ or, all else being equal, after 7 days will you, by dint of having higher influence, win the war and asset etc?
I suppose what I am asking is - what wins wars? Influence after 7 days or whomever won more days of the war?
 
Question on this - if you have a large Inf gap at the start of the shooting, do you still need to engage with the CZ or, all else being equal, after 7 days will you, by dint of having higher influence, win the war and asset etc?
I suppose what I am asking is - what wins wars? Influence after 7 days or whomever won more days of the war?

As it has been described by FD, influence appears to have been decoupled entirely from conflict resolution. Matching influence triggers the conflict. Currently testing to see what happens next. My beta experience was that inf was frozen for the duration, with massive influence moves following conclusion. If this is working as intended it raises a lot of questions on what the hell is operating in the background.

Conflicts are apparently won by conflict actions moving the conflict "bar/slider/thingy" and counted on a daily(!?!) basis. This bar apparently updates more than daily.

Michael Brookes would be proud of the explanations given to date.
 
As it has been described by FD, influence appears to have been decoupled entirely from conflict resolution. Matching influence triggers the conflict. Currently testing to see what happens next. My beta experience was that inf was frozen for the duration, with massive influence moves following conclusion. If this is working as intended it raises a lot of questions on what the hell is operating in the background.

Conflicts are apparently won by conflict actions moving the conflict "bar/slider/thingy" and counted on a daily(!?!) basis. This bar apparently updates more than daily.

Michael Brookes would be proud of the explanations given to date.

I am smelling some irony here....
 
As it has been described by FD, influence appears to have been decoupled entirely from conflict resolution. Matching influence triggers the conflict. Currently testing to see what happens next. My beta experience was that inf was frozen for the duration, with massive influence moves following conclusion. If this is working as intended it raises a lot of questions on what the hell is operating in the background.

Conflicts are apparently won by conflict actions moving the conflict "bar/slider/thingy" and counted on a daily(!?!) basis. This bar apparently updates more than daily.

Michael Brookes would be proud of the explanations given to date.

That's some change if true, as it means that you need to engage actively with all ongoing conflicts (assuming you want t win them) as opposed to just getting into Coup position and leave the CZs alone and you would just win by default assuming no other activity (or hammering missions etc. in the warm-up phase and again, leaving the CZs alone as the war is effectively won before a shot is fired). It draws into doubt those pacifist tactics.
So the new system can mean multiple conflicts active at one time, and you may need to engage somewhat with each to win them, even if nobody is opposing you.

I've a coup conflict pending as of this morning so will see how that one goes...
 
That's some change if true, as it means that you need to engage actively with all ongoing conflicts (assuming you want t win them) as opposed to just getting into Coup position and leave the CZs alone and you would just win by default assuming no other activity (or hammering missions etc. in the warm-up phase and again, leaving the CZs alone as the war is effectively won before a shot is fired). It draws into doubt those pacifist tactics.
So the new system can mean multiple conflicts active at one time, and you may need to engage somewhat with each to win them, even if nobody is opposing you.

I've a coup conflict pending as of this morning so will see how that one goes...


Yup. This is correct. During Beta, I won a war for a faction, winner on 20% influence, loser on 60% influence.

Unfortunately, Beta showed that really, only Bonds hand any real influence on winning a war. Many other activities didn't. On the plus side, I'm much more willing to engage in conflicts for minor assets now.
 
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Yup. This is correct. During Beta, I won a war for a faction, winner on 20% influence, loser on 60% influence.

Unfortunately, Beta showed that really, only Bonds hand any real influence on winning a war. Many other activities didn't. On the plus side, I'm much more willing to engage in conflicts for minor assets now.

Dav on yesterdays livestream stated that (1) Values have been tweaked to make CZ/Objectives far more effective (2) that there are diminishing returns for a single cmdr doing the same repeated action (aka single bond cashing) and (3) further tweaking WILL happen based on our activities and reporting.

Only thorough testing will tell.
 
Dav on yesterdays livestream stated that (1) Values have been tweaked to make CZ/Objectives far more effective (2) that there are diminishing returns for a single cmdr doing the same repeated action (aka single bond cashing) and (3) further tweaking WILL happen based on our activities and reporting.

Only thorough testing will tell.

Guess I gotta go to war now :D
 
Yup. This is correct. During Beta, I won a war for a faction, winner on 20% influence, loser on 60% influence.

Unfortunately, Beta showed that really, only Bonds hand any real influence on winning a war. Many other activities didn't. On the plus side, I'm much more willing to engage in conflicts for minor assets now.

Cheers for that. Good info.
So to win a war now, will I need to visit the CZs daily? Or will just winning one or two days of the 7 (and drawing the other days, assuming no opposition activity) do it for me?
 
Cheers for that. Good info.
So to win a war now, will I need to visit the CZs daily? Or will just winning one or two days of the 7 (and drawing the other days, assuming no opposition activity) do it for me?

You need to win four of the days. tl;dr it's a best of 7.

EDIT: Actually. Yes. You could win with just one day, but that's assuming absolutely nobody does anything for the opposing force. I personally wouldn't hedge my bets on that.
 
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Cheers for that. Good info.
So to win a war now, will I need to visit the CZs daily? Or will just winning one or two days of the 7 (and drawing the other days, assuming no opposition activity) do it for me?

Most wins over the seven days will win so yes 1 win should give you victory of all other days are draws.
worked like that in beta
 
Bit of a weird one, and I'm scared to do it.

It seems bounties can be claimed anywhere, regardless of faction, and Interstellar Factors can equally be used. In other words:
- Get bounties for some random faction. Dock at a station in a system where that faction *is not* present. You can still hand in the bounties at full value; and
- Get bounties for Faction A, go to a station owned by Faction A, where an Interstellar Factors is present. You can hand in Faction A's bounties either to the usual authority contact, or via the Interstellar Factors (at -25%)

Both of these contradict pre-3.3 functionality, which was:
- You could only hand in bounties if the faction was present in the system; and
- You could only use IF to claim bounties if the faction *wasn't* present.

Probably a bug.
 
Bit of a weird one, and I'm scared to do it.

It seems bounties can be claimed anywhere, regardless of faction, and Interstellar Factors can equally be used. In other words:
- Get bounties for some random faction. Dock at a station in a system where that faction *is not* present. You can still hand in the bounties at full value; and
- Get bounties for Faction A, go to a station owned by Faction A, where an Interstellar Factors is present. You can hand in Faction A's bounties either to the usual authority contact, or via the Interstellar Factors (at -25%)

Both of these contradict pre-3.3 functionality, which was:
- You could only hand in bounties if the faction was present in the system; and
- You could only use IF to claim bounties if the faction *wasn't* present.

Probably a bug.

I noticed that as well. Was able to hand in bounties in our home system that were definitely from factions not anywhere near there.
 
Hmm.. This most recent tick scares me too... I did a bunch of missions doing criminal activity against other factions. In all cases, I was the major jurisdiction, but the crimes were attributed against the target faction (so, powerplant destructions and the like). Despite doing many missions in the same systems, I've had an overall drop across almost all those systems, while my others are idle. Maybe it's the expansion state, and *only* exploration data will repair it.
 
Bit of a weird one, and I'm scared to do it.

It seems bounties can be claimed anywhere, regardless of faction, and Interstellar Factors can equally be used. In other words:
- Get bounties for some random faction. Dock at a station in a system where that faction *is not* present. You can still hand in the bounties at full value; and
- Get bounties for Faction A, go to a station owned by Faction A, where an Interstellar Factors is present. You can hand in Faction A's bounties either to the usual authority contact, or via the Interstellar Factors (at -25%)

Both of these contradict pre-3.3 functionality, which was:
- You could only hand in bounties if the faction was present in the system; and
- You could only use IF to claim bounties if the faction *wasn't* present.

Probably a bug.

Yeah, I raised that in beta. No reply from fdev.
 
Happiness

Our faction is a leader in 20 systems, has 1 war ongoing in a system we try to conquer and then there is 3 systems where we want to retreat from for powerplay reasons. Every system is in happy state but the happiest system is the one we try to retreat from. It is the highest influence from the 3. I suppose the ongoing war is now affecting the happiness state only in the systems we are already a leader in.

Just for you to know when figuring out how the BGS is changed.
 
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