Jane Turner
Volunteer Moderator
Great if you only work with one faction.
https://www.dropbox.com/s/fz4uqxx9ax289g6/Elite - Dangerous (CLIENT) 31_10_2018 10_53_42.mp4?dl=0
This account ran visited and run missions in all the systems that are showing as no system info
Can you give an example system? I can check out plenty without having to physically go there. And don't forget, Squadrons will allow you to track the systems your squadron is affiliated with.
Great if you only work with one faction.
Unless you don't belong to any squadron.
You can sell carto of the system you are in but not the ones from closest neighbours.
I'm assuming one positive for differing states per system for a faction is that war states no longer restrict influence gain in non war state systems for the same faction? Maybe a bit too early for confirmation but it stands to reason right? This is the reason I stopped with the BGS and if not an issue I will definitely get involved again...
My guess (for testing is that it is a simple difference between the positive and negative buckets we already have)
These figures were given by FD. They were near enough impossible to test while the buckets were hidden
- Boom: trade (1) Exploration (1) piracy(-1)
- Bust: trade (-1) Exploration (-1) piracy (1)
- Civil: Unrest: Trade (-2) Bounties (-1) Murder (1) Fines (2) Combat Bond (-2)
- Famine: Food trade (-2) Exploration (-1)
- Outbreak: Medicine Trade (-2) Exploration (-1)
- Lockdown: Black Market (1) bounties (-1) murder (1)
The one in the livestream had one of economy and security listed, so ... while it might not be quite a bucket so much as a seesaw now, I think they will have effects.Given my limited testing to date I'm assuming that the scenarios have similar influence level effects as single missions as the time taken to complete would be consistent - As FOTM the could have outsized effects. Do we have any idea of whether the scenarios will also have state bucket effects?
I'm assuming one positive for differing states per system for a faction is that war states no longer restrict influence gain in non war state systems for the same faction? Maybe a bit too early for confirmation but it stands to reason right? This is the reason I stopped with the BGS and if not an issue I will definitely get involved again...
It wasn't clear to me whether the new CZs still require your to go to a station to submit bonds, or it is simply a question of staying in the CZ and fight wave after wave of enemies.
If the latter, this seems to have the potential for "healies4feelies" exploitation.
I fear the latter - but not had chance to test it
yeah, I am just really conflicted. On the one hand I am keen and excited to get going with the new mechanics, and figure out ways to manage the new multi-states per system.
But all of that is overshadowed by the current and future botting and exploitation in the BGS (and PP). If not addressed (and so far it hasn't been at all), either BGS play will disappear (or everybody will hide their activities for fear of being noticed), or everybody will start to run bots to survive. That would be terribly sad. I am really concerned.
Didn't they say that after a while the next wave comes automatically? That means they don't have to leave at all