Didn't they say that after a while the next wave comes automatically? That means they don't have to leave at all
It resets if you jump out and in again.... I hung round for a good 5-10 minutes at the end of the last one I did and nothing happened? Maybe it takes longer?
I'm doing a high intensity one now, having done low and medium. Will hang around longer this time.
Sitting here now post-CZ resolution, 25 minutes later, still hasn't restarted.
And just if people were curious
- Low Intensity - Small Rep, Moderate Influence (Need to verify this)
- Medium Intensity - Moderate Rep, Moderate Influence
- High Intensity - Significant Rep, Moderate Influence
So, looks like contributions are equal, and intensity just affects CZ rewards and number of kills needed. Kills seem to contribute equally to resolving the CZ, but ships seem *waaaay* tougher than current live build.
I have no idea what effect doing objectives in a CZ has... it's not really clear in the game.
As for fighting in CZs,,, most difficult part now is not running out of ammo... so you have one of two choices:
- Restock with synthesis mid-cz; or
- Take Laser/Non-ammo fitments
In my Krait MK2 with Fighters, 2 x Shard Cannon, 1 x Corrosive MC, 1 x Incendiary MC and 1 x Beam , I managed to flush a Low CZ just as I ran out of ammo. The same krait did 50% of a Medium CZ, one full reload saw me through. I died in the High CZ because <reasons> but I estimate I would've got a quarter of the way.
I rolled the high CZ in an Anaconda with 1.5 reloads. That fit had the same fitting above, plus some frag cannons and a C4 burst laser which i didn't use because of heating issues.
Oh, and bonds seem higher, but more variable. Cutter kill got me a 196k bond, a fighter kill got 45k, a python kill got 50k.