BGS changes: Learnings/Issues/comments

CZ :
- fought without redeeming bonds has an effect on conflict status on day 1.
- on day 2, didn't fight but redeem only bonds from day 1 got also an effect on conflict status, even bigger effect.

You don t win war in one day, don't forget that.

First tests but has to be confirmed :
- Murdering seems to influence security but not inf. Need to be more tested with really murder spree.
- Bounty hunting impact security level in the system you have hunted but bounties redeemed affect only influence. (And I am suspecting the amount of bounties is now crucial versus transactions). More tests to confirm.
 
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CZ :
- fought without redeeming bonds has an effect on conflict status on day 1.
- on day 2, didn't fight but redeem only bonds from day 1 got also an effect on conflict status, even bigger effect.

You don t win war in one day, don't forget that.

First tests but has to be confirmed :
- Murdering seems to influence security but not inf. Need to be more tested with really murder spree.
- Bounty hunting impact security level in the system you have hunted but bounties redeemed affect only influence. (And I am suspecting the amount of bounties is now crucial versus transactions). More tests to confirm.

Are there any systems being tested with a controlled group of players? Can certainly fly to help fight/test/etc.
 
Can anyone confirm the following?
- Combat bonds help win the war
- Resolving conflict zones DO NOT help win the war.

Overnight I set two systems up to run over the tick
- One I handed in bonds and resolved conflict zones; the other
- I just resolved conflict zones

Today, the first faction went from "Close Defeat" to "Draw" after the (presumed) tick, while the second faction remained at "Draw"
i.e combat bonds still win wars, resolving conflict zones don't have any effect.

Same here. After "fulfilling" the bar of a combat zone, finishing the secondary objective and receiving the message "rep increase" and "influence increase" WITHOUT submitting the bond, there was no change to the war status of the two factions after the tick. It was still "draw".

After submitting this 1 million bond then and submitting two bonds of 100.000 Cr for the enemy faction, the enemy faction won the war day after the next tick. I assume, the transactional bgs is still active. That is a pity for the new combat zones.
 
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I should have an expansion pending next tick, but with everyone happy everywhere no way to check the difference.

Also, exploration data works as usual, in fact is now easier to get due to scar autoscan -> less time for full value.
 
Same here. After "fulfilling" the bar of a combat zone, finishing the secondary objective and receiving the message "rep increase" and "influence increase" WITHOUT submitting the bond, there was no change to the war status of the two factions after the tick. It was still "draw".

After submitting this 1 million bond then and submitting two bonds of 100.000 Cr for the enemy faction, the enemy faction won the war day after the next tick. I assume, the transactional bgs is still active. That is a pity for the new combat zones.

It doesn t makes sense that bonds still count. Must be a bug.

And i had war statis changed without redeeming unless someone polluated my tests.
 
It was the same with the bounties. Collecting bounties had no effect in the collection system without submitting. Submitting of one single million bounty in another system had a lower impact on influence and security than five bounty vouchers of 100.000 Cr the next day.
 
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It was the same with the bounties. Collecting bounties had no effect in the collection system without submitting. Submitting of one single million bounty in another system had a lower impact on influence and security than five bounties of 100.000 Cr the next day.

not a surprise on that side. Did a murder spree and saw inf and security going down. But happiness has not moved.
 
OK... so last night I had 4 corvettes come through a system I was trying to monitor for beta... so that system had a change even though I put no effort in.

The other system I handed just bonds in and I appear to be the only active person there, and that changed the state.

So I have the current stats:

DaySystem A
(Mac Og, JPE vs SEF
System B
(Hehebeche, SEF vs HCCI)
1 (start point)Close Defeat (SEF)Draw
Action: Hand in bonds, resolve CZAction: Resolve CZ only
2DrawDraw
Action: Nothing[1]Action: Hand in unsubmitted bonds from yesterday
3Close Victory (SEF)Close Victory (SEF)
Action: Pending, will do nothing due to previous interferenceAction: Pending, will just do CZ again[2]
4
5
6
7

[1] Confirmed interference that day, 4 x Corvettes
[2] Will also do a 3rd control system away from this area.

So information I have so far:
- Bonds along definitely help win the war
- Unconfirmed, but resolving conflict zones alone may not have an effect (I didn't verify any counter-activity)

Same here. After "fulfilling" the bar of a combat zone, finishing the secondary objective and receiving the message "rep increase" and "influence increase" WITHOUT submitting the bond, there was no change to the war status of the two factions after the tick. It was still "draw".

After submitting this 1 million bond then and submitting two bonds of 100.000 Cr for the enemy faction, the enemy faction won the war day after the next tick. I assume, the transactional bgs is still active. That is a pity for the new combat zones.

Thanks for verification. I might submit a bug report for both cases, but I'm going out at the moment.

I would have assumed the following would be the way wars would resolve (naive implementation)

Resolving a CZ: 1, 2 or 3 points (low, medium, high)
Bonus objectives: 1 point per objective
Tiebreaker: Gross Combat bond submission.

So, if nobody resolves anything and just hands in combat bonds, 2m combat bonds will beat 1m combat bonds on the day.

But if faction A resolves a CZ and gets 500k in bonds, and Faction B resolves no CZs but hands in 2m in bonds, then Faction A wins.

There's an argument for "every 1m bonds gets a point"... but frankly, we *know* that would just get implemented as 1 point per transaction rather than some gross value, so I'm less inclined to suggest that.

It doesn t makes sense that bonds still count. Must be a bug.

Agreed, except for my suggestion above. I'd be happy with or without the tiebreaker.
 
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Investment = increased happiness

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From their talk on the livestream, it sounded like they consider the “big” groups, who are in many systems, to be unintended aberrations.

Their idea of a squadron is that it supports a single faction, and maxes out at about fifteen systems. “More interaction in fewer systems” like the PowerPlay changes.

Groups that support government types or allegiances - are they going to have to downsize just for management?

I dunno, the BGS livestream just left me feeling flat.

Like I’ve just started to get okay at combat, and now I realise that the only thing that’s going to work is laser build turret corvettes with Healies on two PCs.
I’m not going to grind for that.

Those who have focused on one (P)MF sure are the winners in all of this. Since FD wants to have more competition between more people and all that. It also puts a dampener on those groups / people who have been expanding to Systems like Wildfire in the last 4 years without the capability to actually maintain their control in all of them (if that was the main goal in the first place that is). Most of the time, Expansions seem to be done to simply lock the place down and prevent other people to enter with their PMF. So a large portion of Systems is unavailable for other aspiring BGS people simply because someone went there in the past to put up their flag and then move on.

We'll see in the coming weeks and months how things will play out. Those who have the (wo)manpower to maintain their areas will persist and maybe even grow more. Others won't.

Welcome to the new BGS.
 
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Jane Turner

Volunteer Moderator
You can no longer see what influence progress you are making in a war until it ends - so the ability to end up at a target % has gone.
 
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