BGS changes: Learnings/Issues/comments

Jane Turner

Volunteer Moderator
I'm trying to wrap my head around the new BGS so bear with me on this one....

but, how do you directly influence a faction now? It seems a lot of actions (data, murder, etc) affect the sliders alone, and from the results of these sliders 'flavour' missions are generated. Its these missions that seem to affect influence directly- meaning you cant synergistically kill / data bomb / BM / mission run etc.

Too much eggnog?

The ways to influence have not changed. What has changed is that influence is locked (and virtually fixed) for 10 days for any faction in conflict. Its already commonplace for so much influence to be taken out of circulation like this, that there is no influence left to play with.


The sliders are simply the old non-influence determined state buckets rearranged and made pretty - its the same causes and same effects to a first approximation
 
Last edited:
So, there's been a few interesting results in my faction's conflicts so far.

The other day I *swore* we were on "Defeat" (2 steps down) and then the next tick we bounced up two steps to "Draw"... but it wasn't a conflict I've paid much attention to.

But I verified last night during a conflict I am paying attention to, that we went from "Close Victory" (1 step up) to "Total Victory" (3 steps up). I don't know if it's normal, but there's no parallel between effort. Yesterday I did one High CZ for that conflict (to go from Close to Total Victory), compared to when I went from Draw to Close Victory (that was about 3-4 high-CZs and a couple mediums, we were being opposed).

Maybe conflicts work differently to expectation, but unfortunately I have no actual records. Has anyone seen "double jumps" like this?
 
War in 2 systems I have been involved are still going and I'm certain it has been at least 7 days if not more - one was Total Victory and the other Victory.

What is BGS waiting for?
 
Maybe conflicts work differently to expectation, but unfortunately I have no actual records. Has anyone seen "double jumps" like this?

one but I cant be sure it wasnt the result of a recording error!

Also our conflicts dont end.
 
Last edited:

Jane Turner

Volunteer Moderator
Using logic - FD said it was possible to overturn a 4 day lead - so with only 3 days to play for that does imply its possible to score double points. We have several now so I don't think its recording error - though of course the amount of recording required has gone up 5 fold and mistakes are possible.
 
Using logic - FD said it was possible to overturn a 4 day lead - so with only 3 days to play for that does imply its possible to score double points. We have several now so I don't think its recording error - though of course the amount of recording required has gone up 5 fold and mistakes are possible.

the reason i suspected recording error was that there was no more effort put into that system than other.... plus alcohol!
 
Had the 1st tick of an election, and our influence no longer matchs our opposition. We have a 3% lead. Somehow.

Just to add to total confusion
 
Last edited:
The ways to influence have not changed. What has changed is that influence is locked (and virtually fixed) for 10 days for any faction in conflict. Its already commonplace for so much influence to be taken out of circulation like this, that there is no influence left to play with.


The sliders are simply the old non-influence determined state buckets rearranged and made pretty - its the same causes and same effects to a first approximation

From my tests murder affects the sec slider only; the only way I've managed to affect another factions influence in a system is indirectly (by trying to do as many high INF missions as possible for everyone bar the target and push the target down by drowning). I can discount wars because no other factions in that system are fighting one, and the new system treats wars in other systems as separate(?)

Under the 'old' system kills directly affected INF, here it seems they have become an abstraction, or plugged into something entirely different. So, outside 'sanctioned' BGS combat like war, destructive missions etc it looks like you can't do anything directly to other factions and you can only 'win' by pushing your faction or a faction.
 
Last edited:
Maybe conflicts work differently to expectation, but unfortunately I have no actual records. Has anyone seen "double jumps" like this?
I checked today my efforts in wars. Yesterday was the close victory on 4 pannel. I won 3 CZ low intensity. Today is total victory. Either it's a bug or a new mechaics - I hope a bug. Otherwise I can't get a link between intensity, 7 days, frequency of fighting / day. What is the formula?
 

Jane Turner

Volunteer Moderator
it seems to be score transaction more than the opposition and you get "domination for a day".... dominate 1 day more than the oppostion = close to victory (but that won't win the war) win 2 days and you have victort, but it can be over turned if there is time left... but if you get to the end, then you gain 4% and the oppostion loser 4%. Ditto 3 ahead and you get to total victory, though it not actually total victory until the clock runs down.... etc
 
RETREAT.... I know there has been some conjecture and discussion about retreat and a need to get a faction unhappy etc to do so...I've seen a faction go into retreat today... system influences have been static since 8th December, so it appears that just the time for the faction to be below 2.5% has increased, it has been 10 or 11 days since the update so somewhere around there, as they are still happy and neutral....if I could figure out how to attach an image I would
 
Last edited:
It's now possible for one or two players who know what they're doing to kick over all your sandcastles at once.

That's the problem. That's not even taking the entire galaxy being on fire into account.

Very true and its a big worry for some Squadrons/Wings. Undermining has never been so easy it only need one player taking a few hours to ruin a weeks hard work that can never be recovered.

Getting smaller seems to be the key for a lot of wings who are struggling, but this also has an adverse affect for any future expansion if the Wing cannot get the necessary recruitment drive or the commitment from Cmdr's to grind the BGS on a consistent basis, hence making a mockery of the BGS system as a whole.

Fly safe Cmdr's
07
 
We continue to gain influence over our opposition during an election
Also gaining inf over opposition during a War.

Looks like the BGS has been silently changed. Influence lock removed.
The swings are not as great as 3.2, but any at all is a significant change.
 
I've mentioned this elsewhere, but it's an interesting result.

Investment no longer seems to boost expansion range, or if it does the circumstances in which it does are more complex than "have it on your expansion source when the state completes". INO Research expanding from Santos Dumont with active Investment state, with Investment range boost would have gone to Juniper (31 LY, nearest system with <7 factions), but instead went to Macrath - the only system in non-Investment range that they weren't already in - for an Invasion (presumably versus Colonia Cooperative, but I don't have time to check that now)
https://cdb.sotl.org.uk/factions/36/history
 
I'm not seeing any examples of this here - all factions remaining locked together during conflicts. Could it be a bug for your faction rather than a general change?
We have had both war and elections before these that were locked.
Our election went pending with that semi tick from the last patch, so I thought that might explain it, but this war was active already, and was locked originally, but now is not.
 
Last edited:
Back
Top Bottom