BGS changes: Learnings/Issues/comments

How can you tell if you won or lost the day of war if the conflict slider doesn't move on the next tick. Does it mean that day was a draw?
 
We have had both war and elections before these that were locked.
Our election went pending with that semi tick from the last patch, so I thought that might explain it, but this war was active already, and was locked originally, but now is not.

Wondering if it's not the opposite of this bug https://forums.frontier.co.uk/showthread.php/465366-BGS-random-influence-fluctuations-and-suspect-some-activities-accounted-for-wrong-faction?p=7274817&viewfull=1#post7274817
Delivery missions might be doing the opposite during conflicts and not converting influence change values to values used during conflicts?
 
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How can you tell if you won or lost the day of war if the conflict slider doesn't move on the next tick. Does it mean that day was a draw?

Check local faction galnet news at a station in a system your faction is in, I've noticed it can take some time for squadron sliders to update
 
Merry Xmas :)

Our conflicts (for the most part) remain stuck:

Marsuk and Uram are now in day 12 of active elections
LTT 13232, Nagybold and VZ Corvi are now in day 11 of active elections
LP 675-76, Ross 911 and Utar are in day 11 of active war
LTT 13415 day 10 of active elections
24 Iota Crateris and Sikarici are still pending elections, now for 7th tick
Puskabui is in day 8 of active elections
Veneri is in day 8 of active war
Caicius is in 5th day of pending war
Jongsaki is in 4th day of pending war
LHS 2412 is in 3rd day of pending war
Matres is in 6th day of pending war


However, we got two "unstuck" somehow:
Rusalki war started on schedule after two pending ticks
Feuma ended their war on schedule with the conflict in cooldown after 7 days of war and assets transferred.

https://forums.frontier.co.uk/showt...ending-conflicts-in-BGS?p=7282145#post7282145
 
Is the Happiness level real time? I have had a system go from discontent to happy about six hours after the tick. Is the BGS rolling through the backwaters, or is there something new to it?
 
Is the Happiness level real time? I have had a system go from discontent to happy about six hours after the tick. Is the BGS rolling through the backwaters, or is there something new to it?

Supposedly the Economy and Security sliders as well as the Happyness are Realtime calculations. Don't quote me on it though!
 
Anecdotally, influence levels *seem* to be changing as expected now, at least in the systems I've been watching. Compared to pre-patch where I directed some very pointed efforts in low-activity systems and got negative effects, I repeated the effort this time and got the expected results everywhere.
 
Is influence working properly in the game. As I've noticed in systems that I play in it goes down an average 2 percent each tick. I do my factions missions and it increases other factions and yes no other players are in the system.
 
Anecdotally, influence levels *seem* to be changing as expected now, at least in the systems I've been watching. Compared to pre-patch where I directed some very pointed efforts in low-activity systems and got negative effects, I repeated the effort this time and got the expected results everywhere.

Is influence working properly in the game. As I've noticed in systems that I play in it goes down an average 2 percent each tick. I do my factions missions and it increases other factions and yes no other players are in the system.

From my experience over the last couple of weeks, I was getting serious 'reversed' influence effects in a number of systems up to and including the tick on the 23rd but for the last three days things appear to be working ok again.
 
OK, hopefully it's settled down then. They might have changed the way influence works, you might have to do a lot more missions and so on to get the same level of influence you got before the patch.
 
OK, hopefully it's settled down then. They might have changed the way influence works, you might have to do a lot more missions and so on to get the same level of influence you got before the patch.

I suspect that the system population now has a greater effect on the influence gain, from missions at least. Small pop systems still jump up and down from just one or two missions, but systems at 50M+ appear to be a lot more sluggish to respond than previously.
 
A few minor changes on Invasion expansion/wars

* As expected, there is no longer a requirement not to be in a conflict when expanding - though there does still seem to need to be a free faction in the destination. This makes invasions much more common than previously (though still likely rare in most of the bubble)
* Invasion war locks you to the influence of the target faction immediately on expansion. SPECULATION: In the event that there are multiple candidate targets you may be able to determine which one you fight by methods which would normally affect your starting influence - that would require very careful tests to determine, however.
* The pending period for an invasion war is only one day

First one should end tomorrow (looks like it'll be a draw at the moment) so we'll see what happens there.
 
I suspect that the system population now has a greater effect on the influence gain, from missions at least. Small pop systems still jump up and down from just one or two missions, but systems at 50M+ appear to be a lot more sluggish to respond than previously.
Hmm, FDev have definitely nerfed influence, as it's not responding like it used to do. It also decreases rather fast for the ruling faction especially when it's high. So if you want to keep your faction at the high end of influence in a system, you'll have to work hard. Something's going on, just have to keep an eye on it.....
 
Probably slow to the party on this one but has anyone else noticed that the bands on the economic and security status bars are slightly different sizes on a per system by system basis? For instance, in our Military system (damaged/repairing station too) the none security state is much narrower than all the others...

I'm assuming its based on the economy type and maybe default security level but I only have 4 systems to go by with our faction so no real way to work out the details here.
 
Conflict observations.

From the day/tick when a pair of factions match their INF their INF are then locked.
The next tick is standstill, pending CW/War/Election. Does anyone know if usual INF efforts work in this pending window, or best to wait for the conflict to begin?
Second tick after INF match the conflict starts and will complete the final tick eight days later. Thus, a conflict that matches INF on today's 27-Dec (Thursday) tick, will go live on Saturday 29-Dec's tick, will have its final conflict tick on Saturday 05-Jan, and be showing clear again Sunday 06-Jan.

Of conflicts I've seen completed in systems I watch:

CW/War - 6 completed - five of which ended +4% (winner) and -4% (loser) but one went +2%/-2%
Elections - 6 completed - four of which ended +4%/-4%, one ended +2%/-2%, and one finished +3.6% / -4.3%

On that latter one, two other factions matched INF the day the election cleared, and I wonder if in order to help achieve the matched INF, the outcome of the Election (perhaps expected to be +4%/-4%) got some adjustment.

There are some slight INF adjustments during the eight days of conflict, but typically I've assumed to be roundings (and always downward) by 10 basis points (0.1%) and sometimes two steps down. I've seen tied INF at 12.1% for an election drop to 12.0% on election day two, and then 11.9% on day four.

In other news, it's possible to be both in Boom and Expansion states at the same time (and by that, I mean the system being expanded from, not all other systems that also seemingly get tagged as 'expansion').

Investment seems to simply be the stage beyond Boom; i.e. a 'very good' boom or uptick in that system. Investment doesn't seem to link to or be triggered by Expansion states.

I've got a six faction system where all are paired up in conflicts, so no INF movement at all.

Hypothesis : Where a system has factions locked in INF for conflict, that removes some of the dampening/deadening of INF moves for non-conflicted systems. Take a system with six factions and no conflict. A boost to a faction would ordinarily shave fractions off the other five. If four factions are locked in conflict, then a boost to the same single faction can only come from one source - i.e. an equal reduction in INF of the only other non-conflicted faction.
 
Probably slow to the party on this one but has anyone else noticed that the bands on the economic and security status bars are slightly different sizes on a per system by system basis? For instance, in our Military system (damaged/repairing station too) the none security state is much narrower than all the others...

I'm assuming its based on the economy type and maybe default security level but I only have 4 systems to go by with our faction so no real way to work out the details here.
I think you're right with that, but also how rich the system is, which is a hidden value.....I also thought it was something to do with the population size, but I don't think it has now. Hopefully in a few weeks we'll be a lot more wiser about the BGS.
 

Jane Turner

Volunteer Moderator
Inf is locked from pending till after cooldown save for a 4% gain to the winning side and 4% loss to the losing side. It doesn't matter if the population is 60 or 6 billion or if you won by 1 bond on 2 days or 2000 a day for 5 days
 
Has anyone any insights into the ‘Investment’ State?

I understood it to be entered after a failed Expansion phase (no available system close enough), and a preparation for an Expansion ‘boost’.
We now have two systems in Investment State, neither one have been close to Expansion, and even if they had there are available systems within reach.

One theory proposed by a Squad member was that after a successful Boom State the Investment is triggered to determine the population ‘happiness’ level?
If that were true it will seriously hamper the advance of Influence values!

Any thoughts, please?
 
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