Big Feedback Thread

Hello! Since "BETA-testing" of ED: Odyssey have started yesterday (With a worldwide server crush. :ROFLMAO: ) Lets start helping FDev and write down all opinions and suggestions about current version of the Expansion, so that our Console-playing brethren will not need to suffer on "Full-Release".

After seeing some topics, lets put least of frustration here and most of constructive critique and suggestions!

Interface:
Bad:
Ship outfitting is lacking because of inability to operatively choose between Bought and Stored modules.
You should be able to (Like before) choose a hardpoint and then be able to store/swap/buy/equip from the storage in one klick, without needing to open the new menu for stored modules.

System map is still slow to load.

Lower menu is still opening when looked at in Ship/SRV despite being turned off on mouse look in settings.

Good:
Its vary cool to see that all modules are sorted after module type in outfitting menu!
Being able to "Look away" from stationary terminal is also a welcomed addition.

Planet Tec:
Bad:
Land textures are still pixelated when entering atmosphere.
Some wreckage/corpses are still floating above the ground.

Textures:
Bad:
Weapon textures are inaccurately showing in shop/outfitting menu.

Reflection maps on plasma weapons sights are off. (To bright compared to the body.)

Cosmetic skins for weapons look plain and unimaginative. (I had to say that!) Would love to buy something with more detail like an alternative color-scheme for current energy weapons where blue details are "Color A" and white body is "Color B". Unfortunately current cosmetic textures are killing the whole dimension of the weapon.

Some clothes textures on NPCs are missing.
 
The lack of integration of stored modules into the loadout tab is driving me bonkers. Such poor UI design, it makes me think they did only the most rudimentary testing of its functionality. And the new galmap UI is awful too, although the search suggestions is a nice addition 😀
 
The lack of integration of stored modules into the loadout tab is driving me bonkers. Such poor UI design, it makes me think they did only the most rudimentary testing of its functionality. And the new galmap UI is awful too, although the search suggestions is a nice addition 😀
Everything UI EVERYWHERE is terrible...I don't think anyone complained about the current UI in fact it was pretty much perfect as it was. How and why they thought literally mangling the entire UI and thought it was "better" or an "improvement" is just mind boggling,,,
 
Everything UI EVERYWHERE is terrible...I don't think anyone complained about the current UI in fact it was pretty much perfect as it was. How and why they thought literally mangling the entire UI and thought it was "better" or an "improvement" is just mind boggling,,,
Oh, there was definitely some room for improvement, mainly in the form of more filters and sorting options (eg for stored modules and bookmarks), but the new UI is a huge downgrade.
 
Everything UI EVERYWHERE is terrible...I don't think anyone complained about the current UI in fact it was pretty much perfect as it was. How and why they thought literally mangling the entire UI and thought it was "better" or an "improvement" is just mind boggling,,,
Though, on the other side - automatic grouping of stored modules is a great addition!
Its only integration between Loadout-Shop-Stored that is lacking.
 
Can we add how ridicule the skybox looks in a space game?

Where did the stars go

@edit: ive been looking for another topic about this issue, that also detailed how awful the stars are looking, specially Y and T classes but couldnt find it.
 
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Oh, there was definitely some room for improvement, mainly in the form of more filters and sorting options (eg for stored modules and bookmarks), but the new UI is a huge downgrade.
Sure as a Space Trucker Bookmarks are probably the one issue I have with the current UI but the "replacement" is the polar opposite of those kind of improvements
 
It seems they toned down the surface features a bit from alpha, but over did it somewhat. Planets are now pretty flat and boring close up, and rocks are scattered far and wide whereas in alpha they looked really good. Still, I suppose all the SRV drivers will be happier?
 
The fact that they need a big feedback thread filled with stuff this obvious and egregious is a disgrace.

Was looking forward to sinking my teeth into some of the new stuff, but what I'm seeing on these forums and hearing from friends is a total horror show.
 
Hmmm.

Contrary to some other people, it seems to me that the performance has increased massively since the Alpha. The framerate is a lot smoother.

It's disappointing that a lot of the feedback from the alpha has not been addressed, but hardly surprising given the timescale. Really they should have given themselves far longer; strapping themselves into a two week deadline from alpha testing (which I regard as a testing of the design decisions) was never going to work. It would have been tight even for a beta (more of a testing of the implementation of the finished design).

I can only hope that a programme of upcoming patches will address some of the problems still left in. I've already been shot up and jailed twice for petty offences, like failing to stop for a scan that I didn't see. The guards are still far too trigger-happy for that; really we need an option to surrender if that happens.

A lot of the petty bugs people brought up are still in. It's like they didn't read most of the stuff on the issue tracker at all. My Cutter's pilot seat still has the wrong joystick etc attached to it, and I reported that one myself.
 
As if it needs saying, but here goes:

Performance is a joke. Systems meeting, and even significantly exceeding, the recommended specs are getting 30fps on planets.
 
Hmmm.

Contrary to some other people, it seems to me that the performance has increased massively since the Alpha. The framerate is a lot smoother.

It's disappointing that a lot of the feedback from the alpha has not been addressed, but hardly surprising given the timescale. Really they should have given themselves far longer; strapping themselves into a two week deadline from alpha testing (which I regard as a testing of the design decisions) was never going to work. It would have been tight even for a beta (more of a testing of the implementation of the finished design).

I can only hope that a programme of upcoming patches will address some of the problems still left in. I've already been shot up and jailed twice for petty offences, like failing to stop for a scan that I didn't see. The guards are still far too trigger-happy for that; really we need an option to surrender if that happens.

A lot of the petty bugs people brought up are still in. It's like they didn't read most of the stuff on the issue tracker at all. My Cutter's pilot seat still has the wrong joystick etc attached to it, and I reported that one myself.
Exactly! We need a mechanic where sheltered weapon means peaceful surrender... But the consequences (Detention ect.) would be difficult to program. Or?:unsure:
 
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