Well, I know this topic is raised from time to time and I am not the first and not the last. It will be long and grumpy post.
Out of curiosity, I've decided to count how many bindings do we currently have. As of now this data is not 100% accurate since I am kinda bad at math w/ hangover. Data taken from current ALPHA + more keys will be added (medpack, shield cell, etc.) so exact precise number is not relevant. What more or less relevant is overall magnitude of numbers.
Currently in options we have 32 openable submenus (FLIGHT CONTROLS, DRIVING, TARGETING, ON FOOT, etc.) with overall 388 possible things that you can BIND on keys. I did a rough calculations, counting only buttons - skipping axis altogether.
Now, I know some certain portion of these is not needed + some things duplicate, but still - we have almost close to 400 things we can bind.
I bought a CM3 throttle from Virpil and VPC stick and enjoying both immensely, however in ED as I figured out I can't program more than 32 buttons since ED uses some kind of ancient directX or something and need to mess with virtual joysticks to use throttle buttons more or less fully. This is totally nuts and needs a change. This is simply biggest disrespect from Frontier to PC playerbase that uses something else to play except beloved controller devs use nowadays to test and build things around when developing ED further (this is quite obvious now with all these strange item wheels we see now in alpha).
We, PC players just want to be heard. Please, FD, add this to your priorities somewhere higher. I know you're busy. But you can't ignore this issue any more it's simply not an option at this point.
1. Please update DirectX or whatever it is that limits us to use only 32 keys per device. It's a joke in a game with 400 bindings.
2. Please take some time and redesign controls section.
It's bloated out of proportion now. No search. Not intuitive. Not easy to use. Wanna change some binding for on foot? Scroll down, open submenu, scroll. Sometimes people spend 10-20-30 minutes a session to rebind controls instead of playing, please make life easier for them, for you, for everyone.
P.S. I normally don't want ED to copy any game but I personally was pretty blown away how guys from Asobo approached this issue in newest release of Flight Simulator. I'll just attach this picture here:
If FD would redesign this controls dialogue I would LOVE, LOVE, LOVE that they'd take some inspiration from amazing Asobo solution.
1. Search.
2. Assigned/unassigned selection - simply brilliant.
3. Profiles
4. Sorting on top based on a device - again perfect initial filtering that will not show irrelevant options at all right from the start.
5. Adjustments on deadzones, curves, sensitivity with visuals.
6. Joystick pictures (if known) - again nice for showing people what are they currently editing + refreshing boring menu w/ that picture as well.
P.P.S. I would also ask to vote for this issue on issue trackers but I know FD would probably ignore it as usual. I feel like this is one of top issues for game overall. I am pretty positive for Odyssey and what it brings to our game, but to me this controls thing is #1 issue and I would like that FD would finally pay attention to this.
It's easy to do when you play and test with controller in mind, but PC crowd is your #1 audience, FD, please don't ignore this issue anymore.
Thanks.
Out of curiosity, I've decided to count how many bindings do we currently have. As of now this data is not 100% accurate since I am kinda bad at math w/ hangover. Data taken from current ALPHA + more keys will be added (medpack, shield cell, etc.) so exact precise number is not relevant. What more or less relevant is overall magnitude of numbers.
Currently in options we have 32 openable submenus (FLIGHT CONTROLS, DRIVING, TARGETING, ON FOOT, etc.) with overall 388 possible things that you can BIND on keys. I did a rough calculations, counting only buttons - skipping axis altogether.
Now, I know some certain portion of these is not needed + some things duplicate, but still - we have almost close to 400 things we can bind.
I bought a CM3 throttle from Virpil and VPC stick and enjoying both immensely, however in ED as I figured out I can't program more than 32 buttons since ED uses some kind of ancient directX or something and need to mess with virtual joysticks to use throttle buttons more or less fully. This is totally nuts and needs a change. This is simply biggest disrespect from Frontier to PC playerbase that uses something else to play except beloved controller devs use nowadays to test and build things around when developing ED further (this is quite obvious now with all these strange item wheels we see now in alpha).
We, PC players just want to be heard. Please, FD, add this to your priorities somewhere higher. I know you're busy. But you can't ignore this issue any more it's simply not an option at this point.
1. Please update DirectX or whatever it is that limits us to use only 32 keys per device. It's a joke in a game with 400 bindings.
2. Please take some time and redesign controls section.
It's bloated out of proportion now. No search. Not intuitive. Not easy to use. Wanna change some binding for on foot? Scroll down, open submenu, scroll. Sometimes people spend 10-20-30 minutes a session to rebind controls instead of playing, please make life easier for them, for you, for everyone.
P.S. I normally don't want ED to copy any game but I personally was pretty blown away how guys from Asobo approached this issue in newest release of Flight Simulator. I'll just attach this picture here:
If FD would redesign this controls dialogue I would LOVE, LOVE, LOVE that they'd take some inspiration from amazing Asobo solution.
1. Search.
2. Assigned/unassigned selection - simply brilliant.
3. Profiles
4. Sorting on top based on a device - again perfect initial filtering that will not show irrelevant options at all right from the start.
5. Adjustments on deadzones, curves, sensitivity with visuals.
6. Joystick pictures (if known) - again nice for showing people what are they currently editing + refreshing boring menu w/ that picture as well.
P.P.S. I would also ask to vote for this issue on issue trackers but I know FD would probably ignore it as usual. I feel like this is one of top issues for game overall. I am pretty positive for Odyssey and what it brings to our game, but to me this controls thing is #1 issue and I would like that FD would finally pay attention to this.
It's easy to do when you play and test with controller in mind, but PC crowd is your #1 audience, FD, please don't ignore this issue anymore.
Thanks.
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