Blocking feature being abused or was it intended to be this way? FDEV?

Perhaps a tad too liberal when players start to block others on a percieved threat rather than an actual threat or to stop harrasment (as i imagine it was the intended use).

Edit - jump into system, see a player unknown to you, block on the off chance they may or may not try to kill you. Thats pretty bad mechanics at play right there.

I don't think anyone's suggested that, not me anyway. Block engineers cheats, griefers, station rammers and noobsplatters or whatever, but no need to go crazy with it. Logging into solo would be far easier.

Could you try to source the block function being for harassment only thing, I've never had that impression from FDEV.
 

verminstar

Banned
I'm just imagining ED Forum if people use Block here like the game feature.

This guy says things I don't agree. Take a Block

Fast forward:

Guys EvE4Evah is a scrub who defends EvE playstyle of cutthroating for ED. Block him

[knocked out]

Cross is over that way, ye can climb up on it yerself anytime...ye hear that noise? Worlds smallest violin :D

Ye do know yer not the only ex eve player here? What does that even have to do with the topic? Comments like the ones yer making are why we cant have nice things...and ye just wont/cant understand why. Tis a greek tragedy it really is ^
 
It seems unnecessary to have a block function in open when people have the very obvious choice of private or solo.

Just another feature on the road to the destination "Elite: Snowflake."

Assuming, for the sake of discussion, that your comment has any merit... what actual DIFFERENCE would it make?

Regardless of whether people avoid Open mode or block others from their instance, the result is the same; they won't be there for PvPers to shoot at.

That being the case, I'm forced to wonder why a PvPer would rather everybody vacate open rather than use the block function.
I can't help thinking it's likely to be a mixture of spite and sour-grapes.
"If we can't have our fun in open, nobody else should have any fun either!!!"

Personally, speaking as somebody who regularly helps out people who I stumble across in Open, I have absolutely no intention of forgoing that communal experience simply to avoid unpleasant people who also play the game.
I'll certainly have to remember to make use of the block function in future, when I see them, though. [up]
 
OK I'm just gonna say it, why does anyone even care about this anyway? I don't play in open as don't really see the point (don't plan on being ganked by gangs of pvp ships whilst I haul or am pve fit), however for those that do why is this even an issue? If someone decides to play in open but blocks all the people they desire, so what? Alternative is if they couldn't they would just play in another mode or possibly not at all - either way the gankers don't get their candy. So if people in open want more people in open to play with, perhaps some people need to adjust how they approach playing in open so it appeals to a wider audience... I think you know what I mean.

This thread only exists because hotel California is being ignored and starting to leak, basically it can all be summed up very easily with two opposing philosophies.

"get into open and stay still while I shoot you"

and

"no"
 
This thread only exists because hotel California is being ignored and starting to leak, basically it can all be summed up very easily with two opposing philosophies.

"get into open and stay still while I shoot you"

and

"no"

Quoted for TRUTH!

And I must say, the palpable annoyance from the griefers hiding in this thread is delightful! :D
 
Assuming, for the sake of discussion, that your comment has any merit... what actual DIFFERENCE would it make?

Regardless of whether people avoid Open mode or block others from their instance, the result is the same; they won't be there for PvPers to shoot at.

That being the case, I'm forced to wonder why a PvPer would rather everybody vacate open rather than use the block function.
I can't help thinking it's likely to be a mixture of spite and sour-grapes.
"If we can't have our fun in open, nobody else should have any fun either!!!"

Personally, speaking as somebody who regularly helps out people who I stumble across in Open, I have absolutely no intention of forgoing that communal experience simply to avoid unpleasant people who also play the game.
I'll certainly have to remember to make use of the block function in future, when I see them, though. [up]

This.... This is a great post!
 
This thread only exists because hotel California is being ignored and starting to leak, basically it can all be summed up very easily with two opposing philosophies.

"get into open and stay still while I shoot you"

and

"no"

Its easy and a bit shortsighted to blame players. Its Frontier which chose not to go down the route of having separate pvp and pve galaxies. Ultimately it should be the developers folks are angry with and not people who wan't a different experience from the non combatant style of play. Further more most of the advertising and videos promoting the game are combat centric.. cutthroat galaxy, play your way, infinite freedom, etc..
 
My right to control my gaming experience, is more important than anyone's right to shoot at me.



Which i got from your previous post.

That's an issue with who should give way in a discussion on where the onus belongs in this debate. The claims of those using the block mechanism are stronger than those crying foul. Your mis-assumption of my views, based on your misunderstanding of my point is where the stereotyping comes in.
 
There is no way that a thread about "blocking being an exploit" could have made it to nearly 900 posts, unless it turned into an "open vs solo" tard-off.

Isn't there a mega thread for that already?
 
There is no way that a thread about "blocking being an exploit" could have made it to nearly 900 posts, unless it turned into an "open vs solo" tard-off.

Isn't there a mega thread for that already?

mostly a back and forth regarding the nature of the block feature and a debate regarding its use. for the most part at least.
 
There is no way that a thread about "blocking being an exploit" could have made it to nearly 900 posts, unless it turned into an "open vs solo" tard-off.

Isn't there a mega thread for that already?

Yeah...But the OPEN ONLY minority is always hoping to score a win one of these days. ;)
 
Its easy and a bit shortsighted to blame players. Its Frontier which chose not to go down the route of having separate pvp and pve galaxies. Ultimately it should be the developers folks are angry with and not people who wan't a different experience from the non combatant style of play. Further more most of the advertising and videos promoting the game are combat centric.. cutthroat galaxy, play your way, infinite freedom, etc..

That's not the impression I got from the adverts, I thought wow a modern remake of Elite.

So I did a bit of reading and then I knew all about the three modes (four at the time with offline) and the one shared BGS before I bought the game. Thought it was good idea to let people choose and to save resources with only one shared BGS, so I think people should do some research and not bleat incessantly for years after they made poor decisions about something so important to them.

Being angry about a trivial design choice in a video game for so long after it was made is clearly crazy, people who both still play and are still angry about it three years later is proper pants on head stuff.
 
Yeah...But the OPEN ONLY minority is always hoping to score a win one of these days. ;)

It's gonna be a while if the best argument they can come up with is "There's nobody for me to shoot at in Open so all the people who don't wanna be shot at should play in Solo"

[video=youtube;SNkoI5A7r80]https://www.youtube.com/watch?v=SNkoI5A7r80[/video]
 
So many pages.... there are still exactly 0 reasons to fight each other in this game and you're worried that this will ruin... what? Pointlessly role-playing as a pirate for no rewards? Searching the bounty list for a commander who isn't in your instance? Have you ever interfered with another player who was working for an opposing minor faction in your home system?

In the games current state, this only degrades the cheese lords experience. I won't mind if Frontier makes it so everyone can just block the SDC from a list, screw the hobos, what do they bring to open that is worth experiencing?

Name calling. Awesome.
 
Games =\= Real Life. Your arguments prove your think they're the same.

However, with an online multiplayer game, there is a real life human being at the other end of the interaction. You cannot completely divorce such interactions from real life any more than you can a forum or other social media interaction. That's why internet bullying is a thing. Just because you can hide behind the anonymity of the internet and an avatar in a game does not change the FACT that your interactions with other human beings, in turn through their respective avatars, can have real life consequences, can elicit real life emotions in either party. The game itself is not a representation of real life, that is true, but your interactions with other human beings through that medium is indeed a part of your real life and theirs - as real as if you were talking to them on the phone, interacting with them on social media or discussing things on a forum such as this. The lack of direct physical presence and interaction with them does not diminish that. It is a fallacy to insist that an online interaction between two or more people, whatever its form, is somehow not a part of 'real life'.
 
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