Blocking feature being abused or was it intended to be this way? FDEV?

This ^^^ "mining salt" wouldn't work, unless they're trying to provoke something beyond the game, and effect the human behind.

Further more most of the advertising and videos promoting the game are combat centric.. cutthroat galaxy, play your way, infinite freedom, etc..

So how is "play your own way" and "infinite freedom" combat centric statements? One could as easily interpret those last two to be non-combat promotion from FDev.

Mining = infinite freedom, to do non-combat rock humping.
Shield-less trading = despite being unwise, it's "playing your own way".

And of course "combat" does not mean "PvP", it can just mean PvE combat. I think both sides are never going to get a consensus unless you can actually give empathy to each other. But carry on, fascinating thread...
 
if I was in space for real I would not expect to be able to block any pilot. I play this game the same as I would probably live my life out in the black.
no in game blocks and no forum blocks.

If it would be real your ship computer would warn you about suspicious ships (would you jumpaway or take another route?) and there would be no station ganking. If someone open gunports the would get fined many even set in jail, if they fire defiantly killed or locked in for good. And for pirates and disidents that attack ppl they would be scanned at the mailbox and dealt with.

Pirates in unsafe space and on piratebases, and the pirate bases would be safe too unless you do something bad around it. Its costly installations!


Let ppl block. It better then if they log out!
 
I've been doing some block function sciencing at Conway Station, I added the active station griefers to my block list removed them from the contacts history then switched modes out and back in repeatedly over time and it does seem to be working as advertised now. No further records of any of them being instanced with me in history. Even when leaving the ship on the pad for hours at a time. The same legit players were still appearing but no more individual eejit's or shenanigans going on.

Another thing is that their avatars all had clown facepaint and neon hair, this isn't going to be 100% accurate but as a quick and dirty method would probably be reasonably reliable.
 
Its easy and a bit shortsighted to blame players. Its Frontier which chose not to go down the route of having separate pvp and pve galaxies. Ultimately it should be the developers folks are angry with and not people who wan't a different experience from the non combatant style of play. Further more most of the advertising and videos promoting the game are combat centric.. cutthroat galaxy, play your way, infinite freedom, etc..

I agree FDs marketing has not always been the most accurate (but to be fair its hardly unique have you seen the WOW trailers? ) but even when FDs marketing has been at its most out there, where has it ever suggested that all that combat they show will be players and not npcs?

Indeed i am a bit salty for exactly the opposite . The horizons trailer which showed multiple srvs with mixed air and ground base assault with no hint that the npcs would be unable to offer any of this.

And dont even get me started on the multicrew thargoid trailer which out and out showed an srv in multicrew.
 
I agree FDs marketing has not always been the most accurate (but to be fair its hardly unique have you seen the WOW trailers? ) but even when FDs marketing has been at its most out there, where has it ever suggested that all that combat they show will be players and not npcs? ........

Well, if you're going to steal my arguments from the S.O.G. thread series, here is part of the Wall then as well :p

Wall of Information said:
From the Kickstarter;
*And the best part - you can do all this online with your friends, or other "Elite" pilots like yourself, or even alone. The choice is yours...*
*you will be able to control who else you might encounter in your game – perhaps limit it to just your friends? Cooperate on adventures or chase your friends down to get that booty. The game will work in a seamless, lobby-less way, with the ability to rendezvous with friends
*Play it your way*
*Your reputation is affected by your personal choices. Play the game your way: dangerous pirate, famous explorer or notorious assassin - the choice is yours to make. Take on missions and affect the world around you, alone or with your friends.*
*You simply play the game, and depending on your configuration (your choice) *
*We have the concept of “groups”. They can be private groups just of your friends or open groups (that form part of the game) based on the play styles people prefer, and the rules in each can be different. Players will begin in the group “All” but can change groups at will,*

So to add to Mikes point;

At what point was Elite: Dangerous sold as a PvP combat centric game?
With it clearly showing right from the start (that is the Kickstarter pitch - so before anyone gave them money that design choice had been made) that each player chooses who they play with - how can anyone be surprised that we can not only move between Open / Groups / Solo, but we can also block individuals from our Open / Group play. "you will be able to control who else you might encounter in your game" - right there, in plain English.

Some PvP'ers made so many assumptions about Elite: Dangerous and now just refuse to admit they got it wrong.
This isn't Call of Duty, EVE: Online or Battlefield. If someone doesn't want to play with you - they don't have to. Regardless of mode or reason.
We all have our own choice and control over our game time.
 
Well, if you're going to steal my arguments from the S.O.G. thread series, here is part of the Wall then as well :p



So to add to Mikes point;

At what point was Elite: Dangerous sold as a PvP combat centric game?
With it clearly showing right from the start (that is the Kickstarter pitch - so before anyone gave them money that design choice had been made) that each player chooses who they play with - how can anyone be surprised that we can not only move between Open / Groups / Solo, but we can also block individuals from our Open / Group play. "you will be able to control who else you might encounter in your game" - right there, in plain English.

Some PvP'ers made so many assumptions about Elite: Dangerous and now just refuse to admit they got it wrong.
This isn't Call of Duty, EVE: Online or Battlefield. If someone doesn't want to play with you - they don't have to. Regardless of mode or reason.
We all have our own choice and control over our game time.

Answers given, and cited. And, thanks for that.
 
Well, if you're going to steal my arguments from the S.O.G. thread series, here is part of the Wall then as well :p



So to add to Mikes point;

At what point was Elite: Dangerous sold as a PvP combat centric game?
With it clearly showing right from the start (that is the Kickstarter pitch - so before anyone gave them money that design choice had been made) that each player chooses who they play with - how can anyone be surprised that we can not only move between Open / Groups / Solo, but we can also block individuals from our Open / Group play. "you will be able to control who else you might encounter in your game" - right there, in plain English.

Some PvP'ers made so many assumptions about Elite: Dangerous and now just refuse to admit they got it wrong.
This isn't Call of Duty, EVE: Online or Battlefield. If someone doesn't want to play with you - they don't have to. Regardless of mode or reason.
We all have our own choice and control over our game time.

Thank god for this post! Thread can now end.
 
Well, if you're going to steal my arguments from the S.O.G. thread series, here is part of the Wall then as well :p



So to add to Mikes point;

At what point was Elite: Dangerous sold as a PvP combat centric game?
With it clearly showing right from the start (that is the Kickstarter pitch - so before anyone gave them money that design choice had been made) that each player chooses who they play with - how can anyone be surprised that we can not only move between Open / Groups / Solo, but we can also block individuals from our Open / Group play. "you will be able to control who else you might encounter in your game" - right there, in plain English.

Some PvP'ers made so many assumptions about Elite: Dangerous and now just refuse to admit they got it wrong.
This isn't Call of Duty, EVE: Online or Battlefield. If someone doesn't want to play with you - they don't have to. Regardless of mode or reason.
We all have our own choice and control over our game time.

Now if only they would get around to implementing that last point about open groups with different rules. Put the most popular groups in the main menu right next to open/solo, directly enforce their rules rather than relying on the honour system, and half of the controversies in the game would evaporate overnight.
 
Last edited:
Now if only they would get around to implementing that last point about open groups with different rules. Put the most popular groups in the main menu right next to open/solo, directly enforce their rules rather than relying on the honour system, and half of the controversies in the game would evaporate overnight.

Putting the most popular groups in the menu option is a good idea, it will help to promote choice. However groups are managed by players, not FDev & players can manage groups in a way that FDev realistically cannot. An individual can remove someone they don't want in their group without requiring justification or hard proof. They don't need to provide a reason, they can just do it. FDev cannot remove a player without good reason.
 
Well, if you're going to steal my arguments from the S.O.G. thread series, here is part of the Wall then as well :p



So to add to Mikes point;

At what point was Elite: Dangerous sold as a PvP combat centric game?
With it clearly showing right from the start (that is the Kickstarter pitch - so before anyone gave them money that design choice had been made) that each player chooses who they play with - how can anyone be surprised that we can not only move between Open / Groups / Solo, but we can also block individuals from our Open / Group play. "you will be able to control who else you might encounter in your game" - right there, in plain English.

Some PvP'ers made so many assumptions about Elite: Dangerous and now just refuse to admit they got it wrong.
This isn't Call of Duty, EVE: Online or Battlefield. If someone doesn't want to play with you - they don't have to. Regardless of mode or reason.
We all have our own choice and control over our game time.

THANK YOU!
This is what i always tell.
 
Well, if you're going to steal my arguments from the S.O.G. thread series, here is part of the Wall then as well :p



So to add to Mikes point;

At what point was Elite: Dangerous sold as a PvP combat centric game?
With it clearly showing right from the start (that is the Kickstarter pitch - so before anyone gave them money that design choice had been made) that each player chooses who they play with - how can anyone be surprised that we can not only move between Open / Groups / Solo, but we can also block individuals from our Open / Group play. "you will be able to control who else you might encounter in your game" - right there, in plain English.

Some PvP'ers made so many assumptions about Elite: Dangerous and now just refuse to admit they got it wrong.
This isn't Call of Duty, EVE: Online or Battlefield. If someone doesn't want to play with you - they don't have to. Regardless of mode or reason.
We all have our own choice and control over our game time.

Well that's all folks ....looney tunes music plays in the background.
 

Powderpanic

Banned
Wow the level of misreading to suit a narrative on this threat is overwhelming.

They are clearly referring to groups when they talk about playing with your select friends.

If you don't get that from that text, maybe wipe away some of the salt and read it again.

Also seeing as in the kick-starter they talked about an offline mode... Which ... Anyone... anyone seen that? No??

Well... if not all the kickstarter is true or relevant to todays game... Can we all pick and chose phrases, place them out of context and all rub each other in agreement?

Now my favourite one for normal people, who bought Elite from the Elite Dangerous website. Would have read the following

Experience unpredictable encounters with players from around the world in Elite Dangerous' vast massively multiplayer space. Fly alone or with friends in a connected galaxy where every pilot you face could become a trusted ally or your deadliest enemy. ( Pilot could of course refer to NPC if you completely ignore the context of the paragraph in which it was placed )

Now I too have highlighted text which unless you want to be so obtuse about it that you become a living meme. Very much points to PVP.

I thank you.
 
Last edited:
Wow the level of misreading to suit a narrative on this threat is overwhelming.

They are clearly referring to groups when they talk about playing with your select friends.

If you don't get that from that text, maybe wipe away some of the salt and read it again.

Also seeing as in the kick-starter they talked about an offline mode... Which ... Anyone... anyone seen that? No??

Well... if not all the kickstarter is true or relevant to todays game... Can we all pick and chose phrases, place them out of context and all rub each other in agreement?

Now my favourite one for normal people, who bought Elite from the Elite Dangerous website. Would have read the following

Experience unpredictable encounters with players from around the world in Elite Dangerous' vast massively multiplayer space. Fly alone or with friends in a connected galaxy where every pilot you face could become a trusted ally or your deadliest enemy.

Now I too have highlighted text which unless you want to be so obtuse about it that you become a living meme. Very much points to PVP.

I thank you.

offline being dropped lead to refunds for those who wanted it afaik..... so FD paid a price for dropping it (and offline was not initially part of the KSer it was added due to popular demand esp as at one point it looked like ED may have failed KSer)

every pilot you face CAN be an enemy.. but where is the statement that those pilots must be human? i see no mention of forced pvp in your post, even with your highlights. you CAN experience the potential of meeting unpredictable players IF that is what you want, and if the players who want that are also in the game.... but ultimately FD cant force people to play.

imagine if no one was playing the game at the same time as you? you would not see any players then either are FD at fault then? all FD can do is give us the tools, we use them.

perhaps PGs WERE evisaged to be small groups of friends at the time... however that was when FD were also going to offer multiple open modes with different hard baked rules in each.
it seems to me, instead of multiple open modes they have expanded PGs.

but all that is kind of moot to the OP. the blocklists were detailed very early on, that we could block players we do not want to be instanced with.

players play in my instance ayt MY pleasure, just as i play in your instance at your pleasure.

PS i have never blocked a player yet, my block list is currently empty
 
Last edited:
Wow the level of misreading to suit a narrative on this threat is overwhelming.

They are clearly referring to groups when they talk about playing with your select friends.

If you don't get that from that text, maybe wipe away some of the salt and read it again.

Also seeing as in the kick-starter they talked about an offline mode... Which ... Anyone... anyone seen that? No??

Well... if not all the kickstarter is true or relevant to todays game... Can we all pick and chose phrases, place them out of context and all rub each other in agreement?

Now my favourite one for normal people, who bought Elite from the Elite Dangerous website. Would have read the following

Experience unpredictable encounters with players from around the world in Elite Dangerous' vast massively multiplayer space. Fly alone or with friends in a connected galaxy where every pilot you face could become a trusted ally or your deadliest enemy. ( Pilot could of course refer to NPC if you completely ignore the context of the paragraph in which it was placed )

Now I too have highlighted text which unless you want to be so obtuse about it that you become a living meme. Very much points to PVP.

I thank you.

*complains about mis and selective reading to suit a narrative*

*continues the mis and selective reading to suit HIS narrative*

Just wow.
 

Powderpanic

Banned
NO NO , my interpretation is just fine.

That is how I read it... That is how many people will have read it.. and that is where FDEV needs to actually confirm what they actually mean or didn't mean.... Its still on the Website now and you can imagine that if the PS4 people stick around long enough, they too might join in on these threads and rehash the arguments we have had for the last two years.

59 pages of hyperbole, highlight sections take out of complete text and then misquoted..... All while FDEV who have to be aware of this thread, do their usually terrible job of community interaction. Completely ignore it while posting in other threads...

Standard practice....

But hey... Thargoids right... Those cutscenes are really bringing the game to life!

So much content! I am not sure how the new players contain themselves.

Anyone also noticed how terrible instancing and blue tunnelling in Open is these days?
I wonder if 10'000+ different match player configurations has anything to do with it. I'm sure it doesn't... Well Pretty sure...... mmmaybe though..... You think?
 
Last edited:

Powderpanic

Banned
This is the point I think. Others read it a different way because it is a vague (marketing) statement intended to encourage sales. This is not an FDev specific issue, it's just how marketing works.

Couldn't agree more... Which is why I was hoping maybe.. just this once, FDEV would give a straight answer..
 
Back
Top Bottom