Board flipping=exploit, how stupid, read on...

Board flipping is just logging out of whatever mode you are in and logging back in under a different mode - right? Isn't that what 99% of the players do when they are farming the Guardian tech.

There is a big difference between logging out of Open and then back into Open in comparison to switching between Open/Solo because the Open/Solo switching is the only way to reset the mission boards. Otherwise if you just log in and out without mode-switching the mission boards take a certain amount of time to refresh, generally 15-20 minutes.

If you are simply farming Guardian tech or other mats from bases you just need to log back to the main menu and then return to the game and it will reset the mat drops and NPC spawns even if you return to the same mode. I fly exclusively in Open and have never entered Solo but I can reset the bases all I like just by logging out and back in. It was the same when I was doing Palin missions, I would log to the main menu and back in but I always logged into Open and the mats around the Thargoid Scout would reset. Simply resetting an instance requires that you logout to the main menu and is quite different than trying to refresh the mission boards.
 
Also, if the missions did not suck over all with poor pay outs, there would not be thew need to flip the boards.

Some say they wish it were fixed.

Fixed how, raise the pay outs across the board-good, or leave the pay the same and stop the ability to flip-50% less players of the game immediately, or 50% less players ever using the mission boards because they do not want to work in a game for dog food.
 
Also, if the missions did not suck over all with poor pay outs, there would not be thew need to flip the boards.

Oh come on, lets be realistic here. If FD increased the payout for mission by adding an additional '0' to the payout, within a week the forums would be full of players complaining there are no 200m C missions available to them - just as they are now complaining that there are no 20m C available to them.

As I have previously said, there are a lot of very greedy and lazy players here who can't stand the simple fact that someone may be making more credits than them!
 
wasn't trying to make a jab. people care what others do. that's not something to despise. its human nature. people in communities like to gossip, compete and copy.

I'm just saying that there seems to be a fair bit of pointing the finger here (double entendre intended ;)) when I think the real, leastwise addressable "issue" here (if there is one) has to do more with how Frontier might be able to improve the game so that backdoor gameplay (as it were) isn't incentivized over more contextually compelling options.

But by all means, if people just want to "flip" the bird, who am I to say otherwise? [hehe]

[video=youtube_share;9Gc4QTqslN4]https://youtu.be/9Gc4QTqslN4[/video]
 
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You missed the math in there... an hour spent flipping boards for a 5-minute flight where you could have made 12 of those same 5-minute flights in the same time. It reminds me of the people who put in 40+ hours a week writing scam e-mails or spamware in the hopes they might just rustle up $10, when they could have worked a minimum wage job and made just a little more money in 2 hours.

Yeah, but that math was constructed to show off an extreme when the reality is usually far from that. I flipped in 17 Draconis and Sothis/Ceos for only a few min at a time to full mission loads in a couple of rotations at times. When it didn't happen I took the stack I had and still got me more completions per hour than not.
 
So lets see naysayers, folks who want to fill their cabins to maximise their profits for their time are evil, but I beg, what do you say about folks who go to Davs Hope?

You know that no one, has ever went there, and made a single trip around it and returned home with 10-20 jumps.

Same with Guardian tech.
 
Dearly beloved, we are gathered to honor the memory and celebrate the life of Chuckie Chuck Johnny John Jackson Johnston Leroy Tibidue Livingston, aka Honest Ace in Elite Dangerous.

His request as to the last words he wanted to share was to let folks know that he never refreshed a single board in Elite Dangerous.

He never once took a mission that did not appear on the first board he opened, and he never once refreshed the board for materials.

Nope, Ace would fly the 20 jumps home from Davs hope, then fly back to Davs Hope later so as to never appear to exploit anything in the game.

Ace also hated the thought of anyone refreshing the res site or CNB by flipping the board, or Heaven forbid, super cruising out for a second or two, then coming back to a whole new set of wanted folks to bounty hunt, oh no, he would sit and wait for as long as it took, or return to the station and take a break and vacuum the living room for his wife Grendetta giving the game time to naturally reset the res site.

He asked me to share his stats.

He was an early backer and started playing in 2014.

So he played the game, no, he lived the game for 4 years.

When he died after the four years he had amassed 3200 hours of game play, with a grand total of 800 thousand credits worth of assets, which included his original Sidewinder, and a Cobra MK lll, and he was currently working toward a Vulture.

He was a Squire for the Imperial Navy, and a Cadet in the Federal Navy.

He was neutral with one faction, cordial with 3, and friendly with one more faction at the station he called home.

He had attained the revered combat rank of competent, and had climbed to the second rail in the trading ladder.

Farewell and RIP Commander Honest Ace.
 
So lets see naysayers, folks who want to fill their cabins to maximise their profits for their time are evil, but I beg, what do you say about folks who go to Davs Hope?

I consider a mission board that changes because one relogged, or an instance that renews just because it was exited, to be fairly major flaws in the game's persistence and I will not have my CMDRs utilize them.

Something disappears from Davs Hope then it should remain gone until someone comes in and replaces it. The idea that NPCs would rapidly (and always behind the scenes) refill missing mats just so someone can promptly steal them again is idiotic.

Likewise, a mission board should have all missions that would logically be on the board at that port, with new ones added (and old ones removed) at a plausible rate, all independent of any action a player could take, outside of having their CMDR influence in-game factors that would change the missions on the board.

The game should do everything in it's power to not appear to be a game from the perspective of our CMDRs, and the game failing to even try to live up to this sort of verisimilitude, one of the core parts of Braben's vision (the link in my sig), is one of my strongest and most enduring criticisms of it.
 
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I consider a mission board that changes because one relogged, or an instance that renews just because it was exited, to be fairly major flaws in the game's persistence and I will not have my CMDRs utilize them.

Something disappears from Davs Hope then it should remain gone until someone comes in and replaces it. The idea that NPCs would rapidly (and always behind the scenes) refill missing mats just so someone can promptly steal them again is idiotic.

Likewise, a mission board should have all missions that would logically be on the board at that port, with new ones added (and old ones removed) at a plausible rate, all independent of any action a player could take, outside of having their CMDR influence in-game factors that would change the missions on the board.

The game should do everything in it's power to not appear to be a game from the perspective of our CMDRs, and the game failing to even try to live up to one of the core parts of Braben's vision (the link in my sig), is one of my strongest enduring criticisms of it.

Thank you.

Is someone working toward combat rank at a CNB or res site cheesing the game if after the location is void of wanted ships they then flip the game mode or super cruise out a second and turn around and return so there will be a whole new group of wanted folks?


By these standards many of you are calling for I can honestly call you all hypocrites if you have more than 100 million credits for one month of game play, because if you do you cheesed the game some where, some how.
 
I consider a mission board that changes because one relogged, or an instance that renews just because it was exited, to be fairly major flaws in the game's persistence and I will not have my CMDRs utilize them.

Something disappears from Davs Hope then it should remain gone until someone comes in and replaces it. The idea that NPCs would rapidly (and always behind the scenes) refill missing mats just so someone can promptly steal them again is idiotic.

Likewise, a mission board should have all missions that would logically be on the board at that port, with new ones added (and old ones removed) at a plausible rate, all independent of any action a player could take, outside of having their CMDR influence in-game factors that would change the missions on the board.

The game should do everything in it's power to not appear to be a game from the perspective of our CMDRs, and the game failing to even try to live up to this sort of verisimilitude, one of the core parts of Braben's vision (the link in my sig), is one of my strongest and most enduring criticisms of it.

This ^

Though my will power is not as strong as yours :( let me confess !

Hello my name is CMDR BL1P.
Crowd : "Hello BL1P"
I am a Lazy Exploit user.
Sad faced nods of agreement from crowd
I have swapped modes to stack missions for Player Faction Influence gains.
I have swapped modes and stacked mission I knew where broken and considered an exploit by the devs, to gain data and credits. (Quince planet scans)
I have swapped modes to reset a Haz res to get bigger ship payouts.
I have swapped modes to regenerate State specific USS to kill weak Type9s for mats.
I have swapped modes to restart the High Signal USS timer.
I visited Davs Hope and done the nasty many times.
Done the Nasty for Guardians Ruins and Guardian Blueprint sites.
Barnacle sites omg the shame... so many mode swaps and instance resetting :(

Fdev help me beat my addiction ! Attempt to fix the mission stacking and mode swapping exploits, Please !
 
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You missed the math in there... an hour spent flipping boards for a 5-minute flight where you could have made 12 of those same 5-minute flights in the same time. It reminds me of the people who put in 40+ hours a week writing scam e-mails or spamware in the hopes they might just rustle up $10, when they could have worked a minimum wage job and made just a little more money in 2 hours.

Yeah, this is the whole board flipping thing that never made sense to me - seems like a single board hop (check the open then the solo missions) is actually more efficient much of the time than endlessly going back and forth. Some incredibly busy bases seem to generate missions faster but flipping back and forth board to board seems to be inefficient, unless you're looking for a reaaaallllyyy long mission like a deep space explorer passenger. Even then it seems better to just do a single hop, go do something for 15 minutes and check again on both modes.

Idk maybe I'm missing something about "properly" done board hopping. Just seems ineffective unless you prefer it to actual game time.
 
Yeah, this is the whole board flipping thing that never made sense to me - seems like a single board hop (check the open then the solo missions) is actually more efficient much of the time than endlessly going back and forth. Some incredibly busy bases seem to generate missions faster but flipping back and forth board to board seems to be inefficient, unless you're looking for a reaaaallllyyy long mission like a deep space explorer passenger. Even then it seems better to just do a single hop, go do something for 15 minutes and check again on both modes.

Idk maybe I'm missing something about "properly" done board hopping. Just seems ineffective unless you prefer it to actual game time.

It takes no time to flip the bored 10 times, before this last update I was never sitting in the pilots lounge for more than ten minutes, and never had to flip more than once since the old Smeaton days.
 
Yeah, this is the whole board flipping thing that never made sense to me - seems like a single board hop (check the open then the solo missions) is actually more efficient much of the time than endlessly going back and forth. Some incredibly busy bases seem to generate missions faster but flipping back and forth board to board seems to be inefficient, unless you're looking for a reaaaallllyyy long mission like a deep space explorer passenger. Even then it seems better to just do a single hop, go do something for 15 minutes and check again on both modes.

Idk maybe I'm missing something about "properly" done board hopping. Just seems ineffective unless you prefer it to actual game time.

As already responded to that comment, most times you're not waiting long. You maybe make a couple rounds through the modes and run with the stack you get.
 
Is someone working toward combat rank at a CNB or res site cheesing the game if after the location is void of wanted ships they then flip the game mode or super cruise out a second and turn around and return so there will be a whole new group of wanted folks?

I don't do this and it hasn't really even been significantly beneficial for quite some time. If I go to a RES and stuff will spawn until I'm ready to leave for good...which is frankly rather stupid itself.

In my ideal incarnation of ED, every single NPC would be tracked. Failing that spawns would be tied to a plausible demographics simulation. No longer would you be able to find dozens of pirates in one area, and killing all you did find would mean there wouldn't be any pirates until new ones could relocate or be born and indoctrinated into a life of crime (which would require time scales beyond the scope of the game).

Of course, I'd also want deeper gameplay, where it could take weeks to track down and corner a single BH target, but the compensation would be worth the time and the economy behind it all would be real.

By these standards many of you are calling for I can honestly call you all hypocrites if you have more than 100 million credits for one month of game play, because if you do you cheesed the game some where, some how.

My CMDR has brought in a total of ~3 billion cr, ever--total assets, plus all visible expenses, rounded up for good measure--in roughly six-thousand hours of game time since Gamma 1.00 (the last enforced reset). That's ~500k an hour and I can easily bring in many millions an hour without cheesing any instances. I feel my personal pace of experience is matching my CMDR's asset acquisition rather well, and wouldn't fast track anything.

Hell, here is a 110 minute long video of me training NPC crew in a CZ: https://www.youtube.com/watch?v=dr_NmZhL6wY

Even that, where I flew the damn SLF the whole time, and was getting bonds, not vouchers, was equivalent to 2-3 million an hour, in one sitting, with no reinstancing.

I'm not playing the game to rack up credits for my CMDR. I'm playing to fly fantasy spaceships...the credits come as they may. If all my CMDR could afford was a Viper Mk III, I'd be ok with the pace of profits.

Obviously, I understand that other people have different motivations and different amounts of time to devote to realizing them, but that doesn't excuse the absurd lack of persistence of various mechanisms.
 
And let's not forget, that most of the passengers are picky, will bail on payment if you cannot divert on a whim, and how can you ever manage to get to 30 places all over the bubble and even outside the bubble in time to pass the missions?

Imagine being a fly on the wall of the brilliant brainstorming session where this idea of fussy passengers came up.

When I first heard of passenger missions I thought it would allow us to pick up stranded people in space or do search and rescue missions.
 
It has been suggested to allow us to maybe 'pick a mission career' (doing missions, getting more of those mission because you do them) of sorts a few times though. Of course, that would likely generate it's own set of problems too. What probably could happen is have different agents, not unlike Eve, where you go directly to a person known to give missions you are interested in. Visit the Station Sergeant for military contracts, visit a Shady Dealer for Smuggling missions, visit the Logistics Officer for Trade/Fetch missions and so on. No real dialogue has been opened up about something like that, so either they can't do it or aren't interested.

Never really understood how people might think this should be possible.

That's kind of like turning up in, say, a little village and saying "I'm a graphic designer and now I'm here this little village MUST supply me with enough business to make a living"

In ED, you shouldn't just be able to rock up at any system in, say, a combat ship and expect to be given combat missions or turn up in a passenger ship and expect to be given passenger missions.
Surely the whole ethos of the game is that you're supposed to figure out what's going on in a system and then capitalise on it in whatever way is viable?

Whenever I hear people asking for this, I can't help thinking that what they really want is the ability to filter out any undesirable missions and replace them with desirable ones... and then they can just carry on board-flipping and cherry-pick from a more desirable selection of missions.
 
Addendum: 1. I do not do 5 minute missions, I fly for 30-45 minutes at a time so I can keep up with my current netflix show, without netflix in my cockpit in VR there is just not enough reason to even keep ED on my PC.

2. Before the update for as long as I have played the game I became allied with a station and loaded a ship 90% of the time on one board.

If FD intended the board to be opened one time, then you leave with whatever missions you have found on that one and only board, they would have never created the Beluga, period.

Because unless you want to make 30 jumps to 30 different systems, you would never be able to fill it's cabins.

So, many of you expect someone to take a mission going up a jump, then have to jump back down two jumps, then a jump to the left, and two jumps back to the right, then make 6 jumps, to a geyser, 3 jumps to a beacon, 4 jumps to a memorial, and then 20k+ jumps to Colonia and another 20k jumps back because that is what was available on the board?

Or do you expect us to take three VIP's to the next system in thew smallest cabin, with all the other cabins empty because that is the only acceptable job on the board, and for 150k, in a ship we have put 200 million in?

If there was to be zero board flipping they should have not ever built a larger passenger ship than an Orca, for the rare occurrence that it might even be filled, but most likely the Dolphin would be the largest ship we could legally use consistently for passengers with zero board flipping if it were an exploit as many say.

The best two possibilities are these:

Shut up and play your game and I'll play mine, which is preferable.

Or for FD to make 5-10 pages of missions for each mission type, flip through the 5 pages, pick your missions and go.

I am quite sure that FD would have put a stop to board flipping when they nerfed Smeaton if they had an issue with it

Is it only ps4 and xbox that make you wait for the mission boards to update every 15 minutes?
 
Most of these naysayers cheesed their billions and now call for the removal of the methods they used so they can stay on top, and then claim to have gotten their billions 100k here a million there, etc...

I call .
 
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