It's a loaded question and you're making some assumptions about people here with it, whether or not aptly or otherwise. But tell me, what do you hope to accomplish by it? Calling people out is a fair sight away from making the game a more enjoyable and rewarding experience for all of us.
Presumably you wouldn't bother with flipping mission boards if it wasn't or leastwise (playing devil's advocate here) if you didn't perceive it as being the most effective way of getting the missions that you want toward whatever ends you're hoping to accomplish. This I think is what Frontier should aim to address and resolve. Feet to the fire, my friend.
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At the end of the day, Frontier should accept the realities of the game they've made and are continuously developing, acknowledge their own limitations and the game's limitations, and strive to make the game as compelling and meaningful to players within those limitations as they can. I understand that they're a business, that the game isn't finished yet, and that they might very well have legitimate reasons within that context for not being able to resolve these sort of issues, but for the sake of us as players, how we regard the game, the game's longevity, viability, profitability, and significance within their market potential on the whole, I think they need to take a serious and systematic look at these sort of issues and figure out how to resolve them to the best of their abilities.
Yes, the game is what we make it for ourselves within the possibilities that the game has to offer, but Frontier are the ones that determine what those possibilities are, intentional or otherwise, such as they are able to.
With that being said, I think the game has a lot to offer us as it is now, but I also think it would be a disservice to both us as players and the game's potential for it to be remembered as what it could have been. I can only hope that Frontier's ambition and dedication for the sake of all of us (their market value included) find a way to make this game the best game it can be. There is a need for its higher potential. We want this. Build it and they will come. They will come and they will throw their money at Frontier and their friends' friends will too.
Say what you will about Minecraft, but it wasn't a fluke. It captured the hearts and imaginations of players with its relatively simple offerings because it filled a void in the possibilities and people's perceptions of what a game could be and how they could interact with it and each other on a personal and cumulative level. I think this game might very well have that same sort of potential, but to reach it, given the nature of the type of game that it is, it isn't something that can be left on the back burner to smolder in the allocation of limited resources, tempered ambitions, and contrived gameplay progression. This is a game where the details and their context matter.
But I digress...