Bored of the game already

Not if you enjoy slow and peaceful flying around admiring the planets, stars and other astronomical objects ;)

It's all about the attitude.

This. One day (I have limited game time) I hope to have a well equipped ship for exploration and just set off......in any direction. I will quite happily do that for months. Who knows, I might have a first contact :)
 
Totally off topic, but it strikes me as amusing that your avatar is Riker, mister straight laced himself, and you're advocating smuggling. Not having a go at you or anything, just sharing a giggle. :)

Yeah, but it was one of those episodes where his mind was taken over by some alien entity and he started flipping over tables...
 
I personally love the freedom and immersion that Elite gives me. The game doesn't force me to do anything I don't want to, it doesn't hand-hold me, and doesn't drive me "quest" or level up. I love it!

Yes it has freedom but its freedom largely without consequences. It doesnt have to have quests or a story, but if actions had consequences then each thing you did would potentially give you followup opportunities e.g. kill a load of pirates on a particular trade route then go to the nearby station and buy some cheap good to sell elsewhere since supply has now increased.
 
This is a serious issue, one that if not addressed immediately by the mods will eventuall tear down the forums and the game
I know we disagree on how this game should be. That is fine :) However, my opinion on these forums is just as valid as yours and I am (thankfully) free to express if as long as I do so in a civilised manner. I wish for this game to evolve into something with deeper game mechanics and a bigger challenge for those who are not content repeating the same thing over and over again with more randomly generated (and as stated, suprisingly uniform) content.


This is a clear example of "I don't like how the game works so change it otherwise no one will play it"
This is not my opinion at all. I am sure some people will love it. Some people can play minesweeper for hours on end too. I do however believe that many will start to see the shortcomings once the initial "wow" factor wears off, but of course I cannot prove this. The abundance of threads like these would seem to indicate I am not alone though.


Please, just find another game
Please, stop holding what is currently the only promising space sim around back from greatness.


Not if you enjoy slow and peaceful flying around admiring the planets, stars and other astronomical objects ;)

It's all about the attitude.
Now here is where my imagination apparently comes up short. It is so incredibly obvious that everything you see is a random variation on a theme, and it is nowhere near detailed enough to give any long term reward for me, in addition to requiring precisely no skill to achieve, only time. If this is all there is then I will have to follow Muthax'es advice, but I hope it can be approved over time ;)

My point here is that a game either needs a compelling gameplay mechanic, or a compelling story / setting, or both. This game currently has a good base for both but delivers on neither for a lot of players. We are not lazy, we are not unimaginative, we have simply sussed out how the game works and discovered that it does not change... ever...
 
But if your not a space sim fan then ur screwed.

This x1000. I suspect the bulk of the buyer's remorse / boredom complaints are from general gamers that were NEVER flight-sim / space-sim fans to begin with. They complain docking is tedious. They moan that flying in supercruise is like watching paint dry. They whine that interdictions are too hard. They drone that it takes too long to fly to anywhere. And they miss the point that you can Malcolm Reynolds the hell out of this game- fly wherever the hell you want, do whatever the hell you want. And it's as grindy as *you* want it to be.

And they constantly about the game's learning curve and that every bit of game knowledge isn't laid out for them. And they can't be bothered to read Forger's pilot's guide, or watch a Rezri or LG4F Twitch stream or Isinona's YouTube videos.

This game simply isn't for them.
 
Just to awser a few of the "it's an empty game" questions, AFAIK :
Why can't we form squad ?
It's coming, hopefully early 2015 if Frontier is on schedule

why can't we own/buy/build stations ?
Explicitely not the point of the game, a choice by Frontier. This is not an "X" game.

why can we form military force ?
Several answers here. In case you speak about large military force you command, it's tied to the above, Frontier don't want to make E: D a strategy/management game where you manage large amount of "X" from afar. It's more about you and your ship, and you IN your ship. That's the kind of scale they aim.
In case yo speak about lower amount of military force, MP instances are limited to 32 players, that should be somehow enough to build some great military experience. We're lacking MP stability and predictability, hopefully to be fixed by FD

why can't we explicity join a faction and wage war ?
You can, actually. It's the whole point of the faction reputation system. You can get up the ranks of Federation and such, and get more involved into their operations. It's not a "click here to enlist" process, it's a bit more involving than that. And a bit more buggy :( Again, to be fixed by FD. Seeing their responses during the Lugh experiment, they are looking into it.

I am trying to love the game as much as I can ( I am still having fun for now ... ) but it feels like a dumb down version of an X-series game. I don't care how frontier was back in the day. If today we have games that offer the same feature with more to it, there is no reason why ED should not.
Again, don't expect X level of troop/station/etc... management. It's not what FD tries to achieve
 
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I just don't get it. People don't buy CoD and complain that there's nothing to do but shoot stuff (.. or do they, I dunno?)

So why the hell would you buy a game based around piloting a spaceship, then complain there's nothing to do apart from flying around in space. Lol.

Sorry, I just really don't understand :)
 
The thing is fishing is also doing much the same each time.

Even a regular walk down a familiar country lane same each time.

Lots of things are same each time, but one can enjoy it all the same.

Blaze your own path to the fishing pond?

Not what this is advertised as.
 
I do.. but there is no technology in our ship to even tell us anything about what we are looking at unless we go outside the cockpit to get some basic data about it.

Some of us like a lot of information. I want to see telemetry and scan the surface for detailed and interesting stuff. It needs a cockpit interface that allow you to scan and probe the surface of objects to bring out its unique makeup and features that would make it interested.

Otherwise .. its just a flying art gallery.

It would be nice if you could mouse-hover over the planet/star you have targeted and see the data that you'd have seen in the system map. It would also be nice to supercruise around without orbit lines. Often I end up dropping out of supercruise into normal space to get a good look at things without all the clutter.

If you get a ship with a good view (asp), exploration can be pretty enjoyable. the difference in visual impact between jumping into a system in a cobra (or heaven forbid, a hauler) and doing it in an asp is hard to explain. I really want a small fighter ship with medium range and asp view.

Try just flying around, doing nothing in particular, while listening to some appropriate soundtrack. I spent like 45 minutes last night exploring LHS 351 and had a good time. Several gas giants, some ringed, which are great for close flybys. I made a little money in USS as I was flying around.

The game, in its current state, can be very frustrating if you focus on the mechanics that are supposed to be there. Try puttering around space, working on your pilot/combat skills in a small cheap ship, and go see the universe. If that doesn't end up being fun, come back in a couple months.
 
This x1000. I suspect the bulk of the buyer's remorse / boredom complaints are from general gamers that were NEVER flight-sim / space-sim fans to begin with. They complain docking is tedious. They moan that flying in supercruise is like watching paint dry. They whine that interdictions are too hard. They drone that it takes too long to fly to anywhere. And they miss the point that you can Malcolm Reynolds the hell out of this game- fly wherever the hell you want, do whatever the hell you want. And it's as grindy as *you* want it to be.

And they constantly about the game's learning curve and that every bit of game knowledge isn't laid out for them. And they can't be bothered to read Forger's pilot's guide, or watch a Rezri or LG4F Twitch stream or Isinona's YouTube videos.

This game simply isn't for them.

Yeah but is that going to stop them from trying to make it into a different game that suits them? Nah
 
Can noone really see the lack of guidance in the game?
Put aside all your knowledge you gathered through the forums, just take the GalNet-News, how on earth could any newcomer understand what to do?

And please don't bring up the "spoonfeeding"-argument and lazy players.
Please, just for a second, put yourself in the shoes of someone playing this game since 3 days and not looking into youtube vids and this forum.

If you'd be honest at least, you'd have too admit that it's pretty hard to understand what is going on ingame without advice.
And yes, there are ppl out there that don't want to read through forums, watch twitch streams and youtube videos to be able to play this game.

I love to do those things, because i want to exactly know the rules behind a game to play it effectively, but i can understand everyone who moans about a lack of guidance very well.
 
It would be nice if you could mouse-hover over the planet/star you have targeted and see the data that you'd have seen in the system map. It would also be nice to supercruise around without orbit lines. Often I end up dropping out of supercruise into normal space to get a good look at things without all the clutter.

If you get a ship with a good view (asp), exploration can be pretty enjoyable. the difference in visual impact between jumping into a system in a cobra (or heaven forbid, a hauler) and doing it in an asp is hard to explain. I really want a small fighter ship with medium range and asp view.

Try just flying around, doing nothing in particular, while listening to some appropriate soundtrack. I spent like 45 minutes last night exploring LHS 351 and had a good time. Several gas giants, some ringed, which are great for close flybys. I made a little money in USS as I was flying around.

The game, in its current state, can be very frustrating if you focus on the mechanics that are supposed to be there. Try puttering around space, working on your pilot/combat skills in a small cheap ship, and go see the universe. If that doesn't end up being fun, come back in a couple months.

The lack of cockpit interactivity is a major nuisance for me. I asked several times if they would enable mouse in the cockpit but they refuse. We could actually select stars from the skybox as well to find out information and distance of objects this way. They want to keep is simplified for consoles when they eventually release for xbox etc.

This could have been the end all be all of space sims even putting SC to shame with its cutscenes and movie production quality. This could have been a realistic galactic simulation .. a combination of science, data and fun .. but fell short. These are all design decisions the way the cockpit was designed and UI. Although it is simplified I would have rather had interactivity similar to limit theory or space engine is allowing.
 
Can noone really see the lack of guidance in the game?

We had lack of guidance in 84 when the BBC model B version launched but we managed to play just fine, maybe gamers were made of stronger stuff back then?

I did more or less just fine. Yeah, lost about half of the money to get idea about modules classes (read it later on forums to confirm I was right in my conclusions), lost some stuff and reputation to the not understanding game mechanics but it is fun.
You learn by your actions and it brings decent experience.

When somebody tells you after that you can do THIS way instead of the way you ALREADY do and you like "wow, it is much more interesting, how could I not know that". This gives you feeling like you learn.

Instead of, yes, spoon-fed on forums/ingame "click here to activate your shield" you just learn it slowly but it is an absolutely different experience.

No need to play for achievements when you really need everything before click start, just live, learn and explore. :D

What's the point of getting trader software and already knowing where to go to get credits, while you can do it old way with paper and pen (yeah ok notepad on pc) and writing some info for yourself. And when somebody tell ya "hey cheap slaves here, very cheap get there" and it gives you much more excitement of getting fast and easy money. On the other hand trader apps and forum could let you know that even before you type your commander name in the game. Is this fun?

:)

fpsmapdesign.jpg
 
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The lack of cockpit interactivity is a major nuisance for me. I asked several times if they would enable mouse in the cockpit but they refuse. We could actually select stars from the skybox as well to find out information and distance of objects this way. They want to keep is simplified for consoles when they eventually release for xbox etc.

This could have been the end all be all of space sims even putting SC to shame with its cutscenes and movie production quality. This could have been a realistic galactic simulation .. a combination of science, data and fun .. but fell short. These are all design decisions the way the cockpit was designed and UI. Although it is simplified I would have rather had interactivity similar to limit theory or space engine is allowing.

Instead it's going to be the realization of a dream FD and a lot of people have been sharing and building
 
We had lack of guidance in 84 when the BBC model B version launched but we managed to play just fine, maybe gamers were made of stronger stuff back then?

I was also navigating with maps back then driving to an unknown place, does that make me a better driver compared to the drivers today?
30 years have passed and a lack of possibilities back than, doesn't mean they have to be lacking today as well.
I just can't follow you logic.
This mindset would kill every development.

But I get it: Everyone who is complaining today is just a whiner and not as strong as the old gang.
Sheesh, as i said yesterday, have your fun, forget about the ones who struggle and have your community sorted out in a year or two, to consist of the hardcore fans, instead of making the game more accessible for a wider base.
 
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I was also navigating with maps back then driving to an unknown place, does that make me a better driver compared to the drivers today?
30 years have passed and a lack of possibilities back than, doesn't mean they have to be lacking today as well.
I just can't follow you logic.
This mindset would kill every development.

Have you actually ever read the KS pledge and what was/is the objective? Doesn't seem so
 
I just don't get it. People don't buy CoD and complain that there's nothing to do but shoot stuff (.. or do they, I dunno?)

So why the hell would you buy a game based around piloting a spaceship, then complain there's nothing to do apart from flying around in space. Lol.

Sorry, I just really don't understand :)

I can only speak for myself but to take an example from some games I play:

- Counter Strike. Involves doing the same thing over and over again. However, skill, tactics and reaction times define 100% of your success, unlike 90% of Elite which is based on having enough time to perform simple tasks.
- Digital Combat Simulator. No storyline. Involves doing much the same over and over again. However the incredibly detailed flight models and simulation aspects mean completing any mission is a huge challenge that, as above, requires skill, not just lots of time.
- Minecraft. Well, not much that compares to this, basically lego on your computer with thousands of different bulding blocks and opportunities. Start doing redstone circuitry designs and you have endless amounts of fun.

My point is, the genre of a game does not define what the game is like to play. Good examples within a genre have, as I stated earlier, either compelling storylines, artwork, or gameplay. Elite has a great foundation for all of those, but for me it is just too easy to see the seems.
 
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Have you actually ever read the KS pledge and what was/is the objective? Doesn't seem so

Why would i?
Why would ANY player seeing this freshly advertised game look into the Kickstarter pledge?
This game is released. There is a crowd arriving that doesn't care how it was funded.
They will go with what is advertised and judge the game by being accessible.
 
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