Bored of the game already

Spent a huge amount of time exploring a couple of remote systems last night. Very little financial reward as all the planets were icy and of little value. Deduced that there must be a red dwarf binary in this system and that it was a very long way away ... I eventually found and scanned it. Fuel scooped my way back to home base and picked up some credits for my labours. This is an actual group that exists somewhere out there in the real galaxy. So all the planets look pretty much alike... I suspect thats how it is. Swopped my deep space cobra for my local T6 trader and did a couple of missions servicing my adopted home starports. Got the message 'welcome respected ally'. Im sorry if some of you guys dont get the sheer enjoyment that i do. Cant help that but hopefully will meet you in space sometime...
 
Gentlemen, please do not turn away newcomers to the game for expecting whatever it is they expect.

The game is getting more content. That will alleviate all concerns. FD seem way more communicative post launch than pre, they are actively in posts fixing stuff. I never thought they would rescind the last shot policy and look at that.

Anyone who is a backer or B player is either enthused or to some degree masochistic ( i can admit this and be happy about it ) and what we have in current build by comparison is amazing but newcomers are not privy to estimation.

OP, play when you feel like it dude. Don't expect it to be yer 24/7 game for at least a while. As a relaxation game it is awsum. Get a hotas, toggle yer faoff, don't use shield banks - sometimes yer a legend. Sometimes it's blah and u cut it off knowing yer gonna have a bunch a failed missions. All good.

Every paying customer's opinion matters fellas. Lata
 
I started getting bored initially, but I soon learned it was because I was actually still ignorant of what was around me (not to imply this is the case for OP or anyone else feeling bored or underwhelmed).

I was bounty hunting by way of interdiction, figuring this was the most appropriate way to go about it. For a day and a half I did this, which is a tedious cycle of instance loading in/out of supercruise, rinsing and repeating the process of 1v1 against an NPC. It definitely gets boring, and I became distressed that this was all the galaxy had in store.

Then I noticed a resource extraction point, and decided to pop in. These places spawn multiple pirates, with rather high frequency, and you are fighting with multiple pirates, multiple security agents, asteroids in the way, and by-stander miners in ships that can own you (if you are flying around a dinky eagle like me, you are very afraid of the pythons). I'm learning a lot about combat awareness, and how to handle getting out of a tough spot when you accidentally shoot a security agent and your radar is suddenly dotted with red contacts. My vigor for play has been renewed and I'm back to being determined to make my mark in the Empire, and maybe get an imperial clipper one day.

As everyone has been saying, it takes a bit of roleplaying/imagination. I'm a bounty hunter who does some smuggling when he can for some extra bucks, and is otherwise a ruthless imperialist eager to raise in the ranks (if i can just find those darn commodities the liaison is always demanding for the initial ascension mission). I'm also a pilot who really doesn't have much of an idea what the hell is going around me in the galaxy just yet.... Still getting a grip on the scale/factions.

Also, FD has a game plan (aside from future content like planet landing etc., I mean story), I'll stay and see what unfolds.
 
Am I doing something wrong?

I was enjoying the game and everything, but right after buying a cobra, it hit me that I'm just grinding over and over....

Ah that islife for you, when you start out you have to grind, and then you grind some more, and when you have made it, something
goes wrong and you have to grind again. But one day it will get better, that is the carrot we hold before us to keep moving. But basically
you have to grind unless you are one of the elite, and I aint ;o)
 
I agree. This game gets very boring as soon as you try everything and see how shallow it really is at the moment.
In the current state this game is never going to get popular: the game doesn't have content to entertain players for more than several weeks.

Correct me if I'm wrong, but isn't exporation in ED one of the grindest grinds imaginable? It surely doesn't rival mining, but it's very much repetitive and grind-y.

I think the promlem is that it seems you think about every activity exclusively as possible "credit farming" method rather than an activity you like to do... thats the problem there. I would go exploring even if I wouldn't get any credit for it just a bit of recorded data for myself. I would do it mainly for the sake of exploring and not for financial gains. Beside I think mining is pretty fun with the ocasional combat against silly pirates trying to interupt me.
 
"It's a sandbox", "use your imagination", etc, etc, fine.

If I have to use my imagination, I'd rather take a couple of space ship models and I guarantee I will have more fun running around with them pretending I am in space that wasting time in SC in ED... without spending any money on a game!

Fact is this game is released prematurely and there is nothing to do in it after about playing in it for a bout 10 hours... same repetitive stuff without a way to spice it up. The only thing that could possibly save it would be persistent MMO environment but we of course don't have that, besides some buggy multiplier feature that is not even worth talking about.

If FD doesn't re-design this to make real on-line world with real interaction between players (no hiding in solo mode!), this game will be short lived. The fact is that if you wanted to play something similar to what ED is, you could play Vendetta Online for last 10 years, which is far better than ED currently is.
 
I am Becker since KS and I like the game currently because I haven't burnt myself out on playing multiple betas and alphas until my eyes bled. But I also understand people who say that game is boring and full of grind. Expecting that people will take interest in something you personally take interest in is quite odd. People come to play space sims to have action and good experience. I like ED but I can also see that game is on a shallow side and requires a lot more content to be really fun. A few weeks will go buy and majority of people who had wrong impression will leave the game.

I don't expect anything personnally about what others will do or not. I will go on enjoying it with those who will stay :)
And if it stops in a couple of years, I will think that 50 Euros for two years of play was a good investment, and I have already many other things to play ( Including flight sims that have been on my HDs since nearly 15 years and have been improved all this time and still are )

- - - - - Additional Content Posted / Auto Merge - - - - -

If FD doesn't re-design this to make real on-line world with real interaction between players (no hiding in solo mode!), this game will be short lived.

Because a few people on a forum have said so ? (and we know people on forums are a very small minority of the players) :)
FD has said from the beginning they would make the game they wanted to have, so don't expect any deep re-design.

If all the guys voicing they know what FD should do would get together, may be they can start a KS project ? :)
 
Last edited:
I hear the OP and had the same issue until I just took it all in one evening and it hit me - Most games are based on a simple formula that started with Space Invaders and Pacman. Shoot em up and traverse a maze. EliteD is based on Elite! I know there is elements of Space Invaders and Pacman in Elite, but like I say most games are based on simple formulas of those ground breaking games. Elite itself was a ground breaking game and added a whole new mix of ideas into gaming. This new version is the start of a vision of what our imaginations wanted it to look like way back then.

Today I see it for what it is - first and foremost a space simulator. I want more space things in it though: comets, early systems smashing the hell out of each other, planet and star formations, pulsars, extinction events, supernova, etc. I actually see all these things as doable and look forwards to seeing them one day. In the meantime I'll play for a couple of hours a week and see what I can see, trade and shoot a few people in the process.

When your not dog fighting this is a chill game, an experience to wonder at the universe.

See it for what it is - Elite!
 
Sorry for being a pest, but until FD stops giving people a wrong feedback there will be complaints about the game being boring and full of grind. This is the excerpt from the last newsletter:

"This is a dynamic galaxy, too - it responds to every trade and action of every player, offering a rich, ever unfolding experience in which to blaze your own trail."

I think FD has to stop giving people wrong impressions and maybe just post a bit more subtle description on what the game actually is. There is really no way currently to see how the game responds to every action of the player. There may be some miniscule changes happening on the background AI side of the system, but in no way they offer rich and ever unfolding experience. Maybe ever unfolding, but in no way they are rich experiences. At the best those experiences are quite flat and insignificant. There is no mechanic in the game that currently allows players to feel that their actions influence some kind of changes in the game. Please dont tell me that by this they mean newsfeed that display biggest bounties on players, trending in market and number of ships that crossed the system.

I understand that this is what FD wants the game to be. But all we have right now is warzones, bounty hunting, trading, missions and mining. When we do that on daily basis we only see reputation standing changes. That is the ONLY thing that is visible in real time. is this what they call rich experience? Or they are talking about slavery war that half of the players can't make it to because they are scattered all over the galaxy or when they make it the reputation isn't working, bounties for ships killed make little sense etc. Sorry for being so picky but somebody has to :).
 
Erm.. warzones, bounty hunting, trading, missions, mining and exploration. What else are you expecting to be happening in the galaxy? I suspect this is already a heck of a lot more than actually is...
 
I must admit the lack of content is getting me down a bit. People keep saying it's a sandbox, but well a sandbox should have some toys in it. What we have currently is just a big heap of sand. A very pretty heap of sand I'll grant you, but it lacks a certain something.

Leaving aside mining (boring) and exploring (not for me) you can trade and you can shoot stuff, or do missions which are just trading and shooting stuff. It gets a bit thin after a while.

I'm still playing because I enjoy the combat and things like the Liberate Lugh campaign which is at least an interesting experiment even if it doesn't seem to be going anywhere but everything feels kinda hollow atm. Everywhere you go is the same. Same stations, same missions, same economies. There's no persistent NPCs, little player interaction and just no sense of life to the galaxy.

I'm confident that the game can get there in a year or so but I worry that the majority of people will abandon it before then due to lack of content and the game will go into a death spiral.

I just found where the cat has been :)
 
I understand that this is what FD wants the game to be. But all we have right now is warzones, bounty hunting, trading, missions and mining. When we do that on daily basis we only see reputation standing changes. That is the ONLY thing that is visible in real time. is this what they call rich experience? .

Nobody forces you to do it on a daily basis. If it's too much, why not doing it on a weekly basis ? :)
 
Well, I have been playing it hard out and only managed 100k profit and a kitted out Sidewinder.
The Lekon 9 would be the ship to save for and buy, because when the update for ship customization comes out, that thing will be a big badarse.

i will be grinding grinding grinding to get one of those and enough money to kit it out.
hopefully by then the game will have enough scaled challenges for a ship like that.
 
Erm.. warzones, bounty hunting, trading, missions, mining and exploration. What else are you expecting to be happening in the galaxy? I suspect this is already a heck of a lot more than actually is...
Let's see.

Trading is basically a lot of flying around. Which, due to the supercruise mechanic, I find not so exciting.
Mining? Flying around, in the hopes of finding something worthwhile. Biggest challenge? Grabbing the containers. For some reason, those are bouncing right off something even when I have it straight in the crosshairs and am not too fast.
Exploration? Yay! More flying around.
Missions? Flying around ... again. Depending on the mission, maybe even aimlessly (USSs, I'm looking at you!)
Bounty hunting? It may be that there are more challenging ships out there - but the ones I had across my sights didn't even try. Biggest threat from those? That they'd warp away before I nailed them.

And, for the "sandbox" guys: No. It's not a sandbox. Minecraft is a sandbox. Space Engineers is a sandbox. Hell, Eve Online is a sandbox. This here? Not a sandbox, at least not currently.

And, yes, I played the original. Doesn't mean that everything back then was better - I'm suspecting quite a few people look upon it through rose-tinted glasses. This is supposed to be a game, folks, for a broad audience and not a niche market like "Eurotruck Simulator".

As for the "but it's supposed to be realistic!"-crowd: You're flying a spacecraft at multiple c through space. Current science suggests that FTL is most likely unobtainable (I've seen calculations that even if you were able to produce exotic matter, you'd still need to convert a mass the size of Jupiter to pure energy in order to power the drive...)

And so on and so forth. Currently most mechanics hold no challenge for me. It's merely consisting of timesinks and the "challenge" of a blank map.
 
When people played original Elite in 80s they were younger and it was one of the most unique games. Unfortunately Elite Damgerous doesn't stand very far from game mechanics of original Elite. It has modern graphics but as far as gameplay mechanics go FD didn't implement anything modern yet. Everything there is in game right now is based on on grind, but that is a curse of pretty much any online game today.
Wholeheartly agree! Imo Elite didnt really arrive in 2014. Nor did it innovate anything. And it falls way flat in relation to what e.g. the X-series build up on the old Elite-concept in the meantime.
 
I think it helps to treat the game, a few days after launch, as act one - scene one.

Time to get a decent ship and an iron ass. Time to explore and work out some lucrative trade routes. Time to work out how you like to play and who your CMDR is. Time to work out who the main galactic players are and how you feel about them. Time to pick a side and earn some rep.

Choose carefully as those decisions will count when the story unfolds...
 
Let's see.

Trading is basically a lot of flying around. Which, due to the supercruise mechanic, I find not so exciting.
Mining? Flying around, in the hopes of finding something worthwhile. Biggest challenge? Grabbing the containers. For some reason, those are bouncing right off something even when I have it straight in the crosshairs and am not too fast.
Exploration? Yay! More flying around.
Missions? Flying around ... again. Depending on the mission, maybe even aimlessly (USSs, I'm looking at you!)
Bounty hunting? It may be that there are more challenging ships out there - but the ones I had across my sights didn't even try. Biggest threat from those? That they'd warp away before I nailed them.

So the your main problem seems to be.... flying around? What did you expect when you bought ED? It's a space ship sim so flying around is a big part of the game.... And by the way, in order to find bounty you need to fly around.


As for the "but it's supposed to be realistic!"-crowd: You're flying a spacecraft at multiple c through space. Current science suggests that FTL is most likely unobtainable (I've seen calculations that even if you were able to produce exotic matter, you'd still need to convert a mass the size of Jupiter to pure energy in order to power the drive...)
Lastest calculations from a NASA guy freatly reduced this number. But the real problem is still negative energy.

- - - - - Additional Content Posted / Auto Merge - - - - -

Wholeheartly agree! Imo Elite didnt really arrive in 2014. Nor did it innovate anything. And it falls way flat in relation to what e.g. the X-series build up on the old Elite-concept in the meantime.
Elite and X-series are way apart in game design and goals, X was for economic and politic, the way i see Elite is more dogfight and good sensation + really big universe.
 
I started getting bored initially, but I soon learned it was because I was actually still ignorant of what was around me (not to imply this is the case for OP or anyone else feeling bored or underwhelmed).

I was bounty hunting by way of interdiction, figuring this was the most appropriate way to go about it. For a day and a half I did this, which is a tedious cycle of instance loading in/out of supercruise, rinsing and repeating the process of 1v1 against an NPC. It definitely gets boring, and I became distressed that this was all the galaxy had in store.

Then I noticed a resource extraction point, and decided to pop in. These places spawn multiple pirates, with rather high frequency, and you are fighting with multiple pirates, multiple security agents, asteroids in the way, and by-stander miners in ships that can own you (if you are flying around a dinky eagle like me, you are very afraid of the pythons). I'm learning a lot about combat awareness, and how to handle getting out of a tough spot when you accidentally shoot a security agent and your radar is suddenly dotted with red contacts. My vigor for play has been renewed and I'm back to being determined to make my mark in the Empire, and maybe get an imperial clipper one day.

As everyone has been saying, it takes a bit of roleplaying/imagination. I'm a bounty hunter who does some smuggling when he can for some extra bucks, and is otherwise a ruthless imperialist eager to raise in the ranks (if i can just find those darn commodities the liaison is always demanding for the initial ascension mission). I'm also a pilot who really doesn't have much of an idea what the hell is going around me in the galaxy just yet.... Still getting a grip on the scale/factions.

Also, FD has a game plan (aside from future content like planet landing etc., I mean story), I'll stay and see what unfolds.

+1, i play and played the same way and i think angry people will start to realise that the vision of the game design is to put the player in the middle of his own fantasy instead of "forcing" something on him.
 
"Eurotruck Simulator".
"Spacetruck simulator".

As for the "but it's supposed to be realistic!"-crowd: You're flying a spacecraft at multiple c through space. Current science suggests that FTL is most likely unobtainable (I've seen calculations that even if you were able to produce exotic matter, you'd still need to convert a mass the size of Jupiter to pure energy in order to power the drive...)
You don't even have to bother with FTL.
Speed limit in normal space. The most unrealistic thing possible.
 
Back
Top Bottom