
All I can say is WOW. Now we know why they're adding regen lasers!
Part of the point of Beta is to do a little experimentation, this is certainly one that has potential to be nuts (though until you see how all the changes fit together judging based on the current metagame is... unreliable) - we've discussed a few other options internally and will see how this goes when people start using it. Keeping the flavour (bonus against shield cells) but toning down the effect (perhaps jut a damage bonus), and/or introducing major downsides (longer charge time, damage nerf, obscene power draw) are all possibilities as we move through beta.
So, seems i should stick with my "regular" railguns. Don't get me wrong but every time in an online game a developer say "balance", he means nerf. In this case we are very lucky, seems the new railguns will came already pre nerfedPart of the point of Beta is to do a little experimentation, this is certainly one that has potential to be nuts (though until you see how all the changes fit together judging based on the current metagame is... unreliable) - we've discussed a few other options internally and will see how this goes when people start using it. Keeping the flavour (bonus against shield cells) but toning down the effect (perhaps jut a damage bonus), and/or introducing major downsides (longer charge time, damage nerf, obscene power draw) are all possibilities as we move through beta.
Part of the point of Beta is to do a little experimentation, this is certainly one that has potential to be nuts (though until you see how all the changes fit together judging based on the current metagame is... unreliable) - we've discussed a few other options internally and will see how this goes when people start using it. Keeping the flavour (bonus against shield cells) but toning down the effect (perhaps jut a damage bonus), and/or introducing major downsides (longer charge time, damage nerf, obscene power draw) are all possibilities as we move through beta.
Hello Commanders!
2.1 Beta is going to throw a bunch of options into combat, so there might well be lots of tweaks once it starts.
However, initially, the threat of feedback cascade will be very real, so I guess we'd all better strap in for a healthy dose of combat insanity.
Oh god, I just realised... Imagine if NPCs had them, but with there current levels of godlike accuracy and spamming ability!This mod is nuts indeed which has a potential to drive large ships out from PvP.
But i like it.. lets all hope its well balanced.
... strap in for a healthy dose of combat insanity.
Part of the point of Beta is to do a little experimentation, this is certainly one that has potential to be nuts (though until you see how all the changes fit together judging based on the current metagame is... unreliable) - we've discussed a few other options internally and will see how this goes when people start using it. Keeping the flavour (bonus against shield cells) but toning down the effect (perhaps jut a damage bonus), and/or introducing major downsides (longer charge time, damage nerf, obscene power draw) are all possibilities as we move through beta.
I do love me some insanity
As for whether you'll be able to see special weapons on other ships before they fire at you... good question, I'm not sure we've decided yet ourselves. The support for it's there, one of the details we're still ironing out.
While I'd like to know what you're hiding on your ship, at the same time, surprise is fun too.I do love me some insanity
As for whether you'll be able to see special weapons on other ships before they fire at you... good question, I'm not sure we've decided yet ourselves. The support for it's there, one of the details we're still ironing out.