For a game built around choice, I am baffled, in hindsight, at the complete removal of the ADS.
I do think the ADS was too "god mode", but I would have happily accepted infinite range with a time-to-return penalty, like a sonar ping. The further away the planet, the longer it takes to resolve on the system map (I'm okay with stars instantly populating the map). Nothing ridiculous, but perhaps 20-30 seconds for those 500,000 LS planets.
Completely removing it, however... Yeah, probably not a good call on Frontier's part.
Yes, choice in how one plays the game, especially a game as open ended is this, is pretty important and can only add to the experience, not detract from it.
I'd also accept a time delay, but somewhat reluctantly... Why? Because I'd use an optional ADS after I'd used the FSS. If the FSS shows an 'interesting' system, I'll use it and scan the system, the ADS is superfluous, but if the FSS shows a system with just gas giants and icy / rocky bodies (as an example), then I'd fire up the ADS to see whether any of those gas giants were glowing green or otherwise interesting. Putting in a random delay before resolving would be about as useful to me as the delay in the FSS resolving POI's is to so many now...
And of course, there's still the possibility, likelihood even, that I'd miss something interesting, which is fine.
I also really, really wish that the FSS didn't automatically scan anything in a system, would much prefer to make the decision about whether to 'leave my mark' to me, and if an optional ADS is reinstated, let's hope it behaves as before and doesn't provide anything but a low level unexplored map of the system.
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