Broken Atmospheric Lighting

Fdev showed a nice planet tech in pre-alpha videos like this one: . . . Hope they fix this.
They know, and I think they're working to fix.

They purposefully downgraded the graphics in an attempt to boost EDO's performance. It's not a bug that needs fixing. They're going to do anything they can to get EDO launched to console. I hope you aren't expecting the presale marketing graphics, it's unlikely anyone will get them.
 
I just applied Update 8 and checked my SRV performance on an airless body:
  • Horizons: 100+ FPS @ 3440x1440 native resolution (SMAA antialising, x1.25 supersampling)
  • Odyssey Update 7: 30-45 FPS @ 3440x1440 native resolution (no antialiasing, no supersampling)
  • Odyssey Update 8: 45-50 FPS @ 3440x1440 native resolution (no antialiasing, no supersampling)
So, here we are - 8 updates and nearly 6 months since release. The latest update that was supposedly focusing on 'Lighting optmisations' has resulted in:
  • No meaningful improvements to framerates.
  • No visible improvements to lighting.
I've had enough of being strung along like this. It's obvious to me that FDev are unable to fix their own game.
 
They purposefully downgraded the graphics in an attempt to boost EDO's performance. It's not a bug that needs fixing. They're going to do anything they can to get EDO launched to console. I hope you aren't expecting the presale marketing graphics, it's unlikely anyone will get them.
That's TERRIBLE news. :(
At least, give us graphic options on PC.
 
I don’t think this issue is specific to just atmospheric worlds. From what I’ve seen so far, pretty much all stellar lighting in Odyssey seems to have lost its color.

I took two screenshots in the exact same place and time. One in Odyssey, one in Horizons. In the Horizons shot, the lighting clearly has a warm yellow hue to it. But in Odyssey, it’s just plain white light.

X1IFoWz.png

2zLT2En.png


The comparison looks strikingly similar to the difference between Figure 1 and Figure 2 of the OP. My guess is either the trailers were shot using the old Horizons lighting engine, or else there’s some bug preventing colored stellar lighting from showing up in-game entirely.

Either way, this lighting issue seems to go well beyond atmospheric worlds. I plan to visit some blue stars in a few days and take some more comparison shots.
 
What is this sorcery (excuse the framing, i was in an apex)

Screenshot_0160.jpg



A better framed one

Screenshot_0163.jpg


Charunder A is a Red Dwarf, but what is seen in the screen shot is the B Star which is an L Dwarf
Charunder B 3 has Ammonia / Sulphur dioxide atmosphere


The ground looks pretty reddish to me.
 
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The ground looks pretty reddish to me.
Depends on if the planet itself is already red or not. If it's a planet with high iron content, it's a bad example to use for this thread as it's naturally going to be red no matter what. That would be like me posting an ice planet with a white star and saying "look the lighting works it looks white"
 
Depends on if the planet itself is already red or not. If it's a planet with high iron content, it's a bad example to use for this thread as it's naturally going to be red no matter what. That would be like me posting an ice planet with a white star and saying "look the lighting works it looks white"

the shades on the dashboard were redish too
 
Well, it's there... right there in the post, along with the star types and atmo composition
It's because Charunder B 3 is only around 10-15 Ls away from the local star, and star colour does work at very short distances from the star - but it quickly changes to flat white after around 15 Ls.

You can see this effect when using the external camera in SuperCruise as mentioned by @CMDR Ylion in another thread.

So, Charunder B 3 is one of the rare instances where you can see star colour being applied correctly, due to it's close proximity to the star. Frontier need to extend this effect system-wide.
 
@sallymorganmoore Sry for pinging you, but I reckon that the latest contributions to this thread are pretty interesting and may help with your internal investigations.

As said by a lot of cmdr already, it appears that the stars are the root cause of the problem. Their colored light doesn't effect anything out of the 15ls or so radius around them. Everything else is illuminated by a white light source.

Which ultimately leads to this:
rJU93SD.jpg


Or this:
VsACNyo.jpg


Or this:
n8AFr9H.jpg


Where no color, but only white light is applied to the objects. All of the scenes above should look so much more atmospheric and "warm", like their counterparts in Horizons.
 

Video showcasing the problem with stars emitting only white light after a certain distance.
This is good. I think this is part of the issue, but I have the feeling it's not the whole issue. Even white light should scatter and form sunset hues (assuming it works similarly to how it does irl). After seeing the comments in this thread, it seems there are at least 2 issues at hand

1. Star colour is only relevant at short distances within system (as described by Lyamecron)

2. Atmospheres don't seem to influence incoming starlight through scattering (as described in the original post). They seem to be treated the same as non atmospheric world's. This also leads to issues with hard shadows.

Water atmosphere world's appear to be working more accurately despite still being treated by the same white starlight, leading me to believe that the issues are separate.
 
This is good. I think this is part of the issue, but I have the feeling it's not the whole issue. Even white light should scatter and form sunset hues (assuming it works similarly to how it does irl). After seeing the comments in this thread, it seems there are at least 2 issues at hand

1. Star colour is only relevant at short distances within system (as described by Lyamecron)

2. Atmospheres don't seem to influence incoming starlight through scattering (as described in the original post). They seem to be treated the same as non atmospheric world's. This also leads to issues with hard shadows.

Water atmosphere world's appear to be working more accurately despite still being treated by the same white starlight, leading me to believe that the issues are separa
yup, seems as if those issues work in tandem ;-)
 
Looks like someone beat me to the blue star comparison (or purple in this case). This Reddit thread here perfectly highlights just how much this is impacting the game:
Source: https://www.reddit.com/r/EliteDangerous/comments/qjtbci/taygeta_sys_in_the_pleiades_horizons_vs_odissey/

w5cobnbnctw71.png

y0srqobnctw71.png


lbwhrsbnctw71.png

uzh2ksbnctw71.png




The once beautiful Taygeta system with its lovely purple hue now looks no different from any other system in the galaxy. Exact same issue as above, the colored lighting is just straight up gone.

Edit: embedded the images directly into the post for visibility.
 
Looks like someone beat me to the blue star comparison (or purple in this case). This Reddit thread here perfectly highlights just how much this is impacting the game:
Source: https://www.reddit.com/r/EliteDangerous/comments/qjtbci/taygeta_sys_in_the_pleiades_horizons_vs_odissey/

w5cobnbnctw71.png

y0srqobnctw71.png


lbwhrsbnctw71.png

uzh2ksbnctw71.png




The once beautiful Taygeta system with its lovely purple hue now looks no different from any other system in the galaxy. Exact same issue as above, the colored lighting is just straight up gone.

Edit: embedded the images directly into the post for visibility.
Woah!
 
Looks like someone beat me to the blue star comparison (or purple in this case). This Reddit thread here perfectly highlights just how much this is impacting the game:
Source: https://www.reddit.com/r/EliteDangerous/comments/qjtbci/taygeta_sys_in_the_pleiades_horizons_vs_odissey/

w5cobnbnctw71.png

y0srqobnctw71.png


lbwhrsbnctw71.png

uzh2ksbnctw71.png




The once beautiful Taygeta system with its lovely purple hue now looks no different from any other system in the galaxy. Exact same issue as above, the colored lighting is just straight up gone.

Edit: embedded the images directly into the post for visibility.
Wow :(

The fact that FD had no idea that this was a problem is very sad.
 
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