Broken Promises, A Collection

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Well, there's the CIG way: long list of features, constant video updates talking about how they will be implemented. Barely am working proof of concept yet.

Or the Frontier way: long list of features, very few updates, but there's a game, and what they released pretty much works. Not a very padded out het, but definitely working code.

Frontier could however just divert their resources in endless video interviews of how awesome it will all be... one day. Or it could get on with coding the game. What would you prefer?
 
Look, there's two ways to make and sell a huge space game:


Elite Dangerous: Release the base game, and layer features on over a long period of time, possibly years.

Star Citizen: Stay in development for a long time, possibly years, and then release everything at once.


Both methods are valid, but apparently whichever way you do it, you will make someone angry.


For god's sake, everyone chill. Play the game. Or don't. Whatever.

Well, there's the CIG way: long list of features, constant video updates talking about how they will be implemented. Barely am working proof of concept yet.

Or the Frontier way: long list of features, very few updates, but there's a game, and what they released pretty much works. Not a very padded out het, but definitely working code.

Frontier could however just divert their resources in endless video interviews of how awesome it will all be... one day. Or it could get on with coding the game. What would you prefer?

Why are you people so obsessed with star citizen? Star Citizen has it's own development problems but they haven't broken promises yet. Mostly because nothing is out yet.
 
Yeah no, this is a terrible release model, especially when people already paid for it.

It seems to be working well, since they hit the 1 million player mark before Elite Dangerous did.

And as they go along, there are things in SC that will get dropped by the roadside because they simply aren't feasible, exactly the same as with Elite Dangerous, as both games are building the same overall thing, a complete space sim style game with first person perspective combat in and outside of ships, planets to land on and explore, BGS to simulate a living breathing universe for the game, aliens to be enemies or allies, and all the rest of the stuff that both are doing, which is pretty much everything and the kitchen sink(which is actually in SC already btw).

Ambitious doesn't begin to describe the roadplan that both games have, they are so wide ranging and massive that NO established publisher would consider the projects, hence the Kickstarter campaigns both used to get the projects going. The KS promises both made, well, keep in mind, those are all covered by a simple little caveat that people don't notice...'subject to change', it's right there on the KS pages for them both, and every other KS out there, be it a video game or shoe laces, it's a little legal thing, a CYA because sometimes the idea is just awesome and amazing but actually implementing it turns out to be impossible due to reality stomping on it. SC has those caveats on their forums as well, just like Elite's DDFs have it on every single one of them, 'subject to change'.

There's a lot of things in the KS and DDFs I'd love to see, and quite a bit of those I know won't make it any time soon, they simply aren't feasible with the current technology, that's a fact, it's simply not possible to do them currently. In a year to two, who knows? Tech changes all the time, wasn't that long ago that cellphones that did something beyond make a phone call and send very simple text messages were considered amazing, now look at what we have. So I have hope that some of the things I know can't be done today may be feasible in a few years and FD will make them happen. Same with Star Citizen, there's a number of things that have already changed in their roadplan just this last year alone, like going from all planets being hand crafted and landing on them being strictly scripted sequences out of player control to procedural planets with some handcrafted areas and freedom to land where you want and actually manually doing that landing, that's a massive roadplan changer right there.

FD has a 10 year plan for the complete development of Elite Dangerous, come back in 9 years and complain about the promises not fulfilled, you are a bit early with those complaints right now.
 
Why are you people so obsessed with star citizen? Star Citizen has it's own development problems but they haven't broken promises yet. Mostly because nothing is out yet.

Exactly: Star Citizen is just a game that hasn't had a chance to disappoint yet. But it does give you an idea how difficult it is to produce games of this magnitude and complexity. Perhaps you need to adjust your expectations.
 
When frontier say "we've done everything we wanted to do in in elite dangerous" we can then compare. Until then enjoy what there is or go away and come back later or don't come back at all :)
 
Why are you people so obsessed with star citizen? Star Citizen has it's own development problems but they haven't broken promises yet. Mostly because nothing is out yet.
Wasn't SC originally meant to be released (as in full release) at the end of 2014? I think I recall that being the release date.
 
Wasn't SC originally meant to be released (as in full release) at the end of 2014? I think I recall that being the release date.

Yes, and if I recall correctly, it was scheduled to drop just before ED. I actually joined their forum a month before I discovered ED, and not being rich, had to decide which horse to back.

Have to say, I'm very happy with the horse I've backed!:cool:
 
There are lots of things that got 'lost on the cutting room floor'. I think its partly the reason for many a backers grievance.
 
I do bielieve the game is far from complete. We are enjoying a working version of just the begining, and funding the development so that it gets completed. I for one am having a great time with what is essentially just a growing base for a game... Seems a lot more then just a little premature to start making lists of "broken promises".. In fact, at this incredibly early stage it seems more then a tad silly.
 
I just want to say that Frontier is *not* immune to criticism or judgment until their 10 year plan is done or they declare themselves done with the game or any other future event that may or may not happen.

The moment they start charging money for a product they are open to being judged on the current state of that product.

It's important for us to remember that yes, there are still several years of updates to come and we should keep our expectations in check, but routinely looking at where the game is now and where it appears to be heading is healthy. If nothing else it gives us topics for discussion, like this thread, where we can talk about how thigs change and whether those changes have been positive.

This thread also serves to help remind Frontier which features we are still most excited for, or which changes we do and don't like.

On a slightly less related note, Star Citizen is still selling more promises than content. They'll run into threads just like this one, and as a matter of fact they already have. That community *also* has people who insist that CIG should be immune to criticism until they release the complete and finished game, but just like it does here, that attitude does more harm than good.
 
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The Conda has that damage module in the game. But what point are you trying to make? That not everything in a ten-year plan has been added after one year? If so, that is correct. If you want to make a different point, can you state it plainly?

At no time was it explained we'd have to wait ten years for all these things to appear. The impression given is that they would be in the first release.
 
At no time was it explained we'd have to wait ten years for all these things to appear. The impression given is that they would be in the first release.

That's not the impression I got, I have to say. You must spend half your life being "fooled" by one thing or another.
 
ED has a damage module, you can target individual components, cargo canisters do fall out, you can scoop them up. By the way, if you believe that the planets are 'just differently colored heightmap' you either haven't played the game, or you did so with your eyes closed while asleep. Considering they are planning on making new content for years to come, I am a bit puzzled by what you are implying, if anything. No matter what they had focussed on in the first game, the vast majority of it would still not have been added anyway.

Am I right in assuming this is a "gimme everything now or you broke a promise" kinda topic? If so I can skip this one. :)

Well said. Think the OP wants everything done in an instant. Probably single.
 
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Well, at least this topic has the merit to refresh our collective memory. I hear the "10 years plan" argument, and of course FDev has to make tough choices all the time. I personally regret they chose to cover as much terrain as possible with the minimal viable implementation in lots of places instead of focusing on fewer but deeper (and less grindy/boring) mechanics, but hey, the game has to please a hell of a lot of different gamer profiles. Which might be ED biggest problem by the way.

Anyways, I think it's pointless to call for "broken promises". More stuff will come in time, as long as people throw money at the game (and no longer).
Now, I'm genuinely curious how they could possible add some of the features mentioned in the OP without massively disrupting the current gameplay and architecture.
 
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I agree with the sentiment of the OP, that things could have been so much better in many regards, however i also understand that in software development things need to change out of necessity. Its good to dream big, but you cant always deliver these ideas.

I do think things will improve, and in ways none of us have foreseen, i do believe there is a grand scheme at work in the background, even if there have been a few speed bumps and missteps such as CQC. Although it could be said that although not wanted or needed by the majority of PC players, its part of the grand scheme because it bought XBOX players in to the game, and thus more revenue to keep other features in development.

In regards to the part about shields not being multi directional, well imagine if when Multi-Crew comes in that multi directional shields at the same time... theres some amazing gameplay changes right there.
Frontier have painted the Horizons season with "Broad Strokes", ie Multi-Crew, Avatars etc, what they have not done is tell us all of the game changing elements that will go along with that.. the small strokes. (many of them may address the things you have issue with OP)

Gist of this is that we have no idea what is coming, and when it does, it may just blow our minds...
 
That's not the impression I got, I have to say. You must spend half your life being "fooled" by one thing or another.

What a snidey little post. :( Yep perhaps we we're fooled. I'm much wiser for it now.

I really don't get why people are white knighting over the issues the OP has raised. As far as I can tell his points have some serious merit and its particularly interesting looking back at what we were told the game would be. Reminds me why I was so excited for it.
 
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