I agree with the sentiment of the OP, that things could have been so much better in many regards, however i also understand that in software development things need to change out of necessity. Its good to dream big, but you cant always deliver these ideas.
Anyways, I think it's pointless to call for "broken promises". More stuff will come in time, as long as people throw money at the game (and no longer).
Now, I'm genuinely curious how they could possible add some of the features mentioned in the OP without massively disrupting the current gameplay and architecture.
FD has a 10 year plan for the complete development of Elite Dangerous, come back in 9 years and complain about the promises not fulfilled, you are a bit early with those complaints right now.
Whereas your post claiming you thought everything would be in there on day one was totally reasonable and not deserving of ridicule at all? Okay...What a snidey little post.
Whereas your post claiming you thought everything would be in there on day one was totally reasonable and not deserving of ridicule at all? Okay...
I'm not denying the game turned out very different from the Kickstarter spin and dev diaries. Many things are not in the game and probably won't because they don't fit the design space of the game anymore (if they ever did, as Cosmos postulates). On the other hand, they added and are still adding things that were never really planned, even though I don't care much about most of them personally.They are things they said would be in the game that aren't. It's pretty clear cut to me. You aren't helping anyone by being polite to the point of denying simple things.
There was no reason to think it wouldn't be. Except perhaps when gamma hit and it was clear they were going to go to release with a game barely different from the baseline alpha 4 implementation. But relatively few had access to the alpha and betas so it's not to be expected that they would see that.
As I said, I believe these promises were truely candid and I don't have much reasons to think otherwise. It's just that this horrible thing called large scale software development happened.
Whereas your post claiming you thought everything would be in there on day one was totally reasonable and not deserving of ridicule at all? Okay...
And I put "fooled" in quotes. I don't believe for a minute you geniunely believed any of that. I don't think anyone that dumb could manage to get the game to run. I think you want to manufacture a bit of outrage and participate in a little pitchfork-waving drama over some trivial subject, as is common online.
That better?
That's undeniable, and Horizons is no different. Which wouldn't be a problem if FDev wasn't just constantly racing forward to build the next big cool stuff instead of fleshing out what's already there. I'm not saying they aren't, but just not enough for my tasts. I think multicrew could wait for a season or three. For example, we had weapons variants at some point, which was really cool if not wildly unbalanced. I suppose they'll make a comeback with the crafting stuff, but heck why is taking so long to bring some of them back?If I have to be frank what I think happened is that little Brabo saw pound signs in his eyes at the opportunity for a holiday release, and rushed an alpha to release to make it.
There was no reason to think it wouldn't be.
Pray tell.. Whats in the ten year plan? Has anyone seen it or is that 'subject to change' too?
I'm not denying the game turned out very different from the Kickstarter spin and dev diaries. Many things are not in the game and probably won't because they don't fit the design space of the game anymore (if they ever did, as Cosmos postulates). On the other hand, they added and are still adding things that were never really planned, even though I don't care much about most of them personally.
As I said, I believe most of these promises were truely candid. It's just that this horrible thing called software development happened.
On the other hand, I wish FDev could be more straight forward about the finer details of their plan instead of just reiterating over and over about multicrew and what not, and basically saying "trust us, it will be cool".
Pray tell.. Whats in the ten year plan? Has anyone seen it or is that 'subject to change' too?