From what I have seen so far, atmospheric planetary lighting has been fixed as of update 9. More on that bug thread here.
Many of the responses from that bug thread reported issues with star lighting being broken in Odyssey and as of Update 9 this issue is still ongoing. I've decided to start a new thread and Issue report to track this bug.
Star Lighting appears to be broken in Elite Dangerous Odyssey. The light hue the star should produce is not being accurately represented. Stars of all types (that I have seen) only appear to cast white light instead of light of a particular hue. For example, B class stars should be emitting light that should appear blue, however the star appears to be emitting white light. This is causing issues with planets and ring systems looking bland. The issue is shown in Figures 1 and 2
Figure 1 - Odyssey Lighting, B class star (Broken)
Figure 2 - Horizons lighting B class star (Working)
As you can see in Figure 2, the lighting is working correctly. Blue star is bathing the planet's surface with light of the correct hue. Figure 1 shows the lighting working incorrectly, with a clear disconnect between the star type and the light being emitted.
Many have found out that the light colour disappears or fades after traveling more than a few ls away from the star. My own observations in Figure 3 also support this.
Figure 3 - Observation of light hue fade over short distances from star.
This fade of the hue does seem un-natural and seems to be the cause of these issues appearing in the game.
Issue Tracker Link
Many of the responses from that bug thread reported issues with star lighting being broken in Odyssey and as of Update 9 this issue is still ongoing. I've decided to start a new thread and Issue report to track this bug.
Star Lighting appears to be broken in Elite Dangerous Odyssey. The light hue the star should produce is not being accurately represented. Stars of all types (that I have seen) only appear to cast white light instead of light of a particular hue. For example, B class stars should be emitting light that should appear blue, however the star appears to be emitting white light. This is causing issues with planets and ring systems looking bland. The issue is shown in Figures 1 and 2
Figure 1 - Odyssey Lighting, B class star (Broken)
Figure 2 - Horizons lighting B class star (Working)
As you can see in Figure 2, the lighting is working correctly. Blue star is bathing the planet's surface with light of the correct hue. Figure 1 shows the lighting working incorrectly, with a clear disconnect between the star type and the light being emitted.
Many have found out that the light colour disappears or fades after traveling more than a few ls away from the star. My own observations in Figure 3 also support this.
Figure 3 - Observation of light hue fade over short distances from star.
This fade of the hue does seem un-natural and seems to be the cause of these issues appearing in the game.
Issue Tracker Link
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