I'm not arguing it shouldn't be in there, just trying to remember when it was actually added. My point is - the colours this thread is talking about, were they simply colour grading added in Beyond (which was toggelable in the settings xml), or an actual feature of the light itself pre Beyond?I don't really see how when it was added makes any difference. Even if it was added in the final update of Beyond, that would still make it a feature of Elite Dangerous for at least 2.5 years. I seem to recall fighting in some orange-tinted RES sites as early as May 2015 in my humble Viper Mk III, but I could be mis-remembering that. I'll have to dig through my screenshots on my old PC to confirm.
It's also worth noting that, whenever you jump to a new system in Odyssey, the colored lighting is being applied to your ship during the hyperspace/witchspace animation, even when jumping from dozens of lightyears away. I think this was a feature listed in Odyssey's initial launch patch notes. If you watch closely as you exit hyperspace, you can even see the lighting briefly change from orange to white during the initial exit, and then back to orange again as you approach the star and come to a stop. Very inconsistent.
I could test it actually, but cant be bothered, too busy. Play Horizons and switch off the "experimental" lighting in the xml and the colour grading and close-to-star colours were switched back off and the lighting went back to Horizons.