Hot yes, but a good smuggler also puts in some preparation...Fly hot CMDR! o7
Now that ought to scare the Commanders trying to trade Onionhead at Kappa Fornacis!On a completely unrelated note I wonder how much of this comes down to having the guts to fly an unarmed anaconda full of valuable goods through pirate territory while going full boost in and out of stations.
Of course there is only one way to find out:
- CMDR Jessica Lee
- Ship: "Udenheim" (Anaconda)
The brothers approve, CGs add to the fun!Raiko,
I am off out for my first bash at the Black Riband this evening. Been looking forward to it for ages, glad the BGS is letting it happen again! I particularly looking forward to the Onionhead leg given the CG is in full swing!
Yes, you'll need to declare your intent to run every time. Consider your declaration a challenge to any of our friends in the various player-pirate groups who might haunt these systems.(side note : do i have to declare my intention again if it's with a different ship - i assume I do. how about a different ship configuration?)
So, APPARENTLY it is now considered a CRIME to UNDOCK from a station with full boost just because SOMEONE ELSE does not know HOW TO FREAKING MOVE:
and also it is apparently SOMEHOW OKAY for the police to SHOOT DOWN CIVILIANS after such a MINOR INFRACTION:
They're a great entry-level ship for almost any occupation, really. Cheapest ship that'll fit a Size 2 mining laser (my original use for it); reasonable jump range for long-distance smuggling, exploring, or rares trading; and with upgraded thrusters can hold its own against small fighters. The tradeoff is they aren't especially good at any one thing -- most people fly one for a while and then upgrade once they've decided what to specialise in. OTOH, never underestimate the advantage of looking poor when you're waltzing past pirates.I've got to admit that I've never actually flown an Adder, but I wasn't expecting it to see it sitting proudly above the Cobra Mk IIIs on the big board. I remember that Adders were "the smugglers' favourite" back in the original Elite, clearly they've still got what it takes.
Trade ships need big FSDs to give them any kind of decent range when laden. The result is that an unladen ship punches above its weight in a straight distance race. Witness two Haulers on the podium for the Kessel Run. As soon as you start to load it up the jump range suffers.I also feel the Hauler really lacks the jumprange to play in the Champions League, especially once the cargo hold starts to fill up.
Cool? That's no fun.fast, cool refueling.
Nah, don't you worry about my Credits, I come from a wealthy family and can always beg for a brand new Anaconda as a birthday present.Ouch indeed!
I'm sorry Jesicca, but I fear that Little Nuk may well have paid off both that NPC in the slot AND the cops!
He will however rep you again as soon as him rep tank lets him, and he hopes that the little insurance payout doesn't stop you making a run.
It just happened. On the last leg back to Weyl. I came in extra spicy through the slot and slammed the pad at Weyl, only to find a COMPLETELY EMPTY cargo hold. I can feel the pain...Ouch. Cargo Hatch malfunction. evil juice vented into space. run ruined