Community Event / Creation Buckyball Racing Club presents: X^2 Marks the Dash (Triple Eight Championship, Race 8)

Well, I was planning on making a few runs after the Titan meltdown last night, but before then I received a cat related injury leaving my right hand mostly useless for a few days.
It was real fun trying to use my HOSAS setup with one hand while trying to get to Cocijo before the explosion. Especially since I was in a rush and accidentally loaded into open and had to run the gauntlet of well-known CG/event gankers.
I thought about rebinding everything to the left stick, but it just feels unnatural trying to pitch/roll/yaw with my left hand, and I highly doubt I could improve my time with such a setup.
 
OK, now it's over I thought I'd reveal my regulation route methodology for those curious about such things.

First the route itself:

ZPJsy09.png

A few of you may recognise this output format. It's from a program written by Cmdr Alot called "edts". A bit like other route plotting utilities such as the one at Down To Earth Astronomy's "CMDRS Toolbox" website it allows you to enter a series of system names, including specific start and end points, and will then try to come up with the quickest route that visits them all (the classic travelling salesman problem I guess). Where edts differs tho' is that it was written by a Buckyball racer who knew all too well that as you consume fuel so your ship gets lighter and becomes capable of longer jumps (something the in-game route plotter doesn't take into account). To this end you can also supply edts with your ship's current jump range (as well as other values about your ship's FSD, mass and fuel tank size) for more accurate route calculation. In the end the command I used for my regulation run was this:
python edts.py -j 24.96 --start="VZ Corvi/Ashton Gateway" --end="VZ Corvi/Ashton Gateway" "I Carinae/Somerset Station" "HDS 1065/Furukawa Terminal" "HIP 71515/Velho Dock" "Faust 3566/Collins Dock" "Wolf 1060/Pawelczyk Hangar" "Veneri/Al-Khayyam Hub" "BD-17 3725" "Eta Corvi/Henslow City" "Magec/Xiaoguan Hub" "Wyrd/Vonarburg Co-Operative"

For reasons I still don't fully understand, each time you run it it comes up with a slightly different route (I guess an acknowledgement that the algorithm isn't perfect). In this instance that was quite handy as I could keep running it until I got a route with Magec and Wyrd in the right order.

Anyway, the really interesting bit is the 4-5 on the Velho > Collins leg. It turns out this basically implies that the in-game route plotter will give you 5 jumps, but if you're really clever with fuel management and manual plotting, it can theoretically be done in 4.

Having spent a fair bit of time in the galaxy map finding and bookmarking the 3 intermediate stops required to do this I then spent a lot of time in-game testing different refueling options to figure out if and how this route could actually be flown (not having a fuel scoop made it tricky to say the least). In the end I figured out that if I refueled at Pawelczyk Hangar and then topped up what remained when I got to Velho Dock by 20% (via the advanced maintenance refueling options) then my fuel was low enough to make a manually plotted 25.35ly jump to ROSS 850 while being sufficient that by the time I got to NLTT 33782 I still had JUST enough for the final 26.33ly jump to FAUST 3566.

ewaaI2O.png


From there it was a much needed refuel and then standard in-game route plotting the rest of the way.

My bookmarks looked like this.

4vHHwnd.png


Note that 05.1, 05.2 and 05.3 were all carefully planned single-hop stepping-stone jumps (plotted using the target icon in the galaxy map) while the 06 jump to COLLINS DOCK was both route plotted (so the station would be automatically targeted when I arrived) and then also manually plotted (since the route plot would give me 2 jumps rather than 1). Note also the main stop numbers like 04.07 which were so I could swap them round (to 07.04) when switching to unlimited.

While I doubt anyone found a shorter route the problem with all this manual plotting rather than simply picking the next book mark and letting the in-game route plotter do the rest is it all takes time. And at the end of the day all that effort is just to save a single jump. And even if you do save that jump the difference between the automatic 32 jump route and the 31 jump route including all that extra faffing is only going to be 30 seconds, maybe less. So you still need to do everything else (all the supercruise approaches and docking) perfectly for it to stand much chance of paying off. And that on a week when the servers were playing absolute silly buggers and making a complete mockery of all my hard work.

Oh well, whatever the final results I can't say I didn't try!

🤘
 
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Ozric

Volunteer Moderator
That's very impressive indeed Alec. I used the Raikogram, and a calculator and worked out the shortest route I thought I could manage which was

VZ Corvi > Wolf 1060 -1
Wolf 1060 > Veneri -1
Veneri > BD-17-3725 -1
BD-17-3725 > Eta Corvi -1
Eta Corvi > Magec -4
Magec > Wyrd -2
Wyrd > HDS 1065 -5
HDS 1065 > I Carinae -6
I Carinae > HIP 71515 -6
HIP 71515 > FAUST 3566 -5
FAUST 3566 > VZ Corvi -4

So 36 jumps in total.

I'm sorry I've not had more time to have a go at this, but thanks so much for organising it Bruski. I don't think I would have worked out the 32 jump route as I just couldn't see it, I've always struggled with it :)
But I think it's a great way to round off the championship. Well done everyone for taking part and making it so amusing.
 
My routing spreadsheet.

IMG_0020.png



When I get an opportunity, I’m going to moving the “verbose” version of the routes to their analysis tabs, along with the station diagram(s), and some additional function cleanups so I don’t end up having to do as much manual input in the future. Each race I end up iterating a little more, so this was version 13. Hopefully, future races won’t have quite as many waypoints, but there’s plenty of room to expand.

Edit: and thank you @Bruski for hosting this race, I look forward to seeing the results. :)

Edit the second: the regulation route ended up having an extra jump. I suspected careful fuel management might be able to shave that extra jump from Velho -> Collins, but I’m a bit wary of fumble fingering waypoints as it is.
 
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OK, now it's over I thought I'd reveal my regulation route methodology for those curious about such things.

First the route itself:

ZPJsy09.png


Clearly I did something wrong with edts, It gave me a much longer route and I ended up going to Spansh, which gave me the same one as you apart from Eta Corvi and BD-17-3725 swapped, although as it was all 1 jump, so wouldn't make much difference.
I had a feeling I could save a jump where but didn't really have time to go around and work it out.

I am kicking myself, I just wasn't able to get together a clean regulation run over the last few runs and I was throwing away of a lot of time with silly little mistakes. I reckon I lost around 20 seconds or so on my best time. 😢

This morning I betted on the servers coming up on time do could get another unlimited run in before work and lost 🤣

Thanks for hosting the race Bruski
 
I used Commander's Toolbox, which gave me:
StopDistanceRegulation jumpsUnlimited jumps
VZ Corvi
Eta Corvi10.4911
Veneri11.2211
FAUST 356663.8931
Magec84.2642
Wyrd29.1721
HDS 1065109.2252
I Carinae129.0663*
HIP 71515120.0562
Wolf 106067.0932*
BD-17 372511.5111
VZ Corvi3.4211
639.383317 (15)
*I added Mass Manager to the FSD, which increased the Dolphin's jump range just enough to knock a jump off those legs.

It did say Warning, large number of stops. Using faster, but less accurate solution. At that point I knew it was probably sensitive to the order in which you added stops and there was probably a shorter route, but I just ran with it anyway. I don't fly consistently well enough to worry about an extra jump (or 2) - my Livesplit Sum of Best Segments was nearly 2 minutes faster than my best time - although I will come back to this (and Alec's manual plotting malarkey!) when my s/c approaches and landings are a lot better than they are now.

Anyway, congrats to the people at the top of the boards, well done to everyone else - this was a pretty hard, gruelling even, race, and huge thanks to Bruski for organising and hosting and doing such a wonderful job with the video updates. More please :)
And thanks Alec for the info on edts and how you did it - I am storing this information carefully away until I can make better use of it...
 
Thank you Bruski for a truly testing race. It brought home the fact to me that plotting is important and I need to brush up on this a lot. The race commentaries were excellent as was your young assistant. I did not give this the time it deserved for very honest reasons but what time I gave it was really good fun.

Well done to the winners and look forward to more races in 2025.
 
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Post is up! Merry Yuletide everybody!
Amazing writing, once again. And it is an amazing time to be a commander, even if I didn't have the mental strength respectively time to take part in most of what happened in the last couple of weeks.
I've been there, just not in the way I would have liked to be. I started planning for the race, but never made it to get a run done. I tried at daytime, but due to the curious way our internet connection is set up, I would have had the biggest collection of Braben tunnels of all Buckyball racers - achieved in one run. And any attempts at flying at night ended with me falling asleep in the cockpit while supercruising to the next station, waking up some x00k ls out in deep space...
And with the mental and physical stress I have to face at home, I didn't find myself able to do much more than thinking about building an AX ship. But at least I managed to get to see the last minutes of Cocijo live in the Shooting Star. Getting there went surprisingly smoothly. I got hyperdicted on the way to Sol, yes. But somehow, I either manged to evade the shutdown field of the Interceptor or it didn't fully affect me. The lights of my ship were flickering at first and the ship was tumbling, but as I hit the boost button (by chance hitting a moment where the lights were on), the Shooting Star would dash away from the Interceptor, which wasn't able to keep up with me. Sol itself was smooth sailing, I didn't even need all of the caustic sinks I had with me...
 
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