[INDEPENDENT] Buckyball Racing Club

I'm sorry if this isn't a race for you, but it's the one I'll be running.

As noted in the short description there will be a commodities guide included in the race thread.

Rare commodity spawns are no longer determined by RNG, so there's no reason to ever get a lower amount than you expect. I'm assuming that you've either not traded rares for a while or that you just assumed they still work the same way they used to. :)

The reason for the tunnel drops will be included in the full race description - and it involves smuggling gameplay which is something that FD have neglected to do themselves.

The race will take around one hour, for commanders with no scruples who fly one of the competitive ships (DBX, Asp-X, Dolphin, Python, Krait, maybe some others).
Fair enough, one hour is not as bad as I thought, so I'll wait until the race thread is up before making my mind up.
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With regard to the rares, I last traded them a few weeks back for the decal CG. The amounts available are determined by the state of the controlling faction at the station where they are sold. In that CG, during the weekend the factions were all in boom and this, fortunately for me, was when I had time to play and was shipping competitive amounts in my T6. Then a War state hit one of the factions early the following week and one of the others on the most efficient route went out of boom (I think it might have gone into Civil Unrest) and the amount of work to deliver the same amount of cargo either doubled or tripled, so I was able to call it quits on the Tuesday knowing that realistically not enough people would ship enough goods to knock me down a grade. I imagine similar situations occurring during the rebooted Black Riband.
 
Fair enough, one hour is not as bad as I thought, so I'll wait until the race thread is up before making my mind up.
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With regard to the rares, I last traded them a few weeks back for the decal CG. The amounts available are determined by the state of the controlling faction at the station where they are sold. In that CG, during the weekend the factions were all in boom and this, fortunately for me, was when I had time to play and was shipping competitive amounts in my T6. Then a War state hit one of the factions early the following week and one of the others on the most efficient route went out of boom (I think it might have gone into Civil Unrest) and the amount of work to deliver the same amount of cargo either doubled or tripled, so I was able to call it quits on the Tuesday knowing that realistically not enough people would ship enough goods to knock me down a grade. I imagine similar situations occurring during the rebooted Black Riband.

Sorry if I was ranty yesterday! :eek:
Blame the football again, and the heat (us northerners aren't used to nice weather!)

If shouldn't be as bad with this as a CG, because there's a large number of source stations to choose your four from, and booms normally last longer than during CGs (because the boom has a budget). The rares stations are often in boom as well, and a few of the illegal rares have very high boom spawns. The jump ranges of ships now also means there's only a couple of jumps difference between a perfect route and a fairly good one.

So unless your are absolutely intent on have the most perfect route available (which will possibly vary by ship / cargo capacity anyway) then you probably don't need to wait for a specific set of systems to be in boom. And even if you did wait for that, I'd be surprised if you had to wait more than a couple of weeks.

I'm more concerned about some of the rares that Limoncello Lizard and friends unlocked getting suppressed again (eg the ear grubs which have a boom spawn of 45 tons and are illegal in all my destination systems).

In any case, I do understand your worries, but I don't anticipate too many problems.

Just in case though (and just for you! ;) :p) I'm adding a shorter event with it's own leaderboard. The Bootlegger Express, will require you to visit four rares supply systems (any except Alacarakmo) and then any one of six black markets (to sell 8 tons), plus any one of the installations (to make 2 tunnel drops) and then return to Weyl with 8 tons of legal rares.

So basically the same style as the new Riband, but as simple as the original.

Depending on your definition of "competitive" though, you might need an engineered DBX for that one.

Non-engineered Cobra 3/4 runs of the Bootlegger Express will qualify for the Cobra Express.

There were a couple of other standalone leaderboards that I'd planned to add in the future to the Black Riband if it proved to be popular, but I'll probably scrap those now as there's already enough leaderboards! :)

I think everyone makes races that they'd like to participate in themselves, and I enjoy longer, more complex events, that still need a bit of thought if you throw the numbers into Esvandiary's EDTS. I also like Ironman / one-shot type runs, like my Ironbucky, which is why this has mandatory pre-run declarations and a cooldown.

I'm also not too worried how popular the race is, I was happy with the participation of the original Black Riband and the Ironbucky. If no one takes the Black Riband in the first month, I'll just have a go myself in a fully equipped Cobra Mk4 with passenger cabins, to encourage others to take my record(s). ;)

So I prefer this to be a standing challenge with one or two attempts every month or two, rather than a frantic one/two week event (which could end up triggering civil unrest or lockdown in the systems of some of my in-game friends!).

Others like simpler events - your Armed and Dangerous was great fun as was Drakhyr's Close Encounters that we've just done.

Anyway back to writing up my huge and complex race thread!!!! :eek::eek::eek::eek::eek:
 
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Incidentally, for anyone who's not bothered about the PERFECT run, it's easy enough to wait for one of those big spawning rares to go into boom (like the ear grubs), then use a python or krait and collect 100+ tons straight away from four systems. One of the targets is Kamitra which can supply the illegals (cigars) for another target (Bast).

Then visit the two installations (require 4 x 1 ton drops each), and finally back to Weyl.

Not optimal, but really easy to plan and should still only take about an hour and a half I think. :)
 
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The Black Riband Rebooted is now up and running.

https://forums.frontier.co.uk/showt...acing-Club-presents-The-Black-Riband-Rebooted

Hopefully with more than enough options for everyone.

Also most definitely with dozens of typos, for which I apologise! :)
 
It's that time again, when I ask if I can please have some volunteers to host races over the next few months (after Onane's race starting a week tomorrow).

I haven't drafted a list of dates yet as I'm not sure whether to put in a summer break (though I'm also thinking that if I do put a break in the schedule at all, the beginning of next year when loads depart on DW2 might be a better time), but I'm certainly looking for hosts for August or September through to at least October.

As always, the key things that are needed are a race idea and some time during the race week to check entries and do results updates; plenty of help can be provided with all other aspects.
 
I've got an idea or two for simple straightforward, but hopefully intense races - yes really, it's true - Raiko's got some ideas for simple races, who'd have believed it possible! :)

Since I stepped in recently with the Galaxy's End pub crawl, and I've only just launched the Black Riband Rebooted, I'll maybe wait and see who else wants to run something first. If we have a gap in the schedule though, I should be able to run something - and not thrown together at the last minute like the pub crawl was.
 
I've got an idea or two for simple straightforward, but hopefully intense races - yes really, it's true - Raiko's got some ideas for simple races, who'd have believed it possible! :)

Since I stepped in recently with the Galaxy's End pub crawl, and I've only just launched the Black Riband Rebooted, I'll maybe wait and see who else wants to run something first. If we have a gap in the schedule though, I should be able to run something - and not thrown together at the last minute like the pub crawl was.

Ditto, I'm never short of ideas (indeed, I may currently be on to something that could be a sequel to "Kick the Alien") but I don't want to hog the races and I'm also aware that mine tend to fall outside of the more inclusive (non-Horizons) remit.

I happen to know that this months "Sagittarius Eye" magazine could well provoke another little spike of interest in Buckyball Racing so perhaps we should capitalise on that, perhaps even suggesting that people who've never even taken part might like to propose (or even run) a race?
 
I have a sort of generic idea, and currently not the time to actually run it, so I'll leave this here for general discussion and possible adoption.

The inspiration comes from the "Bavarian Clock":

81aGD1pLMDL._SL1500_.jpg

Usually, in the BB races, you start whenever you want, touch down some time later, and the elapsed time between start and touchdown is your race time. So, how about turning that on its head: fix the finish time (e.g. every hour on the hour), then start whenever you want - but you have to finish at (preferrably) or before your set finish time :D.

Example:
- race is estimated for ~30 minutes
- you submit a start time anywhere between 10:00 and 11:00 -> your target finish time is 11:00
- you start at 10:30, actual finish at 11:52 -> race time is 30 minutes
- you start at 10:38, finish at 11:59:59 -> race time is 22 minutes
- you start at 10:39, finish at 12:00:01 -> choose either the attempt is forfeit or your finish time will be taken as 13:00, so your race time would be 1:21:00 :p

So, it boils down to: are you as good as you think you are?

Any takers?

There are four "bavarian" systems in EDDB: Bava, Bavapri, Bavarigga and Bavaringoni.
 
I have a sort of generic idea, and currently not the time to actually run it, so I'll leave this here for general discussion and possible adoption.

The inspiration comes from the "Bavarian Clock":



Usually, in the BB races, you start whenever you want, touch down some time later, and the elapsed time between start and touchdown is your race time. So, how about turning that on its head: fix the finish time (e.g. every hour on the hour), then start whenever you want - but you have to finish at (preferrably) or before your set finish time :D.

Example:
- race is estimated for ~30 minutes
- you submit a start time anywhere between 10:00 and 11:00 -> your target finish time is 11:00
- you start at 10:30, actual finish at 11:52 -> race time is 30 minutes
- you start at 10:38, finish at 11:59:59 -> race time is 22 minutes
- you start at 10:39, finish at 12:00:01 -> choose either the attempt is forfeit or your finish time will be taken as 13:00, so your race time would be 1:21:00 :p

So, it boils down to: are you as good as you think you are?

Any takers?

There are four "bavarian" systems in EDDB: Bava, Bavapri, Bavarigga and Bavaringoni.

Oh I like this ... I REALLY like this! [yesnod]

It reminds me a bit of "The Last Gasp" but without the horrible rasping death rattle! [haha]
 
Oh I like this ... I REALLY like this! [yesnod]

It reminds me a bit of "The Last Gasp" but without the horrible rasping death rattle! [haha]

I like it too.

I've tried to add "one shot" mechanics to runs in my Ironbucky and Black Riband Rebooted events, and I like any other event that adds something for that same feeling. :)
 
I have thought that it would be nice for somebody other than Alec to host an SRV race, so that Alec has the opportunity to take part :)

I am completely open to new people hosting races (we've had a number of new hosts over the last year), though I normally would want anybody new to have taken part in at least one race, just to be confident that they have a decent idea what's expected.

Some good ideas here, keep them coming!
 

Ozric

Volunteer Moderator
My race will be simple that's for sure, I just struggle to think of all the lengths and depths people go to. I have an idea and might be able to cobble a story together around it :D Much like my last attempt then.

Of course this has all been put on hold for now due to my graphics card deciding that to coincide with me having a week off work, it should stop working properly!

rarr.


Any takers?

Sounds crazy, I like it :)
 
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LOL - yeah yeah, I can see it now ... Tannik Seldon succesfully completes 25 orbits of the planet and makes us all look like idiots with our paltry circa 50km submissions! [haha]

That's the beauty of it... I would naturally be excluded from the contest if I was running it. :p

I have thought that it would be nice for somebody other than Alec to host an SRV race, so that Alec has the opportunity to take part :)

That makes sense. Let me think about this more. I could also host a more "traditional" SRV race, although it's tough to beat the depart-boost + tilt-boost wombo combo once you know about it.

Some more quick spitballing:

* I could do a multi-tier event at Wasat. In addition to the vanilla Elwood/Ferguson run (which we would probably want to exclude experienced racers from), we could do a spread of additional challenges, such as:
* Wasat Leap (base to base without touching the ground)
* Synthesis is for Sissies: no mid-run synthesis. (Recalling your ship for a repair pit-stop would be allowed).
* Wasat Extended: Race to the other base on the planet, 300km or so away. Conveniently it's on the same line as the Elwood/Ferguson run, just a longer challenge for experienced drivers.

* I would love to find a mid-gravity world to race on. Enough that boosting still matters and fall damage is manageable, but too much G for unbounded tilt-boosting to be the dominant strategy.
 
Some more quick spitballing:

* I could do a multi-tier event at Wasat. In addition to the vanilla Elwood/Ferguson run (which we would probably want to exclude experienced racers from), we could do a spread of additional challenges, such as:
* Wasat Leap (base to base without touching the ground)
* Synthesis is for Sissies: no mid-run synthesis. (Recalling your ship for a repair pit-stop would be allowed).
* Wasat Extended: Race to the other base on the planet, 300km or so away. Conveniently it's on the same line as the Elwood/Ferguson run, just a longer challenge for experienced drivers.

* I would love to find a mid-gravity world to race on. Enough that boosting still matters and fall damage is manageable, but too much G for unbounded tilt-boosting to be the dominant strategy.

I actually really like the Aquarian Job or Total Recall style races where you have to land your ship somewhere, drive somewhere, board the ship, fly somewhere else, deploy, drive, board ... etc.
 
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