Standard response of someone with nothing useful to add.
See also:
Whining on forums via the use of hyperbole.....the safe haven of the truly weak.
Ditto.
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Standard response of someone with nothing useful to add.
Whining on forums via the use of hyperbole.....the safe haven of the truly weak.
Broken game is broken, even with no AB exploit. Fixing a bug is not a nerf, it's a bug-fix... And abusing the multiple fragement bug is not an "exploit," it's an exploit.
Haven't had a game freeze for several days now, are players still getting them?
Considering they were quite rare before, and the patch has only just been released, there is no way on earth your squadron members can have the data to make such claims at all.
The problem is priority. The navlock, for one, has been bugged for ages. I wonder if they finally fixed that after all these years (I doubt it) or it still drops you 1000's of kms from your wingmate occasionally, above the far side of a nearby planet.
With ages old bugs like that still present, we could keep living with the abrasion blaster thing for a while I think, especially since it wasn't an annoying one (on the contrary).
Ian: I actually didn't find them too difficult to find. But prior to your claim, I jumped into FIFTEEN systems and used Nav Beacon (and FSS) in search of HGEs. All these systems had properties that, in the past, made finding HGEs there very likely.
I found FOUR.
3 of them were either so far out from the main star, or had such a short timer it was impossible to fly there in time (despite my discovering the HGE within a couple minutes of system entry -- literally as fast as can be done).
1 of the HGE's had a timer expiration that allowed flying there 45 seconds before expiration. So in fifteen systems, one HGE that could be used.
You're going to draw the conclusions you want. For most reasonable people, this indicates a change from the pre-patch situation and, at least as of this morning, finding HGEs has become harder than it was yesterday.
No I expect he means because it has not been mentioned in the patch notes, that makes it a stealth nerf in my book too. The fact that we were expecting it to be fixed at some point is neither here nor there imo.
Plus: it's not just the abrasion blaster that has been fixed, the initial motherlode has also been reduced by about 40%.you now get 12 to 15t per roid, which if you ask me is fine, but again has been mentioned nowhere.
Btw, I love how this topic is basically "FD shoukd fix all those bugs. Well, not that one. Or this one. I like these bugs. Stop fixing these bugs FD and start fixing these bugs!".
If someone wants a fleet of Anacondas, why not? If that is how they want to play, what's the problem? Why do you care if someone has 40 Anacondas? They can still only fly one at a time.
Alright, I'm still curious what that 'something' might be though.Could be a host of things, from BGS changes, changed spawn parameters or something in the servers. It could be intended, unintended, a temporary side-effect etc. Especially when people like OP jump in with their traditional ranting hyperbole (FD clearly does fix bugs, both client and server side, and his 'they are secretly nerfing things to keep people mining for a day longer' conspiracy is ludicrous to the extreme) my spider senses are activated and I tend to hit the brakes.
Looking forward to more extensive posts on this particular topic.![]()
I can confirm that this is mostly true, but there's a Dr. Ashen and a Mr. Fox. One of them is how you describe it, but at some times the other one takes over. And he's very impulsive and easy to anger.
On the thread itself: considering the FD already stated USS farming to be a bug and problem, i am mostly surprised that they waited this long to fix it. It was to be expected, no matter if they put it in the patch notes or forgot to do so.
A less frequent spawn rate of HGEs on the other hand indeed can be annoying. The question to ask there is: was it intentional? I mean, we recently reported a number of bugs and also logical problems with USSes, faction states, etc. I would expect that some more bugfixes (also not necessarily in the patch notes) were done there.
So the real question at the moment would be: if HGEs now spawn more rarely, is that intentional? Or perhaps a new bug? And what other bugfixes were done there or should be expected soon?
Agree. And we will be recording results.
Even before the (latest) patch it was so random that it was difficult to draw conclusions from the data. Most high tech systems were good for HGEs, but not all. Some Industrial systems were good, but not all. Some high pop systems (especially if high tech as well) were also reliable, other high pop systems with other economies, not so much.
The only conclusion I was able to draw from that, is that these various circumstances seem to mainly affect the basic number of USSes in a system, rather than the number of HGEs and from that point, I made the assumption that the percentage that would be HGEs was completely random or in a very small range.
This is my current conclusion (for prior to latest patch), that all USSes that spawn have a percentage chance to be an HGE, and that chance has got to be in the region of 30 to 1. All this only IF, the states and economies are no longer playing a role, as I strongly suspect. I'm not at all confident about any of that though, except that last statement , that whatever 'rules' there were in the past, are no longer functioning the same way.
Like I say, we;ll carry on trying to gather data and sharing it.
If "just give everyone whatever they want" is what you consider game design, we just differ fundamentally.
So fixing it wasn't a problem then.For the record, I already have billions of credits and ALL the ships I want. But, it does not bother me and I do not care if OTHERS want to spend less than 2 years getting as many ships or earning as many credits as I have.
Thanks for the post. What I really would like to see (and I am way out of the bubble currently) is to check 'both ways'. So something that used to work now works less. Which systems/alignment/state/pop/etc'? Then check things that used to work less.
I am not saying nothibg changed, I am saying that any claims of a general nerf needto be backed up by some more structured data. FWIW: if there is a general nerf of HGEs I would disaprove of that. And if that is intentuonal, I hope FD reconsiders. But lets first find out what exactly happened.
Agree. And we will be recording results.
Even before the (latest) patch it was so random that it was difficult to draw conclusions from the data. Most high tech systems were good for HGEs, but not all. Some Industrial systems were good, but not all. Some high pop systems (especially if high tech as well) were also reliable, other high pop systems with other economies, not so much.
The only conclusion I was able to draw from that, is that these various circumstances seem to mainly affect the basic number of USSes in a system, rather than the number of HGEs and from that point, I made the assumption that the percentage that would be HGEs was completely random or in a very small range.
This is my current conclusion (for prior to latest patch), that all USSes that spawn have a percentage chance to be an HGE, and that chance has got to be in the region of 30 to 1. All this only IF, the states and economies are no longer playing a role, as I strongly suspect. I'm not at all confident about any of that though, except that last statement , that whatever 'rules' there were in the past, are no longer functioning the same way.
Like I say, we;ll carry on trying to gather data and sharing it.
I am not 777Driver's dog !!!Of course mate, you're a valued member, get back on the discord! Need all the links again? If so no worries! Bring your friends, hell bring your dog, just come back!![]()
If "just give everyone whatever they want" is what you consider game design, we just differ fundamentally.